Player Matchup

Anhur
Anhur
Diamond IV
AríinZ
Anhur
Diamond IV
Level 125
God Stats
1W - 1L
1,880 SR
Queue Stats
426W - 407L
2,047 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
ICYoncrrack
Cu Chulainn
Masters
Level 141
God Stats
49W - 32L
1,792 SR
Queue Stats
461W - 431L
2,645 MMR
Solo
Hera
Hera
Diamond III
carIitxs
Hera
Diamond III
Level 182
God Stats
32W - 37L
1,612 SR
Queue Stats
309W - 289L
2,214 MMR
Solo
Kali
Kali
Diamond IV
limbertmr16
Kali
Diamond IV
Level 176
God Stats
19W - 18L
1,583 SR
Queue Stats
293W - 271L
2,027 MMR
Solo
Hades
Hades
Diamond III
swoosh1e
Hades
Diamond III
Level 151
God Stats
1W - 2L
1,717 SR
Queue Stats
180W - 164L
2,031 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,717 SR
2,193 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 114
1,568 SR
1,802 MMR
Rama
Rama
Diamond I
 
Rama
Diamond I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond II
 
Horus
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
BarrileteCósmico
Ra
Diamond I
Level 105
God Stats
4W - 0L
1,828 SR
Queue Stats
170W - 138L
2,483 MMR
Solo
Surtr
Surtr
Diamond IV
annalikuschamzus
Surtr
Diamond IV
Level 68
God Stats
8W - 12L
1,513 SR
Queue Stats
159W - 152L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AríinZ
Anhur
3
0 / 3 / 0
2,820
564
1,172
2,881
389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
ICYoncrrack
Cu Chulainn
7
0 / 0 / 1
3,974
795
1,619
4,205
1,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hera
7
0 / 1 / 0
3,645
729
1,368
1,933
508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 1 / 0
3,410
682
1,377
4,024
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hades
swoosh1e
Hades
6
0 / 2 / 0
3,408
682
741
5,041
2,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
AthenaThorFreyaKing Arthur

VS

Bans
Chang'eCthulhuFenrirErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
4 / 0 / 1
4,797
959
3,669
2,113
446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Horus
 
Horus
6
1 / 0 / 4
4,135
827
2,326
3,640
1,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
 
Achilles
7
0 / 1 / 1
3,578
716
2,488
4,279
2,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 0 / 1
3,799
760
642
2,101
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 0 / 1
3,618
724
1,477
1,951
652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
6
7
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
1
4.5
W
Horus
 
Horus
1
0
4
3
W
Achilles
 
Achilles
0
1
1
0.5
L
Anhur
AríinZ
Anhur
0
3
0
0
W
0
0
1
0.5
L
Cu Chulainn
ICYoncrrack
Cu Chulainn
0
0
1
0.5
W
1
0
1
1.5
L
Hera
0
1
0
0
L
1
1
0
1
L
Hades
swoosh1e
Hades
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,277
Damage
10,602
18,084
Taken
14,084
5,198
Mitigated
5,779
6,364
Healing
7,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,669
3,096
0
1,589
2,113
446
0
298
1,815
0
28,326
W
Horus
 
Horus
2,326
919
177
1,784
3,640
1,521
8
594
3,024
0
6,896
W
Achilles
 
Achilles
2,488
608
0
1,377
4,279
2,626
0
0
4,279
0
14,102
L
Anhur
AríinZ
Anhur
1,172
928
0
478
2,881
389
0
0
2,881
0
7,529
W
642
0
168
982
2,101
534
0
616
1,413
23,538
0
L
Cu Chulainn
ICYoncrrack
Cu Chulainn
1,619
148
0
1,376
4,205
1,291
0
0
3,929
0
21,952
W
1,477
418
0
1,348
1,951
652
0
412
1,529
807
13,359
L
Hera
1,368
321
0
500
1,933
508
0
426
1,426
22,667
1,220
L
1,377
649
0
1,830
4,024
976
15
196
3,786
0
13,562
L
Hades
swoosh1e
Hades
741
102
100
2,080
5,041
2,034
0
37
5,004
10,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,257
Gold Earned
19,927
174
Minions Killed
160
0
Camps Cleared
0
513,379
Distance Traveled
587,260
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,797
959
52
10
0
103,807
0
W
Horus
4,135
827
3
1
0
116,167
0
W
Achilles
3,578
716
20
4
0
104,442
0
L
Anhur
2,820
564
15
3
0
72,031
0
W
Ra
3,799
760
50
10
0
134,825
0
L
Cu Chulainn
3,974
795
49
10
0
104,258
0
W
Surtr
3,618
724
35
7
0
128,019
0
L
Hera
3,645
729
60
12
0
105,127
1
L
Kali
3,410
682
32
6
0
127,437
0
L
Hades
3,408
682
18
4
0
104,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role