Player Matchup

Sobek
Sobek
FARGODOME
Sobek
Level 159
God Stats
19W - 21L
1,497 SR
Queue Stats
1,085W - 1,068L
1,468 Elo+
Solo
Pele
Pele
GermeSolide2558
Pele
Level 49
God Stats
8W - 13L
1,397 SR
Queue Stats
31W - 49L
1,389 Elo+
Solo
Neith
Neith
M1lli3
Neith
Level 57
God Stats
7W - 4L
1,376 SR
Queue Stats
43W - 44L
1,413 Elo+
Solo
Danzaburou
Danzaburou
SlimTevis
Danzaburou
Level 118
God Stats
24W - 35L
1,416 SR
Queue Stats
74W - 87L
1,460 Elo+
Solo
Bacchus
Bacchus
StarDragoon4429
Bacchus
Level 77
God Stats
2W - 3L
1,795 SR
Queue Stats
166W - 147L
1,467 Elo+
Solo
Team Averages
Level 92
1,496 SR
1,439 Elo+

VS

Team Averages
Level 69
1,483 SR
1,369 Elo+
Surtr
Surtr
Hippolyth4269
Surtr
Level 58
God Stats
5W - 7L
1,532 SR
Queue Stats
67W - 81L
1,437 Elo+
Party 1
Atlas
Atlas
Kinoshirinzu
Atlas
Level 26
God Stats
0W - 2L
1,527 SR
Queue Stats
6W - 19L
1,175 Elo+
Party 1
Artemis
Artemis
NaoGG
Artemis
Level 76
God Stats
0W - 3L
1,504 SR
Queue Stats
2W - 5L
1,298 Elo+
Solo
Fenrir
Fenrir
Popriga
Fenrir
Level 155
God Stats
0W - 1L
1,259 SR
Queue Stats
3W - 6L
1,488 Elo+
Solo
Cthulhu
Cthulhu
cocodeladrome
Cthulhu
Level 29
God Stats
10W - 9L
1,591 SR
Queue Stats
27W - 30L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FARGODOME
Sobek
10
0 / 1 / 2
5,903
492
1,207
8,082
5,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
14 / 0 / 0
8,621
718
10,456
11,001
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
M1lli3
Neith
12
2 / 2 / 6
7,489
624
8,927
10,147
2,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
SlimTevis
Danzaburou
12
2 / 1 / 3
7,075
590
5,083
8,979
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

13
3 / 0 / 4
7,643
637
8,321
13,432
10,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,797
483
7,140
11,912
6,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 0
5,456
455
4,382
10,723
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
NaoGG
Artemis
11
2 / 3 / 0
6,128
511
8,734
8,078
2,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Popriga
Fenrir
8
0 / 6 / 1
5,039
420
4,593
9,690
2,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
13
2 / 4 / 0
6,351
529
8,693
11,805
4,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
21
Kills
4
4
Deaths
22
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
FARGODOME
Sobek
0
1
2
1
W
14
0
0
14
L
0
5
0
0
L
0
4
0
0
W
Neith
M1lli3
Neith
2
2
6
2.5
L
Artemis
NaoGG
Artemis
2
3
0
0.67
L
Fenrir
Popriga
Fenrir
0
6
1
0.08
W
Danzaburou
SlimTevis
Danzaburou
2
1
3
3.5
W
3
0
4
5
L
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,994
Damage
33,542
51,641
Taken
52,208
26,389
Mitigated
22,997
20,137
Healing
13,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
FARGODOME
Sobek
1,207
70
0
1,598
8,082
5,732
351
282
7,800
9,703
370
W
10,456
2,454
0
5,235
11,001
4,136
648
2,516
8,485
0
75,869
L
7,140
3,262
0
2,305
11,912
6,268
0
5,187
6,023
844
37,089
L
4,382
1,639
194
2,284
10,723
6,822
0
1,819
8,732
24,111
1,048
W
Neith
M1lli3
Neith
8,927
3,515
0
3,469
10,147
2,914
310
6,797
3,270
0
47,676
L
Artemis
NaoGG
Artemis
8,734
2,955
0
2,447
8,078
2,183
0
746
7,332
0
38,797
L
Fenrir
Popriga
Fenrir
4,593
1,242
40
2,413
9,690
2,779
0
567
9,095
0
23,225
W
Danzaburou
SlimTevis
Danzaburou
5,083
1,571
0
4,806
8,979
2,974
968
1,233
7,746
0
61,653
W
8,321
995
0
5,029
13,432
10,633
0
2,475
10,470
41,028
0
L
Cthulhu
8,693
656
243
3,465
11,805
4,945
0
260
11,505
41,948
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
28,771
415
Minions Killed
250
0
Camps Cleared
0
1,222,396
Distance Traveled
1,147,937
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,903
492
18
2
0
251,018
0
W
Pele
8,621
718
124
10
0
299,787
0
L
Surtr
5,797
483
55
5
0
199,490
0
L
Atlas
5,456
455
32
3
0
221,656
0
W
Neith
7,489
624
86
7
0
237,405
0
L
Artemis
6,128
511
64
5
0
222,710
1
L
Fenrir
5,039
420
37
3
0
235,135
0
W
Danzaburou
7,075
590
95
8
0
205,190
0
W
Bacchus
7,643
637
92
8
0
228,996
0
L
Cthulhu
6,351
529
62
5
0
268,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role