Player Matchup

Sol
Sol
DeathBedFlowers
Sol
Level 49
God Stats
4W - 5L
1,674 SR
Queue Stats
84W - 70L
1,438 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NATEK3
Ah Muzen Cab
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 90L
1,464 Elo+
Solo
Hun Batz
Hun Batz
Uchiha_BuDDu
Hun Batz
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 67L
1,507 Elo+
Party 3
Sun Wukong
Sun Wukong
Uchiha_St1cKm4n
Sun Wukong
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 50L
1,487 Elo+
Party 3
Maui
Maui
nL TRUAngel
Maui
Level 124
God Stats
0W - 1L
1,475 SR
Queue Stats
221W - 197L
1,439 Elo+
Party 2
Team Averages
Level 80
1,530 SR
1,467 Elo+

VS

Team Averages
Level 135
1,575 SR
1,488 Elo+
Shiva
Shiva
 
Shiva
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
GrandDaddyLevi
Thor
Level 139
God Stats
2W - 0L
1,735 SR
Queue Stats
168W - 161L
1,501 Elo+
Solo
Medusa
Medusa
哥们天天开淫趴
Medusa
Level 108
God Stats
5W - 2L
1,597 SR
Queue Stats
126W - 146L
1,448 Elo+
Party 1
Sol
Sol
没事就吃溜溜梅
Sol
Level 118
God Stats
12W - 13L
1,544 SR
Queue Stats
42W - 60L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,363
566
5,207
10,891
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
NATEK3
Ah Muzen Cab
8
1 / 6 / 0
5,462
420
5,716
9,099
2,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Uchiha_BuDDu
Hun Batz
10
1 / 6 / 1
6,109
470
3,418
11,948
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Uchiha_St1cKm4n
Sun Wukong
11
1 / 4 / 0
6,825
525
4,442
12,059
10,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 8 / 2
6,274
483
3,451
15,048
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
9 / 1 / 9
8,638
664
6,804
12,839
8,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
 
Bacchus
14
9 / 0 / 10
8,430
648
9,706
9,638
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 1 / 6
8,039
618
7,901
10,822
6,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mace

Mace

+10
Physical Power

13
4 / 2 / 3
7,969
613
6,010
7,689
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
4 / 2 / 12
7,745
596
11,873
8,967
2,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
5
Kills
29
30
Deaths
6
3
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
9
1
9
13.5
W
Bacchus
 
Bacchus
9
0
10
14
L
2
6
0
0.33
W
3
1
6
6
L
Ah Muzen Cab
NATEK3
Ah Muzen Cab
1
6
0
0.17
L
Hun Batz
Uchiha_BuDDu
Hun Batz
1
6
1
0.25
L
Sun Wukong
Uchiha_St1cKm4n
Sun Wukong
1
4
0
0.25
L
0
8
2
0.13
W
4
2
3
2.75
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,234
Damage
42,294
59,045
Taken
49,955
28,166
Mitigated
26,721
13,062
Healing
19,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,804
1,435
94
4,418
12,839
8,993
0
1,185
11,654
866
26,666
W
Bacchus
 
Bacchus
9,706
1,215
0
5,658
9,638
5,600
240
1,909
7,729
54,158
1,493
L
5,207
2,486
26
2,375
10,891
2,864
931
3,064
7,781
44,336
3,936
W
7,901
1,862
0
2,321
10,822
6,833
0
67
10,260
0
49,345
L
Ah Muzen Cab
NATEK3
Ah Muzen Cab
5,716
3,174
0
1,490
9,099
2,522
0
5,025
4,074
0
27,454
L
Hun Batz
Uchiha_BuDDu
Hun Batz
3,418
131
0
3,968
11,948
3,193
0
3,963
7,900
0
32,180
L
Sun Wukong
Uchiha_St1cKm4n
Sun Wukong
4,442
1,403
0
3,380
12,059
10,194
0
2,082
9,321
0
38,669
L
3,451
728
0
1,823
15,048
9,393
0
6,942
8,060
24,710
3,558
W
6,010
2,572
0
2,934
7,689
2,536
318
3,702
3,987
0
61,619
W
11,873
3,168
0
4,333
8,967
2,759
553
1,392
7,575
54,411
3,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
40,821
286
Minions Killed
409
0
Camps Cleared
0
1,202,828
Distance Traveled
1,383,908
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,638
664
40
3
0
307,210
0
W
Bacchus
8,430
648
97
7
0
304,410
1
L
Sol
7,363
566
79
6
0
212,277
0
W
Thor
8,039
618
94
7
0
228,793
0
L
Ah Muzen Cab
5,462
420
35
3
0
219,688
0
L
Hun Batz
6,109
470
61
5
0
278,199
0
L
Sun Wukong
6,825
525
70
5
0
247,419
0
L
Maui
6,274
483
41
3
0
245,245
1
W
Medusa
7,969
613
89
7
0
277,224
0
W
Sol
7,745
596
89
7
0
266,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role