Player Matchup

Apollo
Apollo
Silver II
Hakiim54
Apollo
Silver II
Level 154
God Stats
2W - 4L
1,223 SR
Queue Stats
13W - 11L
1,387 MMR
Party 1
Nemesis
Nemesis
Platinum V
Norad7
Nemesis
Platinum V
Level 158
God Stats
8W - 3L
1,681 SR
Queue Stats
205W - 213L
1,475 MMR
Solo
Yu Huang
Yu Huang
Gold II
Rezyl_Azzyr
Yu Huang
Gold II
Level 162
God Stats
11W - 6L
1,633 SR
Queue Stats
194W - 208L
1,477 MMR
Solo
Cthulhu
Cthulhu
Silver II
Sparaboul
Cthulhu
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,387 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
aantje
Zhong Kui
Silver II
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
21W - 18L
1,463 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,507 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,567 SR
1,432 MMR
Kuzenbo
Kuzenbo
Gold V
Britlz
Kuzenbo
Gold V
Level 129
God Stats
1W - 3L
1,580 SR
Queue Stats
79W - 85L
1,439 MMR
Solo
Camazotz
Camazotz
Gold IV
RaggedBoy
Camazotz
Gold IV
Level 104
God Stats
0W - 1L
1,625 SR
Queue Stats
50W - 53L
1,465 MMR
Solo
Mulan
Mulan
Gold IV
Zak-b2510
Mulan
Gold IV
Level 140
God Stats
1W - 1L
1,733 SR
Queue Stats
170W - 181L
1,411 MMR
Solo
Ullr
Ullr
Bronze III
bazingazu
Ullr
Bronze III
Level 156
God Stats
0W - 1L
1,427 SR
Queue Stats
0W - 3L
1,453 MMR
Solo
Agni
Agni
Gold III
xDrThRaX
Agni
Gold III
Level 179
God Stats
11W - 24L
1,470 SR
Queue Stats
379W - 376L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hakiim54
Apollo
16
7 / 0 / 7
9,738
649
12,375
12,734
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Nemesis
Norad7
Nemesis
14
3 / 2 / 8
8,395
560
9,149
11,846
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Rezyl_Azzyr
Yu Huang
16
5 / 0 / 1
9,248
617
6,049
6,384
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Sparaboul
Cthulhu
11
1 / 2 / 10
8,034
536
9,671
13,267
11,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
aantje
Zhong Kui
14
4 / 1 / 5
8,973
598
10,294
12,252
15,680
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AthenaAnhurDa JiBacchus

VS

Bans
Cu ChulainnLokiThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Britlz
Kuzenbo
11
1 / 2 / 0
6,803
454
5,119
14,096
13,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Camazotz
RaggedBoy
Camazotz
13
2 / 5 / 2
7,251
483
7,657
18,485
6,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mulan
Zak-b2510
Mulan
14
2 / 3 / 0
7,802
520
7,439
15,444
12,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
11
0 / 6 / 1
6,595
440
4,233
9,381
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
13
0 / 5 / 1
7,783
519
9,160
8,871
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
20
Kills
5
5
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Britlz
Kuzenbo
1
2
0
0.5
W
Apollo
Hakiim54
Apollo
7
0
7
10.5
W
Nemesis
Norad7
Nemesis
3
2
8
3.5
L
Camazotz
RaggedBoy
Camazotz
2
5
2
0.6
W
Yu Huang
Rezyl_Azzyr
Yu Huang
5
0
1
5.5
W
Cthulhu
Sparaboul
Cthulhu
1
2
10
3
L
Mulan
Zak-b2510
Mulan
2
3
0
0.67
W
Zhong Kui
aantje
Zhong Kui
4
1
5
6.5
L
Ullr
0
6
1
0.08
L
Agni
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,538
Damage
33,608
56,483
Taken
66,277
38,047
Mitigated
37,461
21,566
Healing
14,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Britlz
Kuzenbo
5,119
1,576
0
3,350
14,096
13,327
0
4,095
9,962
21,545
0
W
Apollo
Hakiim54
Apollo
12,375
7,319
0
7,275
12,734
4,732
3,919
4,365
8,369
0
87,532
W
Nemesis
Norad7
Nemesis
9,149
3,097
0
2,189
11,846
4,422
0
2,967
8,879
0
57,027
L
Camazotz
RaggedBoy
Camazotz
7,657
2,338
0
4,120
18,485
6,484
0
5,753
12,614
0
57,720
W
Yu Huang
Rezyl_Azzyr
Yu Huang
6,049
663
0
1,073
6,384
2,044
385
3,590
2,794
63,773
638
W
Cthulhu
Sparaboul
Cthulhu
9,671
806
2,692
2,549
13,267
11,169
200
3,020
10,247
26,976
1,262
L
Mulan
Zak-b2510
Mulan
7,439
1,349
0
5,624
15,444
12,316
0
8,052
7,392
1,809
51,319
W
Zhong Kui
aantje
Zhong Kui
10,294
2,083
0
5,788
12,252
15,680
0
924
11,328
53,216
3,653
L
Ullr
4,233
1,607
0
680
9,381
2,575
0
3,021
6,320
0
42,304
L
Agni
9,160
521
0
729
8,871
2,759
0
3,007
5,638
67,943
1,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,388
Gold Earned
36,234
485
Minions Killed
405
0
Camps Cleared
0
1,554,458
Distance Traveled
1,495,281
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,803
454
24
2
0
307,484
3
W
Apollo
9,738
649
148
10
0
307,534
0
W
Nemesis
8,395
560
77
5
0
366,516
1
L
Camazotz
7,251
483
84
6
0
350,069
0
W
Yu Huang
9,248
617
135
9
0
289,877
2
W
Cthulhu
8,034
536
36
2
0
327,895
2
L
Mulan
7,802
520
84
6
0
266,245
0
W
Zhong Kui
8,973
598
89
6
0
262,636
2
L
Ullr
6,595
440
74
5
0
267,851
0
L
Agni
7,783
519
139
9
0
303,632
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role