Player Matchup

Cthulhu
Cthulhu
F1reborn
Cthulhu
Level 125
God Stats
11W - 4L
1,613 SR
Queue Stats
245W - 249L
1,457 Elo+
Solo
Chiron
Chiron
andy2handy1
Chiron
Level 149
God Stats
4W - 8L
1,500 SR
Queue Stats
315W - 302L
1,509 Elo+
Solo
Arachne
Arachne
iKemna05
Arachne
Level 108
God Stats
27W - 24L
1,534 SR
Queue Stats
180W - 178L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
krepin52
Morgan Le Fay
Level 145
God Stats
29W - 29L
1,476 SR
Queue Stats
876W - 890L
1,498 Elo+
Solo
Poseidon
Poseidon
阳和启蛰
Poseidon
Level 155
God Stats
4W - 6L
1,184 SR
Queue Stats
102W - 93L
1,544 Elo+
Solo
Team Averages
Level 136
1,461 SR
1,508 Elo+

VS

Team Averages
Level 93
1,511 SR
1,477 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Garayito
Bellona
Level 44
God Stats
12W - 15L
1,412 SR
Queue Stats
19W - 25L
1,379 Elo+
Solo
Artemis
Artemis
Gotrunks30000
Artemis
Level 85
God Stats
1W - 5L
1,577 SR
Queue Stats
405W - 418L
1,470 Elo+
Party 2
Ra
Ra
HeavyHeartless
Ra
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 168L
1,510 Elo+
Party 1
Thanatos
Thanatos
newphonewhothis
Thanatos
Level 62
God Stats
3W - 5L
1,565 SR
Queue Stats
178W - 175L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F1reborn
Cthulhu
14
4 / 1 / 9
9,338
667
8,262
14,024
9,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chiron
12
4 / 3 / 4
8,048
575
7,285
11,520
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
iKemna05
Arachne
15
5 / 4 / 4
8,386
599
5,028
14,741
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
krepin52
Morgan Le Fay
14
2 / 1 / 3
8,483
606
7,497
5,548
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
阳和启蛰
Poseidon
14
1 / 3 / 3
8,925
638
7,883
8,229
2,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 2 / 0
7,490
535
6,762
13,648
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Garayito
Bellona
12
1 / 3 / 2
6,799
486
3,837
11,180
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
12
1 / 4 / 1
6,310
451
8,925
10,196
3,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 4 / 2
7,031
502
3,393
9,196
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
15
6 / 3 / 4
8,010
572
10,838
12,928
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
16
Kills
12
12
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
2
0
2
W
Cthulhu
F1reborn
Cthulhu
4
1
9
8.5
L
Bellona
Garayito
Bellona
1
3
2
0.67
L
Artemis
1
4
1
0.38
L
0
4
2
0.25
W
Chiron
4
3
4
2
W
Arachne
iKemna05
Arachne
5
4
4
1.75
W
Morgan Le Fay
krepin52
Morgan Le Fay
2
1
3
3.5
L
Thanatos
6
3
4
2.67
W
Poseidon
阳和启蛰
Poseidon
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,955
Damage
33,755
54,062
Taken
57,148
22,224
Mitigated
30,174
21,581
Healing
20,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,762
385
0
3,911
13,648
10,020
0
5,491
8,157
29,615
0
W
Cthulhu
F1reborn
Cthulhu
8,262
1,590
2,257
2,899
14,024
9,471
0
3,689
10,335
35,242
1,444
L
Bellona
Garayito
Bellona
3,837
490
0
1,663
11,180
8,302
395
4,926
6,254
0
38,268
L
Artemis
8,925
2,644
0
1,322
10,196
3,379
0
1,987
8,209
0
43,355
L
3,393
242
848
2,622
9,196
3,289
0
6,708
2,488
49,631
0
W
Chiron
7,285
2,777
420
3,319
11,520
3,676
210
2,503
9,017
0
49,186
W
Arachne
iKemna05
Arachne
5,028
3,009
0
7,840
14,741
4,887
0
1,444
13,297
0
59,656
W
Morgan Le Fay
krepin52
Morgan Le Fay
7,497
588
0
1,657
5,548
1,831
0
2,087
3,413
58,786
960
L
Thanatos
10,838
2,890
0
10,215
12,928
5,184
0
3,978
8,950
0
62,136
W
Poseidon
阳和启蛰
Poseidon
7,883
2,356
0
3,189
8,229
2,359
338
643
7,586
66,812
8,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,180
Gold Earned
35,640
440
Minions Killed
410
0
Camps Cleared
0
1,373,110
Distance Traveled
1,371,538
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,490
535
61
4
0
272,063
5
W
Cthulhu
9,338
667
51
4
0
293,384
5
L
Bellona
6,799
486
68
5
0
253,127
0
L
Artemis
6,310
451
67
5
0
253,092
2
L
Ra
7,031
502
119
9
0
278,072
0
W
Chiron
8,048
575
72
5
0
268,441
0
W
Arachne
8,386
599
83
6
0
291,975
0
W
Morgan Le Fay
8,483
606
106
8
0
261,823
1
L
Thanatos
8,010
572
95
7
0
315,184
0
W
Poseidon
8,925
638
128
9
0
257,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role