Player Matchup

Bakasura
Bakasura
DodoArmsJack
Bakasura
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 48L
1,912 Elo+
Party 4
Anubis
Anubis
Raistln
Anubis
Level 68
God Stats
13W - 0L
2,059 SR
Queue Stats
32W - 5L
1,977 Elo+
Solo
Kumbhakarna
Kumbhakarna
RonkedSmot
Kumbhakarna
Level 31
God Stats
11W - 7L
1,513 SR
Queue Stats
102W - 125L
1,526 Elo+
Party 4
Rama
Rama
rumii
Rama
Level 117
God Stats
14W - 15L
1,497 SR
Queue Stats
380W - 327L
1,577 Elo+
Party 1
Raijin
Raijin
yoSubby
Raijin
Level 155
God Stats
7W - 7L
1,367 SR
Queue Stats
483W - 454L
1,552 Elo+
Party 1
Team Averages
Level 77
1,587 SR
1,709 Elo+

VS

Team Averages
Level 142
1,567 SR
1,569 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
PaulNotPaul
Horus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,609 Elo+
Party 2
Ymir
Ymir
Time2Suffer
Ymir
Level 27
God Stats
3W - 2L
1,684 SR
Queue Stats
41W - 29L
1,606 Elo+
Party 2
Nu Wa
Nu Wa
Xocolatli
Nu Wa
Level 142
God Stats
46W - 36L
1,638 SR
Queue Stats
376W - 368L
1,543 Elo+
Party 3
Kuzenbo
Kuzenbo
whostolemywolf
Kuzenbo
Level 235
God Stats
8W - 8L
1,514 SR
Queue Stats
513W - 491L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DodoArmsJack
Bakasura
13
2 / 0 / 5
6,318
574
4,038
8,723
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Raistln
Anubis
12
5 / 1 / 2
6,666
606
9,761
5,105
2,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
RonkedSmot
Kumbhakarna
10
1 / 2 / 5
5,856
532
1,730
9,213
4,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
rumii
Rama
12
1 / 1 / 1
6,292
572
4,507
6,499
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Raijin
yoSubby
Raijin
12
1 / 1 / 1
6,351
577
4,903
7,963
3,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 1
7,316
665
5,526
6,392
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 2 / 3
6,135
558
3,216
8,553
4,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
1 / 3 / 1
5,245
477
3,650
8,052
2,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Xocolatli
Nu Wa
10
1 / 2 / 0
5,820
529
3,874
5,331
516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
6,066
551
5,076
8,818
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
5
5
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
1
2.5
W
Bakasura
DodoArmsJack
Bakasura
2
0
5
4.5
L
1
2
3
1.25
W
Anubis
Raistln
Anubis
5
1
2
6
W
Kumbhakarna
RonkedSmot
Kumbhakarna
1
2
5
1.75
L
1
3
1
0.5
L
Nu Wa
Xocolatli
Nu Wa
1
2
0
0.5
W
Rama
rumii
Rama
1
1
1
1.5
L
0
3
1
0.17
W
Raijin
yoSubby
Raijin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,939
Damage
21,342
37,503
Taken
37,146
15,395
Mitigated
14,450
14,615
Healing
11,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,526
1,011
0
2,610
6,392
1,710
201
1,340
5,052
0
61,987
W
Bakasura
DodoArmsJack
Bakasura
4,038
2,925
0
3,295
8,723
3,608
26
1,706
7,001
0
46,103
L
3,216
1,217
341
2,931
8,553
4,922
8
2,561
5,432
0
13,977
W
Anubis
Raistln
Anubis
9,761
1,011
0
1,983
5,105
2,072
0
2,740
2,365
59,854
219
W
Kumbhakarna
RonkedSmot
Kumbhakarna
1,730
33
0
1,392
9,213
4,591
0
2,253
6,960
13,650
0
L
3,650
644
0
828
8,052
2,131
0
3,288
4,395
36,322
1,710
L
Nu Wa
Xocolatli
Nu Wa
3,874
473
0
1,380
5,331
516
0
4,220
1,041
38,473
0
W
Rama
rumii
Rama
4,507
3,265
0
3,478
6,499
1,963
0
386
6,113
0
55,355
L
5,076
1,566
0
2,994
8,818
5,171
0
4,875
3,859
35,913
2,243
W
Raijin
yoSubby
Raijin
4,903
970
0
4,467
7,963
3,161
0
5,046
2,489
46,058
819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,483
Gold Earned
30,582
409
Minions Killed
342
0
Camps Cleared
0
1,111,588
Distance Traveled
1,103,535
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,316
665
122
11
0
222,586
0
W
Bakasura
6,318
574
104
9
0
259,976
0
L
Horus
6,135
558
16
1
0
210,975
0
W
Anubis
6,666
606
97
9
0
230,668
0
W
Kumbhakarna
5,856
532
22
2
0
229,202
5
L
Ymir
5,245
477
67
6
0
258,858
0
L
Nu Wa
5,820
529
76
7
0
207,380
1
W
Rama
6,292
572
98
9
0
206,013
0
L
Kuzenbo
6,066
551
61
6
0
203,736
0
W
Raijin
6,351
577
88
8
0
185,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role