Player Matchup

Ah Puch
Ah Puch
Platinum V
 
Ah Puch
Platinum V
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artemis
Artemis
Gold I
Embernaut
Artemis
Gold I
Level 144
God Stats
4W - 6L
1,339 SR
Queue Stats
85W - 80L
1,677 MMR
Solo
Arachne
Arachne
Gold III
TrixSadistik
Arachne
Gold III
Level 137
God Stats
32W - 38L
1,508 SR
Queue Stats
255W - 252L
1,526 MMR
Solo
Mulan
Mulan
Bronze III
franky like dat
Mulan
Bronze III
Level 89
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 9L
1,600 MMR
Solo
Cerberus
Cerberus
Platinum V
ixYuta
Cerberus
Platinum V
Level 152
God Stats
0W - 2L
1,307 SR
Queue Stats
78W - 73L
1,649 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,481 SR
1,590 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,544 SR
1,590 MMR
Lancelot
Lancelot
Platinum III
GhostyBlu
Lancelot
Platinum III
Level 107
God Stats
8W - 7L
1,617 SR
Queue Stats
75W - 62L
1,765 MMR
Party 1
Geb
Geb
Gold II
JewNumber
Geb
Gold II
Level 149
God Stats
2W - 0L
1,537 SR
Queue Stats
64W - 59L
1,516 MMR
Party 3
Medusa
Medusa
Gold II
LotLizardWizard
Medusa
Gold II
Level 156
God Stats
2W - 3L
1,364 SR
Queue Stats
65W - 61L
1,516 MMR
Party 3
Pele
Pele
Platinum V
iLiithium
Pele
Platinum V
Level 156
God Stats
9W - 6L
1,637 SR
Queue Stats
249W - 243L
1,686 MMR
Solo
Chang'e
Chang'e
Gold I
muah-xxo
Chang'e
Gold I
Level 182
God Stats
75W - 67L
1,568 SR
Queue Stats
256W - 244L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
2 / 2 / 2
8,661
666
6,992
6,928
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Embernaut
Artemis
10
0 / 5 / 0
5,935
457
3,400
8,689
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
TrixSadistik
Arachne
11
0 / 7 / 1
6,245
480
2,471
14,531
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 6 / 0
7,081
545
6,593
15,346
11,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
ixYuta
Cerberus
12
2 / 5 / 1
7,006
539
4,132
11,118
3,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
Ao KuangErlang ShenCabrakan

VS

Bans
ThanatosKing ArthurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GhostyBlu
Lancelot
13
5 / 2 / 7
8,105
623
13,453
11,315
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 0 / 6
7,582
583
3,093
10,633
8,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 3
8,910
685
7,919
4,615
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Pele
15
4 / 1 / 2
9,189
707
9,839
13,043
6,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chang'e
muah-xxo
Chang'e
15
8 / 2 / 3
8,820
678
7,922
9,270
2,615
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
25
25
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
2
2
1.5
L
Artemis
Embernaut
Artemis
0
5
0
0
W
Lancelot
GhostyBlu
Lancelot
5
2
7
4.25
W
2
0
6
5
W
6
0
3
7.5
L
Arachne
TrixSadistik
Arachne
0
7
1
0.07
L
1
6
0
0.17
W
Pele
4
1
2
5
L
Cerberus
ixYuta
Cerberus
2
5
1
0.5
W
Chang'e
muah-xxo
Chang'e
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,588
Damage
42,226
56,612
Taken
48,876
23,633
Mitigated
22,769
11,771
Healing
14,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,992
528
0
1,121
6,928
2,883
153
2,036
4,892
70,046
843
L
Artemis
Embernaut
Artemis
3,400
1,658
0
1,763
8,689
2,056
0
1,472
7,217
0
31,630
W
Lancelot
GhostyBlu
Lancelot
13,453
1,913
0
426
11,315
4,132
0
4,713
6,394
0
51,548
W
3,093
732
0
2,149
10,633
8,061
308
934
9,699
23,416
1,706
W
7,919
3,099
0
1,584
4,615
1,626
2,117
401
4,214
0
72,132
L
Arachne
TrixSadistik
Arachne
2,471
1,576
0
3,735
14,531
3,752
0
4,047
10,484
0
40,136
L
6,593
619
0
3,205
15,346
11,357
0
999
14,347
6,261
38,636
W
Pele
9,839
2,316
0
4,810
13,043
6,335
0
1,546
11,483
0
68,097
L
Cerberus
ixYuta
Cerberus
4,132
508
0
1,947
11,118
3,585
70
2,285
8,833
32,753
0
W
Chang'e
muah-xxo
Chang'e
7,922
98
1,417
3,995
9,270
2,615
860
4,607
4,295
59,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,928
Gold Earned
42,606
463
Minions Killed
486
0
Camps Cleared
0
1,337,919
Distance Traveled
1,542,381
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,661
666
161
12
0
278,611
3
L
Artemis
5,935
457
65
5
0
250,282
0
W
Lancelot
8,105
623
79
6
0
342,446
2
W
Geb
7,582
583
32
2
0
306,230
1
W
Medusa
8,910
685
138
11
0
288,327
4
L
Arachne
6,245
480
65
5
0
287,657
2
L
Mulan
7,081
545
99
8
0
243,741
4
W
Pele
9,189
707
128
10
0
300,157
2
L
Cerberus
7,006
539
73
6
0
277,628
2
W
Chang'e
8,820
678
109
8
0
305,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role