Player Matchup

Ganesha
Ganesha
Durekaru
Ganesha
Level 162
God Stats
8W - 9L
1,531 SR
Queue Stats
233W - 222L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
Eddiehazel
Gilgamesh
Level 125
God Stats
4W - 4L
1,582 SR
Queue Stats
41W - 32L
1,547 Elo+
Solo
King Arthur
King Arthur
RaulFlvz
King Arthur
Level 80
God Stats
116W - 140L
1,463 SR
Queue Stats
294W - 301L
1,498 Elo+
Solo
Artemis
Artemis
TheBlessedDude
Artemis
Level 190
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 84L
1,505 Elo+
Solo
Raijin
Raijin
TinyKhepri
Raijin
Level 154
God Stats
9W - 11L
1,374 SR
Queue Stats
228W - 226L
1,526 Elo+
Party 1
Team Averages
Level 142
1,490 SR
1,521 Elo+

VS

Team Averages
Level 138
1,582 SR
1,510 Elo+
Nike
Nike
DraidCymru
Nike
Level 154
God Stats
17W - 14L
1,596 SR
Queue Stats
264W - 261L
1,488 Elo+
Solo
Poseidon
Poseidon
NiceTryBrahh
Poseidon
Level 106
God Stats
2W - 4L
1,460 SR
Queue Stats
163W - 156L
1,499 Elo+
Solo
Serqet
Serqet
Rebbradd
Serqet
Level 149
God Stats
6W - 2L
1,816 SR
Queue Stats
67W - 72L
1,490 Elo+
Solo
Merlin
Merlin
Wxpzz
Merlin
Level 159
God Stats
4W - 4L
1,505 SR
Queue Stats
348W - 368L
1,543 Elo+
Solo
Charon
Charon
melanias
Charon
Level 121
God Stats
101W - 103L
1,532 SR
Queue Stats
273W - 280L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Durekaru
Ganesha
15
3 / 0 / 7
9,567
683
8,119
10,569
5,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
Eddiehazel
Gilgamesh
15
11 / 1 / 2
8,528
609
7,498
12,451
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
RaulFlvz
King Arthur
12
5 / 2 / 3
7,551
539
8,988
10,988
6,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 1 / 4
9,598
686
9,261
11,178
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
TinyKhepri
Raijin
12
1 / 1 / 7
7,384
527
4,182
6,357
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,521
466
6,170
12,187
9,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
NiceTryBrahh
Poseidon
14
1 / 5 / 1
7,266
519
5,508
10,160
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Rebbradd
Serqet
12
1 / 6 / 1
7,403
529
6,312
12,098
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Wxpzz
Merlin
13
2 / 4 / 2
7,466
533
7,021
7,155
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
melanias
Charon
11
1 / 5 / 1
7,316
523
6,228
14,250
6,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
26
Kills
5
5
Deaths
26
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Ganesha
Durekaru
Ganesha
3
0
7
6.5
W
Gilgamesh
Eddiehazel
Gilgamesh
11
1
2
12
L
Poseidon
NiceTryBrahh
Poseidon
1
5
1
0.3
W
King Arthur
RaulFlvz
King Arthur
5
2
3
3.25
L
Serqet
Rebbradd
Serqet
1
6
1
0.25
W
6
1
4
8
W
Raijin
TinyKhepri
Raijin
1
1
7
4.5
L
Merlin
Wxpzz
Merlin
2
4
2
0.75
L
Charon
melanias
Charon
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,048
Damage
31,239
51,543
Taken
55,850
23,051
Mitigated
23,711
13,123
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,170
1,144
0
1,884
12,187
9,074
0
5,504
6,147
0
39,031
W
Ganesha
Durekaru
Ganesha
8,119
1,717
0
4,034
10,569
5,483
0
1,110
8,776
64,488
2,084
W
Gilgamesh
Eddiehazel
Gilgamesh
7,498
2,030
0
879
12,451
5,588
0
2,650
9,424
0
58,194
L
Poseidon
NiceTryBrahh
Poseidon
5,508
1,556
0
1,858
10,160
2,511
0
128
10,032
58,189
7,936
W
King Arthur
RaulFlvz
King Arthur
8,988
2,020
0
1,002
10,988
6,195
0
6,280
4,670
0
33,468
L
Serqet
Rebbradd
Serqet
6,312
992
0
1,246
12,098
3,706
0
1,558
10,452
0
50,593
W
9,261
4,919
0
5,392
11,178
4,005
2,025
4,692
5,868
0
74,548
W
Raijin
TinyKhepri
Raijin
4,182
258
0
1,816
6,357
1,780
0
4,199
1,966
46,943
922
L
Merlin
Wxpzz
Merlin
7,021
281
0
252
7,155
1,949
0
2,117
5,020
52,541
0
L
Charon
melanias
Charon
6,228
1,287
1,558
3,326
14,250
6,471
0
2,075
12,080
18,557
1,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,628
Gold Earned
35,972
467
Minions Killed
386
0
Camps Cleared
0
1,435,459
Distance Traveled
1,390,499
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,521
466
74
5
0
245,395
0
W
Ganesha
9,567
683
124
9
0
292,222
5
W
Gilgamesh
8,528
609
88
6
0
337,722
0
L
Poseidon
7,266
519
101
7
0
273,090
0
W
King Arthur
7,551
539
58
4
0
258,627
0
L
Serqet
7,403
529
75
5
0
322,681
4
W
Artemis
9,598
686
119
9
0
263,131
0
W
Raijin
7,384
527
78
6
0
283,757
6
L
Merlin
7,466
533
92
7
0
264,270
2
L
Charon
7,316
523
44
3
0
285,063
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role