Player Matchup

Sun Wukong
Sun Wukong
ChosenOne241002
Sun Wukong
Level 104
God Stats
10W - 8L
1,560 SR
Queue Stats
189W - 204L
1,477 Elo+
Party 1
Geb
Geb
Ivan0132
Geb
Level 116
God Stats
2W - 2L
1,565 SR
Queue Stats
244W - 260L
1,491 Elo+
Party 1
Ne Zha
Ne Zha
SaionBEIBY
Ne Zha
Level 87
God Stats
9W - 8L
1,662 SR
Queue Stats
337W - 306L
1,492 Elo+
Solo
Sol
Sol
TheFRANXD01
Sol
Level 119
God Stats
15W - 13L
1,384 SR
Queue Stats
124W - 149L
1,505 Elo+
Party 1
Medusa
Medusa
ZombieBeatle13
Medusa
Level 116
God Stats
19W - 14L
1,570 SR
Queue Stats
196W - 203L
1,487 Elo+
Party 1
Team Averages
Level 108
1,548 SR
1,491 Elo+

VS

Team Averages
Level 136
1,442 SR
1,487 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DixieWingsKY07
King Arthur
Level 143
God Stats
13W - 10L
1,446 SR
Queue Stats
195W - 179L
1,503 Elo+
Solo
Janus
Janus
ITSMARA7
Janus
Level 130
God Stats
7W - 11L
1,266 SR
Queue Stats
49W - 58L
1,377 Elo+
Solo
Ymir
Ymir
christnowli
Ymir
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,529 Elo+
Party 2
Lancelot
Lancelot
xDocDroopy
Lancelot
Level 129
God Stats
6W - 6L
1,500 SR
Queue Stats
38W - 33L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChosenOne241002
Sun Wukong
11
1 / 0 / 0
6,109
611
5,847
6,651
4,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 1 / 3
5,420
542
3,347
5,943
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
SaionBEIBY
Ne Zha
10
2 / 3 / 1
5,556
556
4,012
9,342
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 6 / 0
5,835
584
2,387
8,445
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

9
2 / 4 / 1
5,240
524
4,521
6,469
2,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 1 / 3
5,593
559
5,390
7,213
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
DixieWingsKY07
King Arthur
9
0 / 1 / 0
4,696
470
3,619
8,147
3,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mace

Mace

+10
Physical Power

Janus
ITSMARA7
Janus
11
5 / 2 / 2
6,311
631
3,446
5,120
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 2 / 4
4,954
495
2,731
5,753
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
xDocDroopy
Lancelot
11
5 / 0 / 3
6,332
633
4,940
6,928
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
14
14
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
3
4.5
L
Sun Wukong
ChosenOne241002
Sun Wukong
1
0
0
1
W
King Arthur
DixieWingsKY07
King Arthur
0
1
0
0
W
Janus
ITSMARA7
Janus
5
2
2
3
L
0
1
3
1.5
L
Ne Zha
SaionBEIBY
Ne Zha
2
3
1
0.83
L
1
6
0
0.17
L
2
4
1
0.63
W
1
2
4
1.5
W
Lancelot
xDocDroopy
Lancelot
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,114
Damage
20,126
36,850
Taken
33,161
16,475
Mitigated
13,347
11,029
Healing
5,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,390
2,550
0
962
7,213
1,953
306
1,463
5,750
0
38,949
L
Sun Wukong
ChosenOne241002
Sun Wukong
5,847
1,215
0
2,766
6,651
4,401
0
0
6,651
0
46,716
W
King Arthur
DixieWingsKY07
King Arthur
3,619
222
0
1,558
8,147
3,884
0
0
7,557
0
26,632
W
Janus
ITSMARA7
Janus
3,446
436
0
1,070
5,120
1,501
0
1,526
3,594
33,009
333
L
3,347
202
0
1,340
5,943
4,178
0
1,268
4,675
14,615
0
L
Ne Zha
SaionBEIBY
Ne Zha
4,012
962
0
3,934
9,342
3,179
0
992
8,274
0
34,255
L
2,387
526
0
2,222
8,445
2,181
0
2,715
5,450
34,201
3,911
L
4,521
1,508
0
767
6,469
2,536
0
783
5,686
0
41,260
W
2,731
305
0
970
5,753
3,117
90
1,230
4,523
13,272
0
W
Lancelot
xDocDroopy
Lancelot
4,940
1,599
0
730
6,928
2,892
0
1,443
5,485
0
40,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,160
Gold Earned
27,886
307
Minions Killed
252
0
Camps Cleared
0
1,027,312
Distance Traveled
1,025,084
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,593
559
69
7
0
221,879
2
L
Sun Wukong
6,109
611
77
8
0
208,204
3
W
King Arthur
4,696
470
34
3
0
180,129
0
W
Janus
6,311
631
53
5
0
181,679
4
L
Geb
5,420
542
23
2
0
220,325
4
L
Ne Zha
5,556
556
63
6
0
230,766
0
L
Sol
5,835
584
78
8
0
183,438
0
L
Medusa
5,240
524
66
7
0
184,579
0
W
Ymir
4,954
495
22
2
0
189,236
0
W
Lancelot
6,332
633
74
7
0
252,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role