Player Matchup

Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum I
Bandîtø
Bakasura
Platinum I
Level 161
God Stats
6W - 5L
1,966 SR
Queue Stats
321W - 288L
1,947 MMR
Solo
Surtr
Surtr
Platinum II
BapeKin
Surtr
Platinum II
Level 67
God Stats
10W - 10L
1,764 SR
Queue Stats
200W - 193L
1,922 MMR
Solo
Nu Wa
Nu Wa
Diamond V
coverllyncho
Nu Wa
Diamond V
Level 182
God Stats
12W - 5L
1,804 SR
Queue Stats
92W - 72L
1,937 MMR
Solo
Horus
Horus
Diamond V
sᵢmp
Horus
Diamond V
Level 162
God Stats
1W - 3L
1,529 SR
Queue Stats
91W - 71L
1,945 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,713 SR
1,850 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 167
1,586 SR
1,771 MMR
Thanatos
Thanatos
Diamond IV
 
Thanatos
Diamond IV
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
 
Sobek
Diamond IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond V
HBCentral
Cupid
Diamond V
Level 198
God Stats
6W - 11L
1,590 SR
Queue Stats
395W - 373L
2,027 MMR
Solo
Ix Chel
Ix Chel
Platinum II
LeonTheBrave
Ix Chel
Platinum II
Level 158
God Stats
1W - 0L
1,710 SR
Queue Stats
106W - 99L
1,914 MMR
Solo
Cthulhu
Cthulhu
Diamond II
qp Cadent qp
Cthulhu
Diamond II
Level 162
God Stats
21W - 16L
1,632 SR
Queue Stats
243W - 227L
1,914 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
8 / 3 / 2
8,027
669
7,940
8,095
3,042
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bakasura
Bandîtø
Bakasura
12
2 / 6 / 3
6,158
513
6,491
13,494
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Surtr
BapeKin
Surtr
9
0 / 3 / 1
5,372
448
4,466
9,067
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 2
6,612
551
6,506
6,264
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
sᵢmp
Horus
11
1 / 3 / 5
7,048
587
6,408
12,290
9,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Erlang ShenKuzenboKing Arthur

VS

Bans
AgniFreyaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
5 / 3 / 4
7,460
622
5,555
10,847
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sobek
 
Sobek
11
2 / 5 / 8
6,849
571
6,497
15,525
12,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
HBCentral
Cupid
13
5 / 4 / 3
7,798
650
9,352
10,009
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
LeonTheBrave
Ix Chel
13
3 / 0 / 3
7,782
649
6,978
5,938
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
qp Cadent qp
Cthulhu
13
2 / 0 / 4
7,757
646
7,370
9,272
4,108
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
17
17
Deaths
12
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
8
3
2
3
W
Thanatos
 
Thanatos
5
3
4
2.33
W
Sobek
 
Sobek
2
5
8
1.2
L
Bakasura
Bandîtø
Bakasura
2
6
3
0.58
L
Surtr
BapeKin
Surtr
0
3
1
0.17
W
Cupid
HBCentral
Cupid
5
4
3
1.63
W
Ix Chel
LeonTheBrave
Ix Chel
3
0
3
4.5
L
1
2
2
1
W
Cthulhu
qp Cadent qp
Cthulhu
2
0
4
4
L
Horus
sᵢmp
Horus
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,811
Damage
35,752
49,210
Taken
51,591
24,380
Mitigated
25,628
17,036
Healing
24,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,940
4,629
0
3,512
8,095
3,042
0
2,076
6,019
53,971
2,598
W
Thanatos
 
Thanatos
5,555
1,388
0
7,611
10,847
4,110
0
1,197
8,908
0
53,347
W
Sobek
 
Sobek
6,497
681
0
4,928
15,525
12,633
0
5,520
9,257
19,214
0
L
Bakasura
Bandîtø
Bakasura
6,491
4,246
0
4,814
13,494
5,581
0
4,399
9,095
0
28,192
L
Surtr
BapeKin
Surtr
4,466
1,617
0
2,781
9,067
4,083
2
4,475
4,592
621
27,935
W
Cupid
HBCentral
Cupid
9,352
6,381
298
4,541
10,009
3,129
25
3,273
6,226
0
61,518
W
Ix Chel
LeonTheBrave
Ix Chel
6,978
712
554
2,866
5,938
1,648
0
1,989
3,555
66,759
0
L
6,506
570
0
1,212
6,264
2,016
0
3,561
2,703
49,278
142
W
Cthulhu
qp Cadent qp
Cthulhu
7,370
829
202
3,328
9,272
4,108
0
1,397
6,738
61,043
2,691
L
Horus
sᵢmp
Horus
6,408
3,715
805
3,912
12,290
9,658
60
6,008
6,282
0
21,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,217
Gold Earned
37,646
350
Minions Killed
458
0
Camps Cleared
0
1,261,282
Distance Traveled
1,241,313
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,027
669
95
8
0
245,569
1
W
Thanatos
7,460
622
81
7
0
266,792
3
W
Sobek
6,849
571
13
1
0
244,845
0
L
Bakasura
6,158
513
76
6
0
280,194
2
L
Surtr
5,372
448
52
4
0
191,361
0
W
Cupid
7,798
650
120
10
0
218,635
1
W
Ix Chel
7,782
649
135
11
0
270,329
2
L
Nu Wa
6,612
551
108
9
0
267,766
3
W
Cthulhu
7,757
646
109
9
0
240,712
0
L
Horus
7,048
587
19
2
0
276,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role