Player Matchup

Ix Chel
Ix Chel
Diamond IV
 
Ix Chel
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Diamond II
Anhur-_4
Da Ji
Diamond II
Level 155
God Stats
3W - 4L
1,326 SR
Queue Stats
188W - 194L
2,168 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond III
JóhnDœ
Cu Chulainn
Diamond III
Level 78
God Stats
15W - 5L
1,715 SR
Queue Stats
78W - 35L
2,123 MMR
Party 1
Geb
Geb
Platinum II
Rv23
Geb
Platinum II
Level 200
God Stats
15W - 8L
1,805 SR
Queue Stats
263W - 258L
1,861 MMR
Solo
Hachiman
Hachiman
Diamond IV
TripleMonstre
Hachiman
Diamond IV
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 18L
1,949 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,569 SR
1,920 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,550 SR
1,716 MMR
Mercury
Mercury
Diamond II
 
Mercury
Diamond II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Masters
 
Artemis
Masters
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum II
DestroyerViZs
Morgan Le Fay
Platinum II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
544W - 541L
1,847 MMR
Solo
Cthulhu
Cthulhu
Platinum V
orangeherring
Cthulhu
Platinum V
Level 126
God Stats
4W - 5L
1,662 SR
Queue Stats
37W - 29L
1,808 MMR
Solo
King Arthur
King Arthur
Diamond V
zengzhiji
King Arthur
Diamond V
Level 144
God Stats
172W - 156L
1,586 SR
Queue Stats
293W - 305L
1,925 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 3 / 5
7,312
562
5,369
8,981
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Da Ji
Anhur-_4
Da Ji
15
10 / 1 / 3
8,798
677
7,105
10,980
4,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
JóhnDœ
Cu Chulainn
14
3 / 1 / 3
8,795
677
11,621
13,811
10,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Geb
Rv23
Geb
12
3 / 1 / 2
7,665
590
5,768
10,260
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
TripleMonstre
Hachiman
16
2 / 0 / 2
8,534
656
7,245
9,671
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeFreyaErlang ShenThanatos

VS

Bans
Ao KuangBacchusMedusaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 6 / 2
6,909
531
4,133
12,389
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
 
Artemis
10
0 / 4 / 0
5,760
443
5,543
8,823
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
DestroyerViZs
Morgan Le Fay
13
4 / 3 / 1
7,455
573
9,439
6,602
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
11
0 / 1 / 5
6,693
515
6,144
9,404
6,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
zengzhiji
King Arthur
12
0 / 4 / 2
7,017
540
7,429
14,549
12,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
18
Kills
6
6
Deaths
18
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
3
5
0.83
L
Mercury
 
Mercury
2
6
2
0.5
L
Artemis
 
Artemis
0
4
0
0
W
Da Ji
Anhur-_4
Da Ji
10
1
3
11.5
L
Morgan Le Fay
DestroyerViZs
Morgan Le Fay
4
3
1
1.5
W
Cu Chulainn
JóhnDœ
Cu Chulainn
3
1
3
4.5
W
Geb
Rv23
Geb
3
1
2
4
W
Hachiman
TripleMonstre
Hachiman
2
0
2
3
L
Cthulhu
0
1
5
2.5
L
King Arthur
zengzhiji
King Arthur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,108
Damage
32,688
53,703
Taken
51,767
29,366
Mitigated
27,690
17,998
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,369
685
1,236
2,654
8,981
3,142
0
4,672
3,840
55,457
726
L
Mercury
 
Mercury
4,133
1,492
0
1,742
12,389
4,334
0
3,303
9,086
0
48,127
L
Artemis
 
Artemis
5,543
2,579
0
1,720
8,823
2,418
0
1,164
7,659
0
34,566
W
Da Ji
Anhur-_4
Da Ji
7,105
2,150
0
2,124
10,980
4,586
0
3,074
7,808
0
56,229
L
Morgan Le Fay
DestroyerViZs
Morgan Le Fay
9,439
249
0
656
6,602
2,449
0
2,008
4,594
46,659
423
W
Cu Chulainn
JóhnDœ
Cu Chulainn
11,621
1,789
0
3,784
13,811
10,419
0
1,684
12,027
93
70,914
W
Geb
Rv23
Geb
5,768
735
0
2,509
10,260
8,141
0
3,683
6,301
24,205
0
W
Hachiman
TripleMonstre
Hachiman
7,245
4,440
0
5,691
9,671
3,078
0
1,719
7,952
0
76,673
L
Cthulhu
6,144
958
2,142
2,208
9,404
6,144
0
2,960
6,444
23,122
959
L
King Arthur
zengzhiji
King Arthur
7,429
1,047
0
2,555
14,549
12,345
0
1,648
12,901
276
56,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,104
Gold Earned
33,834
486
Minions Killed
384
0
Camps Cleared
0
1,393,824
Distance Traveled
1,325,533
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,312
562
120
9
0
263,392
2
L
Mercury
6,909
531
80
6
0
340,379
0
L
Artemis
5,760
443
70
5
0
170,860
0
W
Da Ji
8,798
677
84
6
0
310,036
2
L
Morgan Le Fay
7,455
573
87
7
0
281,919
0
W
Cu Chulainn
8,795
677
123
9
0
279,302
0
W
Geb
7,665
590
20
2
0
280,519
2
W
Hachiman
8,534
656
139
11
0
260,575
3
L
Cthulhu
6,693
515
38
3
0
294,266
7
L
King Arthur
7,017
540
109
8
0
238,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role