Player Matchup

Mulan
Mulan
AgaBelman
Mulan
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DEATHPUNCH1020
Cthulhu
Level 66
God Stats
28W - 14L
1,672 SR
Queue Stats
118W - 126L
1,510 Elo+
Solo
Pele
Pele
DuhBossBaby
Pele
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,432 Elo+
Party 1
Danzaburou
Danzaburou
LobsterWitClams
Danzaburou
Level 126
God Stats
1W - 0L
1,613 SR
Queue Stats
3W - 2L
1,568 Elo+
Party 1
Scylla
Scylla
applebeys
Scylla
Level 67
God Stats
5W - 1L
1,641 SR
Queue Stats
9W - 9L
1,442 Elo+
Party 1
Team Averages
Level 110
1,585 SR
1,491 Elo+

VS

Team Averages
Level 93
1,449 SR
1,445 Elo+
Lancelot
Lancelot
 
Lancelot
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
AkoTamaki117
Nut
Level 74
God Stats
1W - 2L
1,526 SR
Queue Stats
15W - 18L
1,400 Elo+
Solo
Ao Kuang
Ao Kuang
Mac_OTJ
Ao Kuang
Level 168
God Stats
4W - 7L
1,593 SR
Queue Stats
132W - 133L
1,526 Elo+
Party 2
Sobek
Sobek
TYB-JEX
Sobek
Level 161
God Stats
34W - 42L
1,538 SR
Queue Stats
133W - 141L
1,530 Elo+
Party 2
Izanami
Izanami
xavuzis
Izanami
Level 26
God Stats
0W - 1L
1,086 SR
Queue Stats
8W - 10L
1,271 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AgaBelman
Mulan
12
6 / 0 / 2
7,940
722
7,958
7,020
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
1 / 2 / 1
5,802
527
3,263
7,422
2,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 0 / 1
6,617
602
2,795
7,057
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
LobsterWitClams
Danzaburou
10
2 / 1 / 2
6,316
574
4,862
5,493
1,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
applebeys
Scylla
11
0 / 0 / 1
6,365
579
2,234
3,943
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 4 / 0
4,639
422
2,536
7,442
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 2
5,274
479
4,890
6,351
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Mac_OTJ
Ao Kuang
9
0 / 6 / 0
5,655
514
3,523
11,094
2,997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
TYB-JEX
Sobek
8
2 / 1 / 1
4,814
438
3,833
7,502
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
xavuzis
Izanami
9
0 / 0 / 0
5,245
477
2,242
2,515
654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
13
Kills
3
3
Deaths
14
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
0
0
W
Mulan
AgaBelman
Mulan
6
0
2
7
L
1
3
2
0.67
W
1
2
1
0.75
W
4
0
1
4.5
W
Danzaburou
LobsterWitClams
Danzaburou
2
1
2
3
L
Ao Kuang
Mac_OTJ
Ao Kuang
0
6
0
0
L
Sobek
TYB-JEX
Sobek
2
1
1
2.5
W
Scylla
applebeys
Scylla
0
0
1
0.5
L
Izanami
xavuzis
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,112
Damage
17,024
30,935
Taken
34,904
10,789
Mitigated
12,291
12,196
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,536
277
0
363
7,442
2,464
0
951
6,411
0
23,014
W
Mulan
AgaBelman
Mulan
7,958
1,554
0
2,622
7,020
3,344
799
3,297
3,723
0
44,614
L
4,890
1,830
0
730
6,351
1,786
0
1,162
5,189
0
30,652
W
3,263
289
1,679
1,628
7,422
2,882
221
1,383
5,683
21,053
0
W
2,795
727
0
4,484
7,057
2,197
346
481
6,514
0
40,702
W
Danzaburou
LobsterWitClams
Danzaburou
4,862
1,412
315
1,468
5,493
1,377
1,400
996
4,257
0
29,990
L
Ao Kuang
Mac_OTJ
Ao Kuang
3,523
864
0
4,266
11,094
2,997
0
0
11,094
32,791
40
L
Sobek
TYB-JEX
Sobek
3,833
300
0
3,631
7,502
4,390
0
2,267
5,213
14,154
0
W
Scylla
applebeys
Scylla
2,234
371
0
0
3,943
989
171
419
3,442
34,137
623
L
Izanami
xavuzis
Izanami
2,242
1,008
0
681
2,515
654
0
745
1,650
0
30,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,040
Gold Earned
25,627
300
Minions Killed
250
0
Camps Cleared
0
1,155,366
Distance Traveled
1,110,008
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,639
422
35
3
0
278,081
0
W
Mulan
7,940
722
84
8
0
228,014
0
L
Nut
5,274
479
63
6
0
203,987
3
W
Cthulhu
5,802
527
17
2
0
232,756
0
W
Pele
6,617
602
77
7
0
270,757
0
W
Danzaburou
6,316
574
50
5
0
202,831
0
L
Ao Kuang
5,655
514
68
6
0
168,809
0
L
Sobek
4,814
438
22
2
0
233,416
0
W
Scylla
6,365
579
72
7
0
221,008
0
L
Izanami
5,245
477
62
6
0
225,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role