Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Crespy
Kukulkan
Level 89
God Stats
1W - 0L
1,470 SR
Queue Stats
26W - 36L
1,430 Elo+
Party 1
Fenrir
Fenrir
GovMode
Fenrir
Level 148
God Stats
2W - 0L
1,703 SR
Queue Stats
138W - 161L
1,502 Elo+
Party 1
Medusa
Medusa
IIKevII
Medusa
Level 105
God Stats
13W - 9L
1,482 SR
Queue Stats
56W - 65L
1,446 Elo+
Party 1
Charon
Charon
Tweecur
Charon
Level 29
God Stats
5W - 1L
1,765 SR
Queue Stats
60W - 68L
1,444 Elo+
Party 1
Team Averages
Level 109
1,584 SR
1,464 Elo+

VS

Team Averages
Level 136
1,639 SR
1,555 Elo+
Poseidon
Poseidon
ApolloBluu
Poseidon
Level 149
God Stats
1W - 1L
1,568 SR
Queue Stats
130W - 109L
1,517 Elo+
Solo
Hun Batz
Hun Batz
CheckLeft
Hun Batz
Level 69
God Stats
3W - 1L
1,706 SR
Queue Stats
211W - 185L
1,573 Elo+
Solo
Tyr
Tyr
GrogLube
Tyr
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,502 Elo+
Solo
Charybdis
Charybdis
ThePeachClobber
Charybdis
Level 159
God Stats
64W - 39L
1,590 SR
Queue Stats
297W - 289L
1,517 Elo+
Solo
Sol
Sol
ixpluto
Sol
Level 105
God Stats
46W - 20L
1,833 SR
Queue Stats
135W - 89L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 1 / 0
6,974
634
6,737
10,871
6,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Crespy
Kukulkan
12
3 / 3 / 2
7,032
639
2,514
5,217
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
GovMode
Fenrir
12
4 / 4 / 4
6,815
620
6,887
9,777
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
IIKevII
Medusa
13
2 / 0 / 0
6,809
619
2,842
4,171
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charon
Tweecur
Charon
9
0 / 1 / 1
5,692
517
1,902
6,809
4,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ApolloBluu
Poseidon
11
1 / 2 / 0
6,235
567
3,282
5,380
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
CheckLeft
Hun Batz
12
0 / 4 / 2
5,988
544
4,863
9,176
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 3 / 0
6,070
552
6,114
11,330
8,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charybdis
ThePeachClobber
Charybdis
1
0 / 0 / 0
3,671
334
0
0
0
Sol
12
6 / 3 / 0
7,499
682
6,853
6,940
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
9
9
Deaths
12
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
0
3
L
Poseidon
ApolloBluu
Poseidon
1
2
0
0.5
L
Hun Batz
CheckLeft
Hun Batz
0
4
2
0.25
W
Kukulkan
Crespy
Kukulkan
3
3
2
1.33
W
Fenrir
GovMode
Fenrir
4
4
4
1.5
L
2
3
0
0.67
W
Medusa
IIKevII
Medusa
2
0
0
2
L
Charybdis
ThePeachClobber
Charybdis
0
0
0
0
W
Charon
Tweecur
Charon
0
1
1
0.5
L
Sol
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
21,112
36,845
Taken
32,826
17,936
Mitigated
13,539
7,926
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,737
831
0
3,122
10,871
6,500
44
0
10,871
0
45,687
L
Poseidon
ApolloBluu
Poseidon
3,282
129
0
1,111
5,380
1,240
0
652
4,728
47,776
34
L
Hun Batz
CheckLeft
Hun Batz
4,863
2,094
0
3,418
9,176
2,628
0
940
8,204
0
49,160
W
Kukulkan
Crespy
Kukulkan
2,514
137
0
379
5,217
1,551
96
2,378
2,839
33,806
0
W
Fenrir
GovMode
Fenrir
6,887
2,401
0
1,207
9,777
4,387
594
3,140
6,637
0
41,303
L
6,114
1,235
0
1,610
11,330
8,040
0
460
10,870
0
33,530
W
Medusa
IIKevII
Medusa
2,842
794
0
1,360
4,171
1,396
690
1,960
2,211
0
55,540
L
Charybdis
ThePeachClobber
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Charon
Tweecur
Charon
1,902
503
0
1,858
6,809
4,102
50
2,562
4,247
17,570
0
L
Sol
6,853
3,130
0
2,543
6,940
1,631
1,189
2,184
4,608
40,865
4,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
29,463
344
Minions Killed
323
0
Camps Cleared
0
1,089,555
Distance Traveled
840,835
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,974
634
75
7
0
211,816
0
L
Poseidon
6,235
567
85
8
0
196,300
0
L
Hun Batz
5,988
544
83
8
0
236,730
0
W
Kukulkan
7,032
639
92
8
0
219,635
0
W
Fenrir
6,815
620
61
6
0
239,726
0
L
Tyr
6,070
552
72
7
0
223,585
2
W
Medusa
6,809
619
85
8
0
216,129
0
L
Charybdis
3,671
334
0
0
0
0
0
W
Charon
5,692
517
31
3
0
202,249
1
L
Sol
7,499
682
83
8
0
184,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role