Player Matchup

Artio
Artio
Gold I
FineWinston
Artio
Gold I
Level 93
God Stats
0W - 2L
1,311 SR
Queue Stats
108W - 102L
1,748 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
LILCUBA
Erlang Shen
Platinum III
Level 155
God Stats
0W - 1L
1,368 SR
Queue Stats
62W - 49L
1,889 MMR
Solo
Hachiman
Hachiman
Platinum V
LuieTheProblem
Hachiman
Platinum V
Level 154
God Stats
4W - 4L
1,558 SR
Queue Stats
462W - 463L
1,735 MMR
Solo
Yemoja
Yemoja
Platinum IV
ReturningToYou
Yemoja
Platinum IV
Level 67
God Stats
42W - 48L
1,564 SR
Queue Stats
218W - 211L
1,762 MMR
Solo
Merlin
Merlin
Gold I
filotimoWarrior
Merlin
Gold I
Level 118
God Stats
2W - 6L
1,462 SR
Queue Stats
216W - 222L
1,763 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,453 SR
1,779 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,588 SR
1,761 MMR
Cu Chulainn
Cu Chulainn
Platinum III
Messytaco
Cu Chulainn
Platinum III
Level 148
God Stats
3W - 5L
1,407 SR
Queue Stats
175W - 167L
1,755 MMR
Solo
Xbalanque
Xbalanque
Platinum I
Vitaliteaa
Xbalanque
Platinum I
Level 146
God Stats
2W - 0L
1,739 SR
Queue Stats
117W - 103L
1,811 MMR
Party 2
Bastet
Bastet
Platinum IV
thenebulastar21
Bastet
Platinum IV
Level 158
God Stats
34W - 18L
1,748 SR
Queue Stats
138W - 140L
1,783 MMR
Party 1
Ra
Ra
Platinum III
veceri
Ra
Platinum III
Level 183
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 201L
1,812 MMR
Party 1
Geb
Geb
Gold I
vggvgg
Geb
Gold I
Level 143
God Stats
3W - 1L
1,548 SR
Queue Stats
73W - 65L
1,645 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
9,069
504
9,917
27,825
25,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Erlang Shen
LILCUBA
Erlang Shen
15
3 / 4 / 3
8,259
459
10,007
20,227
11,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hachiman
14
2 / 3 / 2
8,971
498
10,038
13,123
3,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 2 / 4
8,485
471
6,816
14,518
9,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 2 / 0
6,867
382
1,980
4,625
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
HerculesThanatosKing ArthurChaac

VS

Bans
AgniCerberusFreyaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Messytaco
Cu Chulainn
17
5 / 1 / 2
11,589
644
17,933
16,415
12,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
Vitaliteaa
Xbalanque
18
1 / 2 / 3
10,750
597
10,883
12,718
4,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 0 / 5
11,088
616
12,160
15,349
5,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ra
15
1 / 2 / 3
9,880
549
10,748
10,263
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
vggvgg
Geb
13
0 / 3 / 1
7,762
431
7,788
12,090
7,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
13
13
Deaths
8
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
L
Erlang Shen
LILCUBA
Erlang Shen
3
4
3
1.13
L
Hachiman
2
3
2
1
W
Cu Chulainn
Messytaco
Cu Chulainn
5
1
2
6
L
1
2
4
1.5
W
Xbalanque
Vitaliteaa
Xbalanque
1
2
3
1.25
L
0
2
0
0
W
6
0
5
8.5
W
Ra
1
2
3
1.25
W
Geb
vggvgg
Geb
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,758
Damage
59,512
80,318
Taken
66,835
51,590
Mitigated
33,819
31,233
Healing
27,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,917
1,610
1,658
11,238
27,825
25,802
0
4,405
23,089
60,195
0
L
Erlang Shen
LILCUBA
Erlang Shen
10,007
6,044
0
4,725
20,227
11,039
0
3,965
15,968
0
66,931
L
Hachiman
10,038
6,126
0
3,253
13,123
3,844
0
2,810
10,064
0
71,375
W
Cu Chulainn
Messytaco
Cu Chulainn
17,933
4,142
0
4,277
16,415
12,254
36
6,966
9,402
1,894
94,258
L
6,816
1,433
6,408
3,424
14,518
9,714
1
5,016
9,062
38,830
0
W
Xbalanque
Vitaliteaa
Xbalanque
10,883
5,675
0
6,402
12,718
4,498
2,465
2,497
10,221
0
96,252
L
1,980
167
0
527
4,625
1,191
0
1,473
3,112
25,689
126
W
12,160
4,135
0
10,877
15,349
5,630
0
2,910
12,376
0
100,717
W
Ra
10,748
1,642
1,423
3,720
10,263
3,926
178
2,551
7,558
72,992
1,566
W
Geb
vggvgg
Geb
7,788
537
0
855
12,090
7,511
231
4,225
7,853
30,832
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,651
Gold Earned
51,069
470
Minions Killed
613
0
Camps Cleared
0
1,588,271
Distance Traveled
1,886,899
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,069
504
112
6
0
365,541
5
L
Erlang Shen
8,259
459
89
5
0
409,596
0
L
Hachiman
8,971
498
136
8
0
320,365
4
W
Cu Chulainn
11,589
644
144
8
0
360,079
5
L
Yemoja
8,485
471
64
4
0
311,686
4
W
Xbalanque
10,750
597
157
9
0
337,401
3
L
Merlin
6,867
382
69
4
0
181,083
2
W
Bastet
11,088
616
133
7
0
437,681
2
W
Ra
9,880
549
136
8
0
375,949
9
W
Geb
7,762
431
43
2
0
375,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role