Player Matchup

Anubis
Anubis
 
Anubis
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
HumanKebab
Da Ji
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 36L
1,616 Elo+
Party 2
Khepri
Khepri
RobMyHouse
Khepri
Level 103
God Stats
0W - 3L
1,406 SR
Queue Stats
13W - 9L
1,378 Elo+
Party 2
Geb
Geb
SquareLeaf14479
Geb
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
219W - 182L
1,478 Elo+
Solo
Team Averages
Level 135
1,481 SR
1,494 Elo+

VS

Team Averages
Level 101
1,649 SR
1,503 Elo+
Morgan Le Fay
Morgan Le Fay
Foxlum56
Morgan Le Fay
Level 122
God Stats
172W - 103L
1,620 SR
Queue Stats
436W - 401L
1,505 Elo+
Solo
Neith
Neith
Helix Prodigy
Neith
Level 89
God Stats
1W - 1L
1,727 SR
Queue Stats
18W - 18L
1,514 Elo+
Party 1
Achilles
Achilles
HelixExploit
Achilles
Level 146
God Stats
13W - 11L
1,618 SR
Queue Stats
268W - 249L
1,500 Elo+
Party 1
Da Ji
Da Ji
Judeau121
Da Ji
Level 125
God Stats
103W - 75L
1,688 SR
Queue Stats
351W - 331L
1,498 Elo+
Party 1
Maui
Maui
Silentslender04
Maui
Level 24
God Stats
9W - 9L
1,590 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 1 / 0
6,704
609
4,249
6,207
2,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
 
Medusa
11
0 / 1 / 0
5,508
501
4,895
4,267
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
10
1 / 4 / 0
5,414
492
4,813
8,616
2,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
RobMyHouse
Khepri
9
0 / 2 / 1
5,427
493
2,350
6,620
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
5,224
475
4,112
8,429
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Foxlum56
Morgan Le Fay
12
1 / 1 / 1
6,080
553
4,102
6,067
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 2
5,498
500
3,100
5,331
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
HelixExploit
Achilles
11
2 / 1 / 1
6,372
579
5,405
9,411
6,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Judeau121
Da Ji
13
6 / 0 / 1
7,067
642
6,338
7,006
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 3
5,364
488
1,931
5,952
3,453
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
0
1
L
Medusa
 
Medusa
0
1
0
0
W
Morgan Le Fay
Foxlum56
Morgan Le Fay
1
1
1
1.5
W
1
0
2
2
W
Achilles
HelixExploit
Achilles
2
1
1
2.5
L
Da Ji
1
4
0
0.25
W
Da Ji
Judeau121
Da Ji
6
0
1
6.5
L
Khepri
RobMyHouse
Khepri
0
2
1
0.25
W
0
0
3
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
20,876
34,139
Taken
33,767
16,135
Mitigated
15,314
8,992
Healing
12,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,249
0
0
3,552
6,207
2,454
0
3,752
2,455
55,896
824
L
Medusa
 
Medusa
4,895
1,401
0
2,013
4,267
1,420
0
637
3,630
0
51,085
W
Morgan Le Fay
Foxlum56
Morgan Le Fay
4,102
455
0
269
6,067
1,180
0
3,347
2,720
40,599
0
W
3,100
1,430
0
2,557
5,331
1,646
561
859
4,472
0
34,300
W
Achilles
HelixExploit
Achilles
5,405
927
0
3,523
9,411
6,704
0
2,988
5,767
0
37,121
L
Da Ji
4,813
1,254
0
343
8,616
2,928
0
637
7,867
0
41,935
W
Da Ji
Judeau121
Da Ji
6,338
1,766
0
4,495
7,006
2,331
0
1,566
5,436
0
52,774
L
Khepri
RobMyHouse
Khepri
2,350
155
0
1,399
6,620
4,769
0
1,007
5,613
14,470
0
W
1,931
211
0
1,746
5,952
3,453
156
1,239
4,713
16,516
0
L
4,112
264
0
1,685
8,429
4,564
0
0
8,011
26,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,277
Gold Earned
30,381
324
Minions Killed
307
0
Camps Cleared
0
1,108,889
Distance Traveled
1,134,299
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,704
609
123
11
0
201,979
0
L
Medusa
5,508
501
82
7
0
187,884
1
W
Morgan Le Fay
6,080
553
73
7
0
224,738
0
W
Neith
5,498
500
65
6
0
209,602
0
W
Achilles
6,372
579
57
5
0
194,001
0
L
Da Ji
5,414
492
63
6
0
263,378
1
W
Da Ji
7,067
642
92
8
0
287,205
0
L
Khepri
5,427
493
15
1
0
225,038
0
W
Maui
5,364
488
20
2
0
218,753
2
L
Geb
5,224
475
41
4
0
230,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role