Player Matchup

Medusa
Medusa
Epicfailure678
Medusa
Level 69
God Stats
8W - 7L
1,559 SR
Queue Stats
80W - 115L
1,430 Elo+
Party 2
Geb
Geb
PetiterTheBeater
Geb
Level 135
God Stats
2W - 1L
1,516 SR
Queue Stats
51W - 82L
1,413 Elo+
Party 2
Bakasura
Bakasura
Poontana
Bakasura
Level 149
God Stats
2W - 1L
1,553 SR
Queue Stats
53W - 89L
1,410 Elo+
Party 2
Baron Samedi
Baron Samedi
SlugmaNut
Baron Samedi
Level 179
God Stats
2W - 0L
1,799 SR
Queue Stats
89W - 121L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
sp00ky_skelet0nz
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 65L
1,508 Elo+
Party 2
Team Averages
Level 138
1,585 SR
1,446 Elo+

VS

Team Averages
Level 123
1,650 SR
1,575 Elo+
Charon
Charon
 
Charon
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DearestAdeline
Bellona
Level 119
God Stats
19W - 8L
1,875 SR
Queue Stats
242W - 214L
1,610 Elo+
Party 1
Scylla
Scylla
IBeMudkip
Scylla
Level 145
God Stats
0W - 3L
1,347 SR
Queue Stats
412W - 369L
1,577 Elo+
Party 1
Medusa
Medusa
Skyrimkillereh
Medusa
Level 30
God Stats
4W - 1L
1,820 SR
Queue Stats
20W - 10L
1,609 Elo+
Party 1
Achilles
Achilles
TDR6w6
Achilles
Level 157
God Stats
3W - 5L
1,708 SR
Queue Stats
259W - 224L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,474
647
7,351
6,085
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 7
5,960
596
2,776
7,504
4,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Poontana
Bakasura
12
5 / 0 / 0
6,250
625
2,600
8,285
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
SlugmaNut
Baron Samedi
11
0 / 0 / 0
5,385
539
2,379
5,191
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
5,815
582
4,051
6,818
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
6
0 / 2 / 0
4,430
443
1,938
5,070
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 0
5,382
538
3,140
8,511
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
IBeMudkip
Scylla
12
0 / 0 / 0
6,165
617
3,748
3,284
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,441
544
5,954
8,370
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
TDR6w6
Achilles
12
2 / 1 / 0
6,038
604
4,922
9,679
7,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
4
4
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
L
1
1
0
1
W
3
2
2
2
L
Scylla
IBeMudkip
Scylla
0
0
0
0
W
0
0
7
3.5
W
Bakasura
Poontana
Bakasura
5
0
0
5
L
1
4
0
0.25
W
Baron Samedi
SlugmaNut
Baron Samedi
0
0
0
0
L
Achilles
TDR6w6
Achilles
2
1
0
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,157
Damage
19,702
33,883
Taken
34,914
17,467
Mitigated
17,297
11,953
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,938
532
40
1,945
5,070
3,015
0
925
4,035
12,059
0
L
3,140
1,859
0
3,989
8,511
3,904
0
1,797
6,653
0
46,230
W
7,351
2,062
0
1,486
6,085
2,000
335
400
5,685
0
52,171
L
Scylla
IBeMudkip
Scylla
3,748
216
0
879
3,284
948
0
2,135
1,149
44,274
1,120
W
2,776
285
0
1,858
7,504
4,972
0
1,551
5,871
12,897
938
W
Bakasura
Poontana
Bakasura
2,600
1,756
0
3,380
8,285
3,775
324
653
7,632
0
30,928
L
5,954
2,049
0
1,282
8,370
2,166
0
1,132
6,919
0
35,703
W
Baron Samedi
SlugmaNut
Baron Samedi
2,379
381
32
2,822
5,191
1,492
0
2,674
2,191
39,643
0
L
Achilles
TDR6w6
Achilles
4,922
510
0
3,422
9,679
7,264
0
3,168
6,382
0
38,559
W
4,051
274
46
2,329
6,818
5,228
0
0
6,818
36,922
116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
27,456
336
Minions Killed
316
0
Camps Cleared
0
1,074,583
Distance Traveled
1,009,727
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,430
443
17
2
0
144,956
0
L
Bellona
5,382
538
77
8
0
228,183
0
W
Medusa
6,474
647
100
10
0
219,981
0
L
Scylla
6,165
617
94
9
0
197,409
1
W
Geb
5,960
596
14
1
0
209,305
2
W
Bakasura
6,250
625
66
7
0
252,719
0
L
Medusa
5,441
544
61
6
0
227,424
0
W
Baron Samedi
5,385
539
78
8
0
195,908
0
L
Achilles
6,038
604
67
7
0
211,755
2
W
Cthulhu
5,815
582
78
8
0
196,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role