Player Matchup

Fenrir
Fenrir
ExoFrostSkull
Fenrir
Level 108
God Stats
0W - 2L
1,312 SR
Queue Stats
2W - 5L
1,324 Elo+
Solo
Rama
Rama
MyDadAboosMe
Rama
Level 125
God Stats
3W - 7L
1,302 SR
Queue Stats
31W - 29L
1,501 Elo+
Party 1
Ix Chel
Ix Chel
SleepingPandaz
Ix Chel
Level 204
God Stats
7W - 6L
1,454 SR
Queue Stats
55W - 58L
1,501 Elo+
Party 1
Team Averages
Level 146
1,356 SR
1,442 Elo+

VS

Team Averages
Level 116
1,567 SR
1,535 Elo+
Baron Samedi
Baron Samedi
Cravenplasin
Baron Samedi
Level 69
God Stats
16W - 12L
1,512 SR
Queue Stats
129W - 133L
1,500 Elo+
Party 2
Thanatos
Thanatos
Shingo Mann
Thanatos
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
169W - 166L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
SpankyMessiah
Gilgamesh
Level 154
God Stats
10W - 6L
1,688 SR
Queue Stats
48W - 38L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,619
663
3,476
11,981
7,325
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

15
0 / 5 / 3
9,552
735
4,065
10,124
3,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 6 / 1
9,268
713
11,160
11,632
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cravenplasin
Baron Samedi
16
1 / 2 / 10
10,287
791
5,483
7,867
4,146
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Shingo Mann
Thanatos
18
10 / 1 / 4
11,943
919
12,676
12,086
4,778
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
SpankyMessiah
Gilgamesh
18
4 / 0 / 10
11,471
882
12,760
13,295
13,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
15
15
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cravenplasin
Baron Samedi
1
2
10
3
L
1
4
2
0.5
L
0
5
3
0.3
W
Thanatos
Shingo Mann
Thanatos
10
1
4
12
L
2
6
1
0.42
W
Gilgamesh
SpankyMessiah
Gilgamesh
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,701
Damage
30,919
33,737
Taken
33,248
15,463
Mitigated
22,670
4,971
Healing
18,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cravenplasin
Baron Samedi
5,483
491
1,051
3,562
7,867
4,146
872
3,315
4,552
34,209
0
L
3,476
396
0
255
11,981
7,325
0
2,773
8,910
0
7,715
L
4,065
2,583
0
1,455
10,124
3,611
0
1,252
8,560
0
35,468
W
Thanatos
Shingo Mann
Thanatos
12,676
3,939
0
10,501
12,086
4,778
1,512
4,164
7,922
0
50,560
L
11,160
1,078
691
2,570
11,632
4,527
0
1,502
9,838
37,249
0
W
Gilgamesh
SpankyMessiah
Gilgamesh
12,760
2,125
0
3,338
13,295
13,746
808
3,743
9,552
0
46,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,439
Gold Earned
33,701
136
Minions Killed
173
0
Camps Cleared
0
630,648
Distance Traveled
798,038
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,287
791
53
4
0
245,121
2
L
Fenrir
8,619
663
7
1
0
231,919
1
L
Rama
9,552
735
73
6
0
214,212
6
W
Thanatos
11,943
919
56
4
0
280,145
7
L
Ix Chel
9,268
713
56
4
0
184,517
0
W
Gilgamesh
11,471
882
64
5
0
272,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role