Player Matchup

Bacchus
Bacchus
Gold IV
My4Giveness
Bacchus
Gold IV
Level 108
God Stats
9W - 4L
1,664 SR
Queue Stats
90W - 90L
1,407 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
PopeChadius
Baron Samedi
Silver III
Level 124
God Stats
4W - 2L
1,417 SR
Queue Stats
37W - 41L
1,420 MMR
Solo
Danzaburou
Danzaburou
Gold IV
ThePrimalDawn
Danzaburou
Gold IV
Level 183
God Stats
2W - 2L
1,522 SR
Queue Stats
91W - 90L
1,433 MMR
Party 1
Apollo
Apollo
Silver III
Wilkohn
Apollo
Silver III
Level 159
God Stats
3W - 0L
1,584 SR
Queue Stats
10W - 11L
1,424 MMR
Solo
Cliodhna
Cliodhna
Gold III
daddymogi
Cliodhna
Gold III
Level 108
God Stats
10W - 7L
1,608 SR
Queue Stats
80W - 83L
1,447 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,559 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,561 SR
1,434 MMR
Pele
Pele
Gold V
 
Pele
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold IV
Chronic_Smoke210
Set
Gold IV
Level 158
God Stats
17W - 16L
1,694 SR
Queue Stats
230W - 244L
1,427 MMR
Solo
Chang'e
Chang'e
Gold V
Ecas4
Chang'e
Gold V
Level 172
God Stats
2W - 5L
1,540 SR
Queue Stats
38W - 44L
1,444 MMR
Solo
Xbalanque
Xbalanque
Gold IV
Merseilless
Xbalanque
Gold IV
Level 178
God Stats
31W - 35L
1,571 SR
Queue Stats
294W - 307L
1,420 MMR
Solo
Cerberus
Cerberus
Bronze IV
vollyy
Cerberus
Bronze IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
My4Giveness
Bacchus
6
1 / 2 / 1
3,795
633
1,442
4,698
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
PopeChadius
Baron Samedi
7
3 / 1 / 0
4,358
726
2,711
3,017
828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ThePrimalDawn
Danzaburou
7
1 / 0 / 1
4,188
698
1,698
3,062
1,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
Wilkohn
Apollo
6
0 / 1 / 2
3,633
606
3,008
4,018
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cliodhna
daddymogi
Cliodhna
8
3 / 0 / 1
4,561
760
2,468
4,259
952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
ThorMulanScyllaTerraKuzenbo

VS

Bans
FreyaNu WaKing ArthurLancelotAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
4
0 / 2 / 0
3,163
527
1,236
3,545
725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
2 / 1 / 0
4,039
673
1,166
3,596
1,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Ecas4
Chang'e
7
0 / 1 / 0
3,677
613
2,075
3,552
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Merseilless
Xbalanque
7
1 / 2 / 2
3,759
627
4,554
3,907
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
vollyy
Cerberus
6
1 / 2 / 2
3,957
660
2,407
5,219
2,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
8
Kills
4
4
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
2
0
0
L
2
1
0
2
L
Chang'e
Ecas4
Chang'e
0
1
0
0
L
Xbalanque
Merseilless
Xbalanque
1
2
2
1
W
Bacchus
My4Giveness
Bacchus
1
2
1
0.75
W
Baron Samedi
PopeChadius
Baron Samedi
3
1
0
3
W
Danzaburou
ThePrimalDawn
Danzaburou
1
0
1
1.5
W
Apollo
Wilkohn
Apollo
0
1
2
1
W
Cliodhna
daddymogi
Cliodhna
3
0
1
3.5
L
Cerberus
vollyy
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,327
Damage
11,438
19,054
Taken
19,819
6,838
Mitigated
6,562
8,527
Healing
8,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,236
517
0
1,408
3,545
725
0
173
3,372
0
10,028
L
1,166
460
0
1,153
3,596
1,124
0
450
3,146
0
14,773
L
Chang'e
Ecas4
Chang'e
2,075
258
120
1,686
3,552
942
0
2,088
1,464
16,259
0
L
Xbalanque
Merseilless
Xbalanque
4,554
2,094
0
1,532
3,907
985
0
548
3,359
0
26,744
W
Bacchus
My4Giveness
Bacchus
1,442
238
0
1,252
4,698
2,783
0
771
3,927
5,587
0
W
Baron Samedi
PopeChadius
Baron Samedi
2,711
169
106
1,053
3,017
828
0
1,389
1,434
20,290
0
W
Danzaburou
ThePrimalDawn
Danzaburou
1,698
440
0
1,703
3,062
1,323
0
0
3,062
0
21,630
W
Apollo
Wilkohn
Apollo
3,008
1,532
0
1,738
4,018
952
0
1,339
2,679
0
22,232
W
Cliodhna
daddymogi
Cliodhna
2,468
275
0
2,675
4,259
952
0
701
3,470
0
18,194
L
Cerberus
vollyy
Cerberus
2,407
139
0
2,303
5,219
2,786
0
894
4,325
9,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,535
Gold Earned
18,595
168
Minions Killed
150
0
Camps Cleared
0
632,603
Distance Traveled
559,679
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,163
527
22
4
0
77,744
1
L
Set
4,039
673
32
5
0
134,209
0
L
Chang'e
3,677
613
34
6
0
122,663
0
L
Xbalanque
3,759
627
46
8
0
102,124
0
W
Bacchus
3,795
633
7
1
0
118,490
1
W
Baron Samedi
4,358
726
39
7
0
118,913
2
W
Danzaburou
4,188
698
45
8
0
124,798
0
W
Apollo
3,633
606
41
7
0
120,089
0
W
Cliodhna
4,561
760
36
6
0
150,313
1
L
Cerberus
3,957
660
16
3
0
122,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role