Player Matchup

Thor
Thor
Silver III
CringeGank
Thor
Silver III
Level 86
God Stats
2W - 1L
1,885 SR
Queue Stats
7W - 9L
1,523 MMR
Solo
Artio
Artio
Gold I
DrGollic
Artio
Gold I
Level 180
God Stats
1W - 3L
1,500 SR
Queue Stats
423W - 406L
1,512 MMR
Solo
Nox
Nox
Gold III
ObviouslyFather
Nox
Gold III
Level 49
God Stats
4W - 7L
1,655 SR
Queue Stats
54W - 49L
1,533 MMR
Solo
Surtr
Surtr
Gold III
URD Bully
Surtr
Gold III
Level 158
God Stats
9W - 9L
1,549 SR
Queue Stats
322W - 326L
1,521 MMR
Solo
Medusa
Medusa
Gold III
WilyGGZ
Medusa
Gold III
Level 159
God Stats
5W - 2L
1,793 SR
Queue Stats
263W - 274L
1,503 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,676 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,658 SR
1,522 MMR
King Arthur
King Arthur
Gold II
HighLordFragBag
King Arthur
Gold II
Level 156
God Stats
20W - 10L
1,574 SR
Queue Stats
391W - 393L
1,529 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Jinkzy
Baron Samedi
Gold II
Level 95
God Stats
2W - 2L
1,785 SR
Queue Stats
306W - 296L
1,534 MMR
Party 1
Ymir
Ymir
Gold V
RAnthony
Ymir
Gold V
Level 148
God Stats
3W - 1L
1,780 SR
Queue Stats
26W - 29L
1,540 MMR
Solo
Cabrakan
Cabrakan
Gold IV
YoiKokoromi
Cabrakan
Gold IV
Level 107
God Stats
30W - 24L
1,586 SR
Queue Stats
227W - 235L
1,485 MMR
Solo
Neith
Neith
Gold II
iFastLife
Neith
Gold II
Level 148
God Stats
6W - 4L
1,565 SR
Queue Stats
302W - 309L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 6
9,445
472
7,772
17,815
7,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
DrGollic
Artio
14
2 / 1 / 7
9,991
500
9,214
24,140
27,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
3 / 4 / 3
8,963
448
7,890
8,165
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
URD Bully
Surtr
15
0 / 5 / 2
9,853
493
13,195
26,608
19,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
WilyGGZ
Medusa
17
4 / 4 / 2
10,738
537
10,280
16,575
6,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Mace

Mace

+10
Physical Power

Bans
Sun WukongAo KuangSusanoScyllaThanatos

VS

Bans
AthenaZhong KuiArachneSobekDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HighLordFragBag
King Arthur
17
2 / 3 / 7
11,242
562
20,903
25,376
25,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
Jinkzy
Baron Samedi
17
5 / 1 / 3
10,474
524
15,987
14,729
10,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Ymir
14
0 / 4 / 7
8,881
444
4,570
14,430
12,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
YoiKokoromi
Cabrakan
18
7 / 2 / 5
10,954
548
14,762
18,099
14,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
iFastLife
Neith
17
3 / 2 / 3
10,625
531
9,267
8,845
3,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
12
Kills
17
18
Deaths
12
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
Artio
DrGollic
Artio
2
1
7
5.5
W
King Arthur
HighLordFragBag
King Arthur
2
3
7
1.83
W
Baron Samedi
Jinkzy
Baron Samedi
5
1
3
6.5
L
3
4
3
1.13
W
Ymir
0
4
7
0.88
L
Surtr
URD Bully
Surtr
0
5
2
0.2
L
Medusa
WilyGGZ
Medusa
4
4
2
1.25
W
Cabrakan
YoiKokoromi
Cabrakan
7
2
5
4.75
W
Neith
iFastLife
Neith
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,351
Damage
65,489
93,303
Taken
81,479
64,267
Mitigated
66,436
23,869
Healing
27,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,772
1,605
0
400
17,815
7,632
0
6,224
11,591
0
82,501
L
Artio
DrGollic
Artio
9,214
957
4,399
8,461
24,140
27,185
0
11,309
12,831
28,871
3,316
W
King Arthur
HighLordFragBag
King Arthur
20,903
2,703
0
6,019
25,376
25,664
135
2,020
22,245
0
100,845
W
Baron Samedi
Jinkzy
Baron Samedi
15,987
768
1,578
9,100
14,729
10,483
0
5,978
8,706
79,861
0
L
7,890
923
0
790
8,165
3,118
0
5,123
3,042
47,590
1,195
W
Ymir
4,570
862
0
2,045
14,430
12,615
0
5,397
8,988
29,734
0
L
Surtr
URD Bully
Surtr
13,195
4,459
0
6,554
26,608
19,345
0
5,958
20,650
2,352
75,265
L
Medusa
WilyGGZ
Medusa
10,280
3,650
0
3,265
16,575
6,987
464
6,470
10,105
0
89,719
W
Cabrakan
YoiKokoromi
Cabrakan
14,762
1,601
180
4,719
18,099
14,324
0
6,824
11,202
99,449
1,294
W
Neith
iFastLife
Neith
9,267
1,274
0
3,511
8,845
3,350
785
769
8,076
0
80,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,990
Gold Earned
52,176
523
Minions Killed
573
0
Camps Cleared
0
1,849,168
Distance Traveled
1,925,920
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,445
472
103
5
0
416,834
0
L
Artio
9,991
500
42
2
0
394,624
4
W
King Arthur
11,242
562
168
8
0
387,106
3
W
Baron Samedi
10,474
524
131
7
0
377,713
5
L
Nox
8,963
448
89
4
0
285,634
2
W
Ymir
8,881
444
30
2
0
363,909
5
L
Surtr
9,853
493
132
7
0
358,930
5
L
Medusa
10,738
537
157
8
0
393,146
4
W
Cabrakan
10,954
548
113
6
0
415,151
0
W
Neith
10,625
531
131
7
0
382,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role