Player Matchup

Mulan
Mulan
BulkREP
Mulan
Level 101
God Stats
6W - 1L
1,815 SR
Queue Stats
13W - 10L
1,522 Elo+
Party 1
Thoth
Thoth
Cilla o
Thoth
Level 64
God Stats
6W - 13L
1,350 SR
Queue Stats
298W - 274L
1,473 Elo+
Solo
Cthulhu
Cthulhu
XxMethodManxX43
Cthulhu
Level 98
God Stats
2W - 2L
1,309 SR
Queue Stats
23W - 12L
1,606 Elo+
Party 1
Team Averages
Level 88
1,491 SR
1,534 Elo+

VS

Team Averages
Level 112
1,477 SR
1,482 Elo+
Athena
Athena
Ange Qui Pleure
Athena
Level 86
God Stats
17W - 15L
1,639 SR
Queue Stats
34W - 35L
1,500 Elo+
Party 2
Merlin
Merlin
Asmodeuslust
Merlin
Level 104
God Stats
161W - 163L
1,509 SR
Queue Stats
203W - 207L
1,439 Elo+
Solo
Osiris
Osiris
IveBeenGone
Osiris
Level 145
God Stats
1W - 2L
1,284 SR
Queue Stats
127W - 126L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BulkREP
Mulan
13
3 / 1 / 5
8,362
836
4,815
8,245
5,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Thoth
Cilla o
Thoth
15
4 / 0 / 5
8,590
859
6,808
3,321
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
2 / 0 / 6
7,927
793
9,583
5,821
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,065
707
2,692
9,048
7,187
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Merlin
12
0 / 6 / 1
6,996
700
5,312
6,842
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
12
0 / 2 / 1
6,654
665
4,358
9,082
9,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Merlin
0
6
1
0.08
W
Mulan
BulkREP
Mulan
3
1
5
5.5
W
Thoth
Cilla o
Thoth
4
0
5
6.5
L
Osiris
0
2
1
0.25
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,206
Damage
12,362
17,387
Taken
24,972
12,062
Mitigated
18,831
3,723
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,692
833
0
2,030
9,048
7,187
31
6,243
2,126
8,284
0
L
Merlin
5,312
111
0
788
6,842
2,001
0
4,297
2,223
28,664
0
W
Mulan
BulkREP
Mulan
4,815
375
0
1,837
8,245
5,995
30
2,867
5,099
0
25,997
W
Thoth
Cilla o
Thoth
6,808
215
0
1,370
3,321
1,158
38
1,892
1,356
23,961
0
L
Osiris
4,358
851
0
1,495
9,082
9,643
72
3,944
4,612
0
15,366
W
9,583
244
266
250
5,821
4,909
29
3,279
2,366
24,732
675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,879
Gold Earned
20,715
138
Minions Killed
94
0
Camps Cleared
0
538,804
Distance Traveled
520,610
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,065
707
13
1
0
182,909
0
L
Merlin
6,996
700
53
5
0
153,384
0
W
Mulan
8,362
836
44
4
0
174,406
0
W
Thoth
8,590
859
50
5
0
177,226
3
L
Osiris
6,654
665
28
3
0
184,317
2
W
Cthulhu
7,927
793
44
4
0
187,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role