Player Matchup

Bakasura
Bakasura
Lightning Ramb0
Bakasura
Level 147
God Stats
4W - 4L
1,500 SR
Queue Stats
187W - 198L
1,533 Elo+
Party 1
Aphrodite
Aphrodite
NeithThiccc
Aphrodite
Level 83
God Stats
9W - 8L
1,489 SR
Queue Stats
155W - 148L
1,522 Elo+
Party 1
Nike
Nike
artic_lunarsky
Nike
Level 87
God Stats
5W - 4L
1,915 SR
Queue Stats
68W - 60L
1,516 Elo+
Solo
Team Averages
Level 106
1,634 SR
1,523 Elo+

VS

Team Averages
Level 139
1,542 SR
1,470 Elo+
Ra
Ra
AgaBelman
Ra
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,479 Elo+
Party 2
Merlin
Merlin
DuhBossBaby
Merlin
Level 147
God Stats
2W - 0L
1,367 SR
Queue Stats
5W - 3L
1,452 Elo+
Party 2
Aphrodite
Aphrodite
LobsterWitClams
Aphrodite
Level 126
God Stats
1W - 0L
1,758 SR
Queue Stats
19W - 25L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
1 / 6 / 2
7,455
746
4,388
11,668
7,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
NeithThiccc
Aphrodite
13
0 / 7 / 2
7,762
776
3,721
10,094
2,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 7 / 1
7,808
781
7,075
13,000
8,679
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 3
11,237
1,124
13,707
7,522
2,842
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
17
6 / 0 / 13
10,370
1,037
10,392
7,139
2,310
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Aphrodite
LobsterWitClams
Aphrodite
14
0 / 3 / 12
8,727
873
4,332
6,338
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
3
Kills
20
20
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
14
0
3
15.5
W
Merlin
6
0
13
12.5
L
Bakasura
1
6
2
0.33
W
Aphrodite
LobsterWitClams
Aphrodite
0
3
12
2
L
Aphrodite
NeithThiccc
Aphrodite
0
7
2
0.14
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,184
Damage
28,431
34,762
Taken
20,999
18,842
Mitigated
7,649
7,903
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,707
1,444
1,286
2,456
7,522
2,842
1,652
1,163
6,169
44,871
698
W
Merlin
10,392
555
0
1,482
7,139
2,310
1,142
1,378
5,181
33,961
1,616
L
Bakasura
4,388
2,841
0
2,170
11,668
7,373
0
8,401
3,122
0
9,567
W
Aphrodite
LobsterWitClams
Aphrodite
4,332
116
2,831
1,914
6,338
2,497
756
1,228
4,769
19,159
1,050
L
Aphrodite
NeithThiccc
Aphrodite
3,721
532
1,756
2,421
10,094
2,790
384
8,576
1,484
27,828
0
L
7,075
173
107
1,449
13,000
8,679
154
9,857
2,781
0
22,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,025
Gold Earned
30,334
110
Minions Killed
158
0
Camps Cleared
0
556,970
Distance Traveled
598,227
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,237
1,124
80
8
0
216,579
0
W
Merlin
10,370
1,037
51
5
0
205,067
0
L
Bakasura
7,455
746
27
3
0
194,211
1
W
Aphrodite
8,727
873
27
3
0
176,581
0
L
Aphrodite
7,762
776
43
4
0
170,146
1
L
Nike
7,808
781
40
4
0
192,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role