Player Matchup

Merlin
Merlin
Bleed Foo
Merlin
Level 146
God Stats
1W - 3L
1,290 SR
Queue Stats
52W - 59L
1,520 Elo+
Party 1
Bellona
Bellona
DD Osama
Bellona
Level 141
God Stats
2W - 1L
1,419 SR
Queue Stats
21W - 23L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
ShadoxExe
Gilgamesh
Level 81
God Stats
1W - 0L
1,519 SR
Queue Stats
21W - 32L
1,530 Elo+
Solo
Bake Kujira
Bake Kujira
gman0128
Bake Kujira
Level 152
God Stats
3W - 4L
1,654 SR
Queue Stats
471W - 412L
1,572 Elo+
Solo
Medusa
Medusa
im grumpy yay
Medusa
Level 146
God Stats
2W - 0L
1,864 SR
Queue Stats
38W - 47L
1,522 Elo+
Party 1
Team Averages
Level 133
1,549 SR
1,536 Elo+

VS

Team Averages
Level 144
1,667 SR
1,404 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
JustJxm
Cthulhu
Level 107
God Stats
18W - 7L
1,744 SR
Queue Stats
129W - 136L
1,503 Elo+
Party 3
Sylvanus
Sylvanus
MudButtKing
Sylvanus
Level 156
God Stats
2W - 3L
1,532 SR
Queue Stats
3W - 3L
1,251 Elo+
Party 2
Erlang Shen
Erlang Shen
ThatGudJamaican
Erlang Shen
Level 159
God Stats
2W - 4L
2,025 SR
Queue Stats
153W - 138L
1,514 Elo+
Solo
Shiva
Shiva
holJacob24
Shiva
Level 142
God Stats
0W - 1L
1,532 SR
Queue Stats
3W - 3L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bleed Foo
Merlin
17
7 / 0 / 2
10,027
627
10,154
8,147
2,985
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
DD Osama
Bellona
13
8 / 4 / 6
8,911
557
8,573
12,074
9,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
ShadoxExe
Gilgamesh
15
3 / 1 / 7
8,474
530
8,776
14,998
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
gman0128
Bake Kujira
16
1 / 2 / 0
9,510
594
8,928
13,411
13,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
3 / 5 / 8
9,178
574
11,845
12,042
3,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 6 / 5
9,059
566
8,722
16,665
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
JustJxm
Cthulhu
13
4 / 6 / 4
8,376
524
10,412
18,735
13,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
MudButtKing
Sylvanus
13
0 / 4 / 2
7,310
457
4,655
9,484
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ThatGudJamaican
Erlang Shen
14
1 / 1 / 1
7,547
472
8,666
15,611
11,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
14
5 / 5 / 3
8,336
521
11,313
18,362
7,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
22
Kills
12
12
Deaths
22
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
6
5
0.75
W
Merlin
Bleed Foo
Merlin
7
0
2
8
W
Bellona
DD Osama
Bellona
8
4
6
2.75
L
Cthulhu
JustJxm
Cthulhu
4
6
4
1
L
Sylvanus
MudButtKing
Sylvanus
0
4
2
0.25
W
Gilgamesh
ShadoxExe
Gilgamesh
3
1
7
6.5
L
Erlang Shen
ThatGudJamaican
Erlang Shen
1
1
1
1.5
W
Bake Kujira
gman0128
Bake Kujira
1
2
0
0.5
L
Shiva
5
5
3
1.3
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,276
Damage
43,768
60,672
Taken
78,857
35,160
Mitigated
42,334
16,097
Healing
21,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,722
4,529
0
5,015
16,665
5,092
202
0
16,665
0
70,663
W
Merlin
Bleed Foo
Merlin
10,154
704
0
2,931
8,147
2,985
0
2,581
5,520
71,073
254
W
Bellona
DD Osama
Bellona
8,573
2,501
0
1,582
12,074
9,465
540
4,303
7,771
0
22,765
L
Cthulhu
JustJxm
Cthulhu
10,412
615
2,472
3,504
18,735
13,812
0
2,001
16,734
34,066
1,218
L
Sylvanus
MudButtKing
Sylvanus
4,655
1,103
168
787
9,484
3,778
0
3,638
5,846
38,529
7,118
W
Gilgamesh
ShadoxExe
Gilgamesh
8,776
1,871
0
4,688
14,998
5,627
0
4,235
10,763
0
62,694
L
Erlang Shen
ThatGudJamaican
Erlang Shen
8,666
4,788
0
5,834
15,611
11,797
0
8,096
7,515
0
54,129
W
Bake Kujira
gman0128
Bake Kujira
8,928
4,495
0
4,727
13,411
13,262
348
0
12,560
70,028
7,216
L
Shiva
11,313
1,882
380
3,484
18,362
7,855
430
4,451
13,911
0
68,684
W
11,845
4,567
0
2,169
12,042
3,821
587
3,532
8,510
0
71,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,100
Gold Earned
40,628
474
Minions Killed
437
0
Camps Cleared
0
1,613,483
Distance Traveled
1,492,184
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,059
566
128
8
0
301,858
1
W
Merlin
10,027
627
126
8
0
304,090
0
W
Bellona
8,911
557
28
2
0
327,282
3
L
Cthulhu
8,376
524
42
3
0
332,580
2
L
Sylvanus
7,310
457
98
6
0
239,228
3
W
Gilgamesh
8,474
530
94
6
0
356,235
0
L
Erlang Shen
7,547
472
75
5
0
272,731
0
W
Bake Kujira
9,510
594
133
8
0
308,955
0
L
Shiva
8,336
521
94
6
0
345,787
0
W
Medusa
9,178
574
93
6
0
316,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role