Player Matchup

Cu Chulainn
Cu Chulainn
Androus_Vlad
Cu Chulainn
Level 95
God Stats
3W - 2L
1,789 SR
Queue Stats
28W - 34L
1,441 Elo+
Party 2
Thor
Thor
JJRyusei_LW
Thor
Level 105
God Stats
2W - 2L
1,450 SR
Queue Stats
41W - 47L
1,433 Elo+
Party 2
Skadi
Skadi
JuanDanieldaniel
Skadi
Level 102
God Stats
9W - 1L
1,828 SR
Queue Stats
140W - 143L
1,462 Elo+
Solo
Nu Wa
Nu Wa
PicklesDun7
Nu Wa
Level 124
God Stats
43W - 36L
1,562 SR
Queue Stats
117W - 114L
1,475 Elo+
Party 2
Charon
Charon
jdcab
Charon
Level 67
God Stats
10W - 7L
1,609 SR
Queue Stats
42W - 49L
1,471 Elo+
Solo
Team Averages
Level 99
1,648 SR
1,456 Elo+

VS

Team Averages
Level 122
1,483 SR
1,453 Elo+
Jormungandr
Jormungandr
AthleticReaper
Jormungandr
Level 125
God Stats
7W - 5L
1,587 SR
Queue Stats
256W - 249L
1,499 Elo+
Party 1
Izanami
Izanami
Ciso92
Izanami
Level 157
God Stats
0W - 2L
1,186 SR
Queue Stats
9W - 23L
1,334 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 88
God Stats
565W - 560L
1,523 SR
Queue Stats
697W - 730L
1,444 Elo+
Solo
Hun Batz
Hun Batz
abstractwall_21
Hun Batz
Level 128
God Stats
1W - 4L
1,574 SR
Queue Stats
258W - 250L
1,497 Elo+
Party 1
Ix Chel
Ix Chel
burninginferno84
Ix Chel
Level 113
God Stats
11W - 11L
1,546 SR
Queue Stats
138W - 128L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Androus_Vlad
Cu Chulainn
13
2 / 1 / 6
7,997
533
5,826
12,219
5,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
13 / 4 / 3
9,053
604
7,671
10,976
4,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 1 / 3
7,074
472
9,165
8,064
2,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
2 / 1 / 10
8,768
585
12,714
7,812
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
jdcab
Charon
13
0 / 3 / 4
7,829
522
5,600
10,310
7,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AthleticReaper
Jormungandr
15
3 / 3 / 2
8,543
570
10,523
11,616
8,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Ciso92
Izanami
11
0 / 5 / 4
6,408
427
5,399
10,810
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Graiskye
Cthulhu
12
4 / 1 / 3
8,055
537
5,962
10,604
5,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
12
2 / 5 / 2
6,689
446
4,885
12,643
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 2
5,961
397
3,113
8,555
2,486
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
9
10
Deaths
19
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Androus_Vlad
Cu Chulainn
2
1
6
5
L
Jormungandr
AthleticReaper
Jormungandr
3
3
2
1.33
L
Izanami
Ciso92
Izanami
0
5
4
0.4
L
Cthulhu
Graiskye
Cthulhu
4
1
3
5.5
W
13
4
3
3.63
W
1
1
3
2.5
W
2
1
10
7
L
Hun Batz
2
5
2
0.6
L
0
5
2
0.2
W
Charon
jdcab
Charon
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,976
Damage
29,882
49,381
Taken
54,228
22,986
Mitigated
23,610
12,923
Healing
10,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Androus_Vlad
Cu Chulainn
5,826
672
0
2,816
12,219
5,826
178
6,606
5,613
0
48,132
L
Jormungandr
AthleticReaper
Jormungandr
10,523
3,133
0
1,777
11,616
8,259
0
2,906
8,710
61,033
1,867
L
Izanami
Ciso92
Izanami
5,399
3,405
0
2,884
10,810
2,670
0
5,110
5,700
0
43,497
L
Cthulhu
Graiskye
Cthulhu
5,962
130
45
3,059
10,604
5,539
0
3,071
7,533
32,857
315
W
7,671
1,477
0
2,364
10,976
4,065
572
2,543
8,433
0
49,735
W
9,165
2,620
0
1,803
8,064
2,512
614
2,538
5,526
0
67,342
W
12,714
2,562
279
3,488
7,812
2,645
1,991
4,070
3,742
66,283
1,839
L
Hun Batz
4,885
1,116
0
1,121
12,643
4,656
0
3,806
8,837
0
36,651
L
3,113
381
112
1,655
8,555
2,486
0
3,053
5,502
34,596
0
W
Charon
jdcab
Charon
5,600
1,078
0
2,173
10,310
7,938
598
3,100
7,210
24,448
2,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,721
Gold Earned
35,656
396
Minions Killed
328
0
Camps Cleared
0
1,444,194
Distance Traveled
1,380,547
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,997
533
81
5
0
296,356
2
L
Jormungandr
8,543
570
84
6
0
270,992
1
L
Izanami
6,408
427
74
5
0
282,660
0
L
Cthulhu
8,055
537
56
4
0
297,881
13
W
Thor
9,053
604
78
5
0
310,707
0
W
Skadi
7,074
472
106
7
0
277,341
7
W
Nu Wa
8,768
585
97
6
0
284,723
7
L
Hun Batz
6,689
446
62
4
0
312,300
0
L
Ix Chel
5,961
397
52
3
0
216,714
0
W
Charon
7,829
522
34
2
0
275,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role