Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
KeratoJr
Sol
Level 45
God Stats
2W - 3L
1,445 SR
Queue Stats
64W - 90L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
NanoElPillo
Sun Wukong
Level 88
God Stats
4W - 2L
1,558 SR
Queue Stats
121W - 102L
1,510 Elo+
Solo
Sobek
Sobek
will19035
Sobek
Level 186
God Stats
7W - 3L
1,777 SR
Queue Stats
801W - 797L
1,499 Elo+
Solo
Fenrir
Fenrir
xEricksx
Fenrir
Level 124
God Stats
6W - 12L
1,420 SR
Queue Stats
99W - 133L
1,390 Elo+
Party 1
Team Averages
Level 119
1,540 SR
1,468 Elo+

VS

Team Averages
Level 105
1,510 SR
1,479 Elo+
Tyr
Tyr
IIExys_-
Tyr
Level 78
God Stats
1W - 1L
1,710 SR
Queue Stats
183W - 180L
1,490 Elo+
Solo
Izanami
Izanami
JGVP2761
Izanami
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 27L
1,462 Elo+
Party 2
Da Ji
Da Ji
LokoDSelvage
Da Ji
Level 128
God Stats
6W - 10L
1,340 SR
Queue Stats
32W - 41L
1,454 Elo+
Party 3
Odin
Odin
Neandertalus
Odin
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,536 Elo+
Party 2
He Bo
He Bo
ZeAspirina
He Bo
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
2 / 2 / 3
6,522
652
2,483
5,691
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
3 / 3 / 7
6,230
623
6,408
6,879
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
NanoElPillo
Sun Wukong
10
0 / 1 / 1
5,690
569
2,611
4,981
3,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sobek
will19035
Sobek
10
4 / 0 / 9
6,962
696
3,619
7,396
5,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
xEricksx
Fenrir
12
10 / 0 / 4
7,328
733
6,741
7,269
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,155
616
1,783
7,137
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
JGVP2761
Izanami
8
1 / 5 / 2
4,811
481
2,984
7,091
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 6 / 0
4,916
492
2,848
7,659
2,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 3
4,555
456
2,784
6,348
4,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
11
1 / 3 / 1
6,165
617
4,086
4,384
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
19
Kills
5
6
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
2
3
1.75
L
1
1
0
1
L
Izanami
JGVP2761
Izanami
1
5
2
0.4
W
3
3
7
2.17
L
2
6
0
0.33
W
Sun Wukong
NanoElPillo
Sun Wukong
0
1
1
0.5
L
0
4
3
0.38
L
He Bo
1
3
1
0.5
W
Sobek
will19035
Sobek
4
0
9
8.5
W
Fenrir
xEricksx
Fenrir
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,862
Damage
14,485
32,216
Taken
32,619
15,694
Mitigated
13,120
12,948
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
2,483
420
0
738
5,691
1,522
0
2,369
2,531
42,253
558
L
1,783
89
0
1,645
7,137
4,254
0
0
6,630
0
37,335
L
Izanami
JGVP2761
Izanami
2,984
2,345
0
1,185
7,091
1,808
0
3,314
3,777
0
21,229
W
6,408
2,848
0
3,400
6,879
1,621
626
0
6,817
39,603
2,394
L
2,848
321
0
1,782
7,659
2,102
0
3,104
4,555
0
19,402
W
Sun Wukong
NanoElPillo
Sun Wukong
2,611
251
0
2,360
4,981
3,971
0
0
4,981
0
32,720
L
2,784
292
0
1,289
6,348
4,039
0
4,021
2,327
0
11,579
L
He Bo
4,086
318
0
1,400
4,384
917
0
1,684
2,700
36,206
0
W
Sobek
will19035
Sobek
3,619
178
0
2,636
7,396
5,833
111
0
7,038
15,272
0
W
Fenrir
xEricksx
Fenrir
6,741
778
0
3,814
7,269
2,747
0
1,017
6,122
0
43,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,732
Gold Earned
26,602
312
Minions Killed
231
0
Camps Cleared
0
1,106,253
Distance Traveled
1,047,496
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,522
652
77
8
0
210,902
1
L
Tyr
6,155
616
74
7
0
219,492
0
L
Izanami
4,811
481
29
3
0
202,590
5
W
Sol
6,230
623
70
7
0
208,350
2
L
Da Ji
4,916
492
37
4
0
236,266
0
W
Sun Wukong
5,690
569
52
5
0
200,392
4
L
Odin
4,555
456
17
2
0
185,903
1
L
He Bo
6,165
617
74
7
0
203,245
8
W
Sobek
6,962
696
24
2
0
215,645
4
W
Fenrir
7,328
733
89
9
0
270,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role