Player Matchup

Chaac
Chaac
AlphomegaZ
Chaac
Level 98
God Stats
0W - 4L
1,500 SR
Queue Stats
205W - 232L
1,481 Elo+
Solo
Nemesis
Nemesis
EvL McLovin
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
Gloomii
Kuzenbo
Level 68
God Stats
0W - 3L
1,473 SR
Queue Stats
258W - 214L
1,541 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OnlyCookieDough
Ah Muzen Cab
Level 159
God Stats
0W - 1L
1,306 SR
Queue Stats
257W - 243L
1,583 Elo+
Party 1
Maui
Maui
Pattyshack29
Maui
Level 200
God Stats
2W - 6L
1,531 SR
Queue Stats
110W - 108L
1,534 Elo+
Party 1
Team Averages
Level 122
1,462 SR
1,535 Elo+

VS

Team Averages
Level 138
1,668 SR
1,519 Elo+
King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
B K Ledo
Maui
Level 118
God Stats
13W - 11L
1,966 SR
Queue Stats
1,238W - 1,303L
1,519 Elo+
Solo
Zeus
Zeus
Cashhungrybandit
Zeus
Level 149
God Stats
326W - 256L
1,646 SR
Queue Stats
467W - 477L
1,529 Elo+
Solo
Nu Wa
Nu Wa
DarthSimm
Nu Wa
Level 121
God Stats
1W - 0L
1,730 SR
Queue Stats
39W - 34L
1,515 Elo+
Solo
Tyr
Tyr
Nova9th
Tyr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 81L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
0 / 0 / 0
5,797
966
0
210
104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
EvL McLovin
Nemesis
11
3 / 5 / 0
7,434
1,239
3,001
8,038
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Gloomii
Kuzenbo
11
0 / 2 / 2
6,371
1,062
6,751
9,665
11,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Ah Muzen Cab
OnlyCookieDough
Ah Muzen Cab
12
0 / 1 / 3
7,054
1,176
3,739
3,988
1,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 2 / 2
6,440
1,073
2,746
7,120
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

329

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 1 / 7
6,655
1,109
2,792
3,704
2,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Maui
12
1 / 1 / 6
7,345
1,224
4,124
4,163
3,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
3 / 1 / 4
7,327
1,221
6,656
2,936
1,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
DarthSimm
Nu Wa
13
0 / 0 / 7
7,323
1,221
6,367
1,571
483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
12
6 / 0 / 4
8,124
1,354
6,290
5,998
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
3
Kills
10
10
Deaths
3
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
7
3.5
L
Chaac
0
0
0
0
W
Maui
1
1
6
4
W
3
1
4
5
W
Nu Wa
DarthSimm
Nu Wa
0
0
7
3.5
L
Nemesis
EvL McLovin
Nemesis
3
5
0
0.6
L
Kuzenbo
Gloomii
Kuzenbo
0
2
2
0.5
W
Tyr
6
0
4
8
L
Ah Muzen Cab
OnlyCookieDough
Ah Muzen Cab
0
1
3
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,237
Damage
26,229
29,021
Taken
18,372
20,539
Mitigated
11,231
3,401
Healing
2,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,792
77
10
169
3,704
2,475
0
1,625
1,938
0
7,675
L
Chaac
0
0
0
0
210
104
0
210
0
0
0
W
Maui
4,124
528
0
905
4,163
3,559
0
1,545
2,585
6,250
0
W
6,656
322
0
0
2,936
1,156
0
2,319
542
17,674
468
W
Nu Wa
DarthSimm
Nu Wa
6,367
2,766
0
125
1,571
483
0
635
863
31,124
580
L
Nemesis
EvL McLovin
Nemesis
3,001
585
0
962
8,038
3,144
0
3,237
4,801
0
12,621
L
Kuzenbo
Gloomii
Kuzenbo
6,751
2,091
0
1,414
9,665
11,730
0
6,460
3,205
13,144
1,770
W
Tyr
6,290
644
0
993
5,998
3,558
0
2,184
3,739
0
11,180
L
Ah Muzen Cab
OnlyCookieDough
Ah Muzen Cab
3,739
1,296
0
136
3,988
1,320
0
3,085
903
0
34,618
L
2,746
902
0
889
7,120
4,241
0
3,868
3,252
8,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
36,774
132
Minions Killed
123
4
Camps Cleared
8
530,759
Distance Traveled
589,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,655
1,109
15
3
0
86,156
0
L
Chaac
5,797
966
0
0
0
4,350
0
W
Maui
7,345
1,224
7
1
1
134,851
0
W
Zeus
7,327
1,221
28
5
3
107,171
0
W
Nu Wa
7,323
1,221
63
11
3
119,999
0
L
Nemesis
7,434
1,239
27
5
2
125,847
0
L
Kuzenbo
6,371
1,062
14
2
0
139,236
0
W
Tyr
8,124
1,354
10
2
1
141,185
0
L
Ah Muzen Cab
7,054
1,176
80
13
1
129,522
0
L
Maui
6,440
1,073
11
2
1
131,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role