Player Matchup

Fafnir
Fafnir
KAKACHISENSEY12
Fafnir
Level 136
God Stats
0W - 1L
1,240 SR
Queue Stats
230W - 214L
1,582 Elo+
Solo
Hera
Hera
PaNdAWaNdA7368
Hera
Level 125
God Stats
17W - 11L
1,635 SR
Queue Stats
212W - 194L
1,549 Elo+
Solo
Nike
Nike
SmashNash32
Nike
Level 29
God Stats
21W - 22L
1,518 SR
Queue Stats
92W - 90L
1,511 Elo+
Party 2
Fenrir
Fenrir
TheStruggler1989
Fenrir
Level 127
God Stats
7W - 7L
1,539 SR
Queue Stats
340W - 333L
1,539 Elo+
Party 2
Horus
Horus
TheTwoSunner
Horus
Level 80
God Stats
21W - 18L
1,662 SR
Queue Stats
331W - 324L
1,517 Elo+
Party 2
Team Averages
Level 99
1,519 SR
1,540 Elo+

VS

Team Averages
Level 88
1,469 SR
1,555 Elo+
Ix Chel
Ix Chel
BabyLLL
Ix Chel
Level 67
God Stats
24W - 32L
1,392 SR
Queue Stats
259W - 279L
1,464 Elo+
Party 1
Bacchus
Bacchus
FrustraLupus
Bacchus
Level 122
God Stats
14W - 7L
1,318 SR
Queue Stats
355W - 314L
1,519 Elo+
Solo
Tsukuyomi
Tsukuyomi
GankOrF6
Tsukuyomi
Level 69
God Stats
5W - 7L
1,635 SR
Queue Stats
99W - 85L
1,593 Elo+
Solo
Guan Yu
Guan Yu
TheCoolGhost15
Guan Yu
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 79L
1,758 Elo+
Party 1
Hachiman
Hachiman
Tumamamela
Hachiman
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,721
620
1,388
3,707
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
4 / 0 / 2
5,166
861
3,204
2,403
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 2 / 1
4,175
696
3,088
4,685
1,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 4 / 2
3,880
647
3,080
5,204
1,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,967
661
1,372
5,252
3,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BabyLLL
Ix Chel
8
1 / 3 / 1
4,232
705
1,709
3,811
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
FrustraLupus
Bacchus
7
0 / 0 / 0
3,467
578
2,774
3,354
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
GankOrF6
Tsukuyomi
9
3 / 2 / 2
4,607
768
2,964
5,205
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 2 / 2
3,978
663
2,318
5,560
2,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Tumamamela
Hachiman
7
0 / 0 / 0
3,684
614
2,941
2,437
520
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
5
6
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BabyLLL
Ix Chel
1
3
1
0.5
W
Bacchus
FrustraLupus
Bacchus
0
0
0
0
W
Tsukuyomi
GankOrF6
Tsukuyomi
3
2
2
2
L
0
0
0
0
L
4
0
2
5
L
1
2
1
0.75
W
1
2
2
1
L
2
4
2
0.75
L
0
0
0
0
W
Hachiman
Tumamamela
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,132
Damage
12,706
21,251
Taken
20,367
8,288
Mitigated
8,039
9,354
Healing
8,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BabyLLL
Ix Chel
1,709
194
150
948
3,811
1,092
0
1,693
1,895
17,562
0
W
Bacchus
FrustraLupus
Bacchus
2,774
62
0
1,198
3,354
2,140
0
869
2,485
9,296
0
W
Tsukuyomi
GankOrF6
Tsukuyomi
2,964
1,179
0
2,415
5,205
1,390
0
626
4,450
0
23,182
L
1,388
484
0
1,732
3,707
1,853
0
998
2,556
19,235
1,289
L
3,204
809
0
1,000
2,403
533
0
1,034
1,274
21,851
470
L
3,088
763
0
1,953
4,685
1,587
0
0
4,380
0
21,162
W
2,318
480
162
2,644
5,560
2,897
0
473
4,670
0
12,805
L
3,080
782
0
1,548
5,204
1,296
0
458
4,559
0
11,528
L
1,372
681
400
2,721
5,252
3,019
0
1,436
3,629
0
9,817
W
Hachiman
Tumamamela
Hachiman
2,941
1,446
0
1,348
2,437
520
0
502
1,935
0
25,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,909
Gold Earned
19,968
160
Minions Killed
171
0
Camps Cleared
0
655,419
Distance Traveled
665,282
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,232
705
44
7
0
120,875
0
W
Bacchus
3,467
578
13
2
0
127,118
2
W
Tsukuyomi
4,607
768
46
8
0
149,909
0
L
Fafnir
3,721
620
46
8
0
119,027
0
L
Hera
5,166
861
50
8
0
120,149
1
L
Nike
4,175
696
36
6
0
144,614
0
W
Guan Yu
3,978
663
23
4
0
136,169
0
L
Fenrir
3,880
647
21
4
0
121,592
0
L
Horus
3,967
661
7
1
0
150,037
1
W
Hachiman
3,684
614
45
8
0
131,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role