Player Matchup

Gilgamesh
Gilgamesh
CREW Forsaken
Gilgamesh
Level 129
God Stats
7W - 4L
1,697 SR
Queue Stats
340W - 304L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Grenge
Cthulhu
Level 155
God Stats
6W - 2L
1,500 SR
Queue Stats
106W - 92L
1,731 Elo+
Solo
Yemoja
Yemoja
KillABee699
Yemoja
Level 217
God Stats
4W - 3L
1,397 SR
Queue Stats
687W - 686L
1,456 Elo+
Solo
Vulcan
Vulcan
jb00gie8917
Vulcan
Level 211
God Stats
8W - 5L
1,551 SR
Queue Stats
528W - 518L
1,605 Elo+
Party 1
Janus
Janus
rustyxnail
Janus
Level 155
God Stats
4W - 2L
1,496 SR
Queue Stats
158W - 160L
1,583 Elo+
Party 1
Team Averages
Level 173
1,528 SR
1,573 Elo+

VS

Team Averages
Level 176
1,495 SR
1,513 Elo+
Fafnir
Fafnir
 
Fafnir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KamiSenpai34
Hou Yi
Level 182
God Stats
5W - 9L
1,225 SR
Queue Stats
534W - 552L
1,538 Elo+
Solo
Nox
Nox
Mokko1320
Nox
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 106L
1,488 Elo+
Solo
Yemoja
Yemoja
OneTire
Yemoja
Level 158
God Stats
2W - 5L
1,325 SR
Queue Stats
169W - 179L
1,457 Elo+
Solo
Geb
Geb
ViceADC
Geb
Level 226
God Stats
3W - 1L
1,925 SR
Queue Stats
468W - 401L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CREW Forsaken
Gilgamesh
15
3 / 0 / 5
8,702
870
11,770
15,978
10,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Grenge
Cthulhu
15
3 / 2 / 6
8,248
825
16,355
18,512
19,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Yemoja
13
0 / 1 / 7
8,013
801
2,692
10,409
6,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vulcan
13
1 / 2 / 4
7,742
774
19,889
8,654
3,642
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
13
3 / 1 / 1
7,876
788
14,669
5,570
1,988
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 1 / 2
6,995
700
3,457
11,555
9,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
13
3 / 5 / 0
7,744
774
10,724
12,716
3,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 3
6,842
684
8,792
11,133
3,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
OneTire
Yemoja
12
1 / 3 / 2
6,693
669
4,223
12,922
8,897
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Geb
16
1 / 0 / 4
8,023
802
13,978
22,210
9,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
10
Kills
5
6
Deaths
10
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
W
Gilgamesh
CREW Forsaken
Gilgamesh
3
0
5
5.5
W
Cthulhu
Grenge
Cthulhu
3
2
6
3
L
Hou Yi
3
5
0
0.6
W
Yemoja
0
1
7
3.5
L
0
1
3
1.5
L
Yemoja
OneTire
Yemoja
1
3
2
0.67
L
Geb
1
0
4
3
W
Vulcan
1
2
4
1.5
W
Janus
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,375
Damage
41,174
59,123
Taken
70,536
42,409
Mitigated
35,011
34,754
Healing
35,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,457
712
3,037
2,581
11,555
9,087
0
8,903
2,326
5,556
0
W
Gilgamesh
CREW Forsaken
Gilgamesh
11,770
1,829
184
5,381
15,978
10,412
549
6,708
9,270
0
19,345
W
Cthulhu
Grenge
Cthulhu
16,355
807
1,203
6,346
18,512
19,670
248
9,096
9,416
29,552
0
L
Hou Yi
10,724
4,102
675
1,274
12,716
3,992
0
10,121
2,332
0
29,906
W
Yemoja
2,692
1,134
13,615
4,553
10,409
6,697
318
5,695
4,714
3,938
0
L
8,792
534
1,038
1,971
11,133
3,646
0
9,243
1,580
20,183
671
L
Yemoja
OneTire
Yemoja
4,223
1,085
10,780
1,952
12,922
8,897
0
9,741
3,046
8,444
0
L
Geb
13,978
1,940
2,706
9,668
22,210
9,389
0
13,799
7,649
25,489
0
W
Vulcan
19,889
400
798
1,928
8,654
3,642
294
5,071
3,583
34,525
906
W
Janus
14,669
1,034
0
746
5,570
1,988
393
3,544
2,026
25,217
700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,581
Gold Earned
36,297
115
Minions Killed
111
0
Camps Cleared
0
1,016,562
Distance Traveled
860,488
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,995
700
5
1
0
125,305
0
W
Gilgamesh
8,702
870
27
3
0
219,408
0
W
Cthulhu
8,248
825
19
2
0
204,131
0
L
Hou Yi
7,744
774
38
4
0
160,160
0
W
Yemoja
8,013
801
3
0
0
153,484
0
L
Nox
6,842
684
41
4
0
207,959
0
L
Yemoja
6,693
669
11
1
0
137,902
0
L
Geb
8,023
802
16
2
0
229,162
0
W
Vulcan
7,742
774
42
4
0
238,249
0
W
Janus
7,876
788
24
2
0
201,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role