Player Matchup

Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
WiIISand
Achilles
Level 146
God Stats
16W - 15L
1,633 SR
Queue Stats
196W - 174L
1,534 Elo+
Party 1
Charon
Charon
Zexuio
Charon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,483 Elo+
Party 1
Olorun
Olorun
eagleeye0701
Olorun
Level 126
God Stats
6W - 6L
1,528 SR
Queue Stats
189W - 163L
1,603 Elo+
Solo
Ix Chel
Ix Chel
xDiamondTiara
Ix Chel
Level 103
God Stats
10W - 19L
1,366 SR
Queue Stats
234W - 217L
1,463 Elo+
Party 2
Team Averages
Level 113
1,505 SR
1,516 Elo+

VS

Team Averages
Level 123
1,529 SR
1,529 Elo+
Hercules
Hercules
ChisusCraist
Hercules
Level 89
God Stats
2W - 1L
1,569 SR
Queue Stats
28W - 19L
1,499 Elo+
Solo
Serqet
Serqet
GodsLullaby
Serqet
Level 118
God Stats
4W - 2L
1,436 SR
Queue Stats
684W - 603L
1,617 Elo+
Solo
Scylla
Scylla
djaj56
Scylla
Level 148
God Stats
9W - 12L
1,401 SR
Queue Stats
173W - 162L
1,502 Elo+
Solo
Bake Kujira
Bake Kujira
gfdemosh
Bake Kujira
Level 158
God Stats
17W - 8L
1,642 SR
Queue Stats
67W - 65L
1,532 Elo+
Solo
Danzaburou
Danzaburou
lDardo
Danzaburou
Level 103
God Stats
10W - 7L
1,595 SR
Queue Stats
250W - 281L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
7 / 4 / 1
7,199
600
9,138
9,677
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
WiIISand
Achilles
14
7 / 1 / 1
8,292
691
11,731
11,828
8,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
Zexuio
Charon
9
0 / 6 / 4
5,618
468
4,182
9,775
6,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
10
2 / 8 / 1
5,734
478
7,995
8,035
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ix Chel
10
0 / 4 / 4
5,838
487
4,137
5,679
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChisusCraist
Hercules
11
4 / 1 / 13
7,555
630
7,727
13,257
8,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serqet
12
8 / 3 / 3
6,862
572
5,789
8,817
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
djaj56
Scylla
11
2 / 4 / 4
6,316
526
4,041
7,195
1,698
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
gfdemosh
Bake Kujira
11
1 / 5 / 3
6,584
549
6,144
12,277
11,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
lDardo
Danzaburou
13
8 / 3 / 8
8,660
722
9,545
9,103
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
16
Kills
23
23
Deaths
16
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
7
4
1
1.88
W
Hercules
ChisusCraist
Hercules
4
1
13
10.5
W
Serqet
8
3
3
3.17
L
Achilles
WiIISand
Achilles
7
1
1
7.5
L
Charon
Zexuio
Charon
0
6
4
0.33
W
Scylla
djaj56
Scylla
2
4
4
1
L
Olorun
2
8
1
0.31
W
Bake Kujira
gfdemosh
Bake Kujira
1
5
3
0.5
W
Danzaburou
lDardo
Danzaburou
8
3
8
4
L
Ix Chel
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,183
Damage
33,246
44,994
Taken
50,649
22,375
Mitigated
27,856
7,926
Healing
14,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,138
3,158
0
450
9,677
3,810
0
1,827
7,617
0
50,995
W
Hercules
ChisusCraist
Hercules
7,727
3,335
0
3,557
13,257
8,703
0
6,228
6,965
0
30,306
W
Serqet
5,789
1,498
0
4,330
8,817
2,658
0
1,783
6,852
0
34,672
L
Achilles
WiIISand
Achilles
11,731
3,463
0
4,040
11,828
8,473
0
4,385
7,004
0
59,338
L
Charon
Zexuio
Charon
4,182
702
0
1,116
9,775
6,194
0
540
9,215
15,340
0
W
Scylla
djaj56
Scylla
4,041
432
0
1,411
7,195
1,698
0
2,143
4,616
36,014
504
L
Olorun
7,995
3,600
257
907
8,035
2,268
0
563
7,280
30,342
7,127
W
Bake Kujira
gfdemosh
Bake Kujira
6,144
3,017
0
1,127
12,277
11,382
0
776
11,501
42,197
570
W
Danzaburou
lDardo
Danzaburou
9,545
4,474
0
4,128
9,103
3,415
0
3,940
5,163
0
44,261
L
Ix Chel
4,137
244
334
822
5,679
1,630
0
2,246
3,433
22,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,681
Gold Earned
35,977
300
Minions Killed
319
0
Camps Cleared
0
1,214,579
Distance Traveled
1,230,443
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,199
600
81
7
0
299,619
0
W
Hercules
7,555
630
38
3
0
266,458
2
W
Serqet
6,862
572
64
5
0
276,225
0
L
Achilles
8,292
691
87
7
0
239,122
0
L
Charon
5,618
468
18
2
0
227,845
2
W
Scylla
6,316
526
66
6
0
241,481
4
L
Olorun
5,734
478
61
5
0
222,422
0
W
Bake Kujira
6,584
549
88
7
0
227,700
2
W
Danzaburou
8,660
722
63
5
0
218,579
4
L
Ix Chel
5,838
487
53
4
0
225,571
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role