Player Matchup

Sun Wukong
Sun Wukong
A V 1 L L A 1 N
Sun Wukong
Level 86
God Stats
2W - 3L
1,426 SR
Queue Stats
287W - 310L
1,356 Elo+
Party 1
Ao Kuang
Ao Kuang
Marshall12321
Ao Kuang
Level 36
God Stats
9W - 11L
1,550 SR
Queue Stats
330W - 317L
1,435 Elo+
Solo
Ares
Ares
TayDoingIT
Ares
Level 64
God Stats
1W - 6L
1,400 SR
Queue Stats
348W - 354L
1,319 Elo+
Party 1
Team Averages
Level 62
1,458 SR
1,370 Elo+

VS

Team Averages
Level 60
1,252 SR
1,192 Elo+
Bakasura
Bakasura
BeenrWienr
Bakasura
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,385 Elo+
Solo
Hou Yi
Hou Yi
Happyface1324
Hou Yi
Level 67
God Stats
1W - 2L
1,174 SR
Queue Stats
212W - 244L
1,310 Elo+
Party 2
Anubis
Anubis
LetMiDriveDaBo
Anubis
Level 26
God Stats
2W - 8L
1,083 SR
Queue Stats
2W - 16L
880 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A V 1 L L A 1 N
Sun Wukong
14
2 / 2 / 0
7,946
795
2,612
13,600
13,282
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Marshall12321
Ao Kuang
4
0 / 0 / 0
4,598
460
0
0
0
13
0 / 3 / 2
7,300
730
2,412
10,212
8,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BeenrWienr
Bakasura
13
2 / 2 / 3
8,363
836
4,870
7,011
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 0 / 4
9,007
901
8,504
1,765
599
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 2
8,408
841
5,482
5,211
2,066
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
2
Kills
5
5
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
A V 1 L L A 1 N
Sun Wukong
2
2
0
1
W
Bakasura
BeenrWienr
Bakasura
2
2
3
1.75
W
1
0
4
3
W
2
1
2
3
L
Ao Kuang
Marshall12321
Ao Kuang
0
0
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,024
Damage
18,856
23,812
Taken
13,987
21,875
Mitigated
5,212
1,534
Healing
2,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
A V 1 L L A 1 N
Sun Wukong
2,612
360
0
233
13,600
13,282
0
2,304
9,754
674
16,443
W
Bakasura
BeenrWienr
Bakasura
4,870
2,802
0
916
7,011
2,547
861
727
6,284
0
12,290
W
8,504
4,388
0
635
1,765
599
2,038
295
1,470
0
34,350
W
5,482
240
139
1,115
5,211
2,066
743
1,464
3,747
17,423
0
L
Ao Kuang
Marshall12321
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
2,412
362
0
1,301
10,212
8,593
0
2,393
7,050
10,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,844
Gold Earned
25,778
48
Minions Killed
106
0
Camps Cleared
0
365,492
Distance Traveled
494,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,946
795
39
4
0
205,954
0
W
Bakasura
8,363
836
22
2
0
147,797
0
W
Hou Yi
9,007
901
59
6
0
174,675
0
W
Anubis
8,408
841
25
3
0
171,675
0
L
Ao Kuang
4,598
460
0
0
0
0
0
L
Ares
7,300
730
9
1
0
159,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role