Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FattMattMW
Sol
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
70W - 53L
1,661 Elo+
Party 1
Martichoras
Martichoras
ManL1keMoe
Martichoras
Level 221
God Stats
19W - 15L
1,655 SR
Queue Stats
125W - 132L
1,557 Elo+
Party 1
King Arthur
King Arthur
RoyaltyDuck
King Arthur
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 76L
1,494 Elo+
Party 1
Mercury
Mercury
Tracial
Mercury
Level 151
God Stats
14W - 20L
1,526 SR
Queue Stats
347W - 344L
1,684 Elo+
Party 1
Team Averages
Level 116
1,536 SR
1,579 Elo+

VS

Team Averages
Level 140
1,632 SR
1,560 Elo+
Charybdis
Charybdis
Amahe
Charybdis
Level 159
God Stats
4W - 5L
1,383 SR
Queue Stats
208W - 208L
1,538 Elo+
Party 2
Athena
Athena
FireIce1414
Athena
Level 89
God Stats
31W - 15L
1,731 SR
Queue Stats
148W - 148L
1,557 Elo+
Party 2
King Arthur
King Arthur
Rukkingaround
King Arthur
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
256W - 251L
1,533 Elo+
Party 2
Pele
Pele
TheSimpleBagel
Pele
Level 108
God Stats
5W - 6L
1,648 SR
Queue Stats
826W - 703L
1,615 Elo+
Solo
Anubis
Anubis
lilglam
Anubis
Level 159
God Stats
3W - 1L
1,900 SR
Queue Stats
135W - 127L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 2 / 4
8,207
586
6,518
12,484
14,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
1 / 3 / 2
8,013
572
9,854
8,316
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Martichoras
ManL1keMoe
Martichoras
13
1 / 4 / 3
7,014
501
5,326
10,414
2,750
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

King Arthur
RoyaltyDuck
King Arthur
10
0 / 6 / 0
6,120
437
4,951
15,950
7,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
Tracial
Mercury
14
4 / 4 / 2
7,703
550
4,009
14,718
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Amahe
Charybdis
14
1 / 2 / 0
7,705
550
2,598
8,125
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Athena
13
1 / 1 / 7
7,680
549
4,745
11,212
10,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

King Arthur
Rukkingaround
King Arthur
16
6 / 0 / 3
9,399
671
10,675
11,498
8,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

15
9 / 3 / 1
8,789
628
11,416
11,788
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anubis
lilglam
Anubis
14
2 / 2 / 6
8,476
605
14,304
10,546
4,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
8
Kills
19
19
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
2
4
2
W
Charybdis
Amahe
Charybdis
1
2
0
0.5
L
1
3
2
0.67
W
Athena
1
1
7
4.5
L
Martichoras
ManL1keMoe
Martichoras
1
4
3
0.63
L
King Arthur
RoyaltyDuck
King Arthur
0
6
0
0
W
King Arthur
Rukkingaround
King Arthur
6
0
3
7.5
W
9
3
1
3.17
L
Mercury
Tracial
Mercury
4
4
2
1.25
W
Anubis
lilglam
Anubis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,658
Damage
43,738
61,882
Taken
53,169
32,737
Mitigated
30,878
18,011
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,518
1,762
0
3,776
12,484
14,943
0
5,327
7,157
19,134
0
W
Charybdis
Amahe
Charybdis
2,598
1,334
0
3,735
8,125
2,479
0
4,081
4,044
0
62,887
L
9,854
4,801
0
3,852
8,316
2,743
174
1,669
6,647
75,565
6,689
W
Athena
4,745
1,432
0
2,239
11,212
10,958
0
5,226
5,986
22,785
0
L
Martichoras
ManL1keMoe
Martichoras
5,326
1,784
0
2,254
10,414
2,750
0
4,769
5,645
0
46,647
L
King Arthur
RoyaltyDuck
King Arthur
4,951
535
0
2,441
15,950
7,524
0
3,657
12,293
0
38,271
W
King Arthur
Rukkingaround
King Arthur
10,675
1,758
0
2,557
11,498
8,682
0
1,729
9,769
0
67,222
W
11,416
2,221
0
5,346
11,788
4,122
269
2,782
9,006
0
72,158
L
Mercury
Tracial
Mercury
4,009
1,434
0
5,688
14,718
4,777
0
3,396
11,322
0
50,198
W
Anubis
lilglam
Anubis
14,304
371
0
5,640
10,546
4,637
393
1,961
8,585
71,876
1,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,057
Gold Earned
42,049
415
Minions Killed
494
0
Camps Cleared
0
1,405,187
Distance Traveled
1,488,695
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,207
586
15
1
0
293,586
0
W
Charybdis
7,705
550
119
9
0
280,877
3
L
Sol
8,013
572
158
11
0
269,456
4
W
Athena
7,680
549
39
3
0
313,211
2
L
Martichoras
7,014
501
95
7
0
260,095
1
L
King Arthur
6,120
437
60
4
0
269,324
0
W
King Arthur
9,399
671
102
7
0
304,932
1
W
Pele
8,789
628
103
7
0
315,119
0
L
Mercury
7,703
550
87
6
0
312,726
2
W
Anubis
8,476
605
131
9
0
274,556
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role