Player Matchup

Neith
Neith
Gold IV
ITiinyI
Neith
Gold IV
Level 117
God Stats
17W - 8L
1,744 SR
Queue Stats
184W - 184L
1,432 MMR
Party 2
Anubis
Anubis
Gold II
Tuggles2015
Anubis
Gold II
Level 145
God Stats
4W - 2L
1,605 SR
Queue Stats
150W - 139L
1,539 MMR
Party 3
Baron Samedi
Baron Samedi
Gold III
liveedi
Baron Samedi
Gold III
Level 219
God Stats
4W - 2L
1,855 SR
Queue Stats
315W - 323L
1,497 MMR
Solo
Cabrakan
Cabrakan
Gold I
ltadoriYuji
Cabrakan
Gold I
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
274W - 267L
1,540 MMR
Party 2
Odin
Odin
Gold V
zardward2015
Odin
Gold V
Level 156
God Stats
2W - 1L
1,595 SR
Queue Stats
165W - 167L
1,432 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,660 SR
1,488 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,521 SR
1,488 MMR
Cerberus
Cerberus
Platinum V
Bersace
Cerberus
Platinum V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 117L
1,441 MMR
Party 4
Skadi
Skadi
Silver I
Cr1ms0nf0rl1fe
Skadi
Silver I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,488 MMR
Party 1
Janus
Janus
Gold II
Kynzlo
Janus
Gold II
Level 117
God Stats
11W - 15L
1,569 SR
Queue Stats
151W - 156L
1,483 MMR
Solo
Ganesha
Ganesha
Gold V
Runesphere
Ganesha
Gold V
Level 190
God Stats
4W - 4L
1,546 SR
Queue Stats
24W - 25L
1,483 MMR
Party 1
Hun Batz
Hun Batz
Gold II
sakell
Hun Batz
Gold II
Level 156
God Stats
1W - 3L
1,488 SR
Queue Stats
89W - 86L
1,547 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ITiinyI
Neith
17
3 / 3 / 8
10,410
548
14,624
12,617
4,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
18
4 / 4 / 4
10,866
572
10,311
12,951
4,918
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
liveedi
Baron Samedi
17
5 / 2 / 6
10,105
532
10,758
12,021
8,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cabrakan
ltadoriYuji
Cabrakan
18
4 / 3 / 5
10,819
569
7,709
20,371
21,248
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
5 / 5 / 5
10,499
553
9,253
16,109
6,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThanatosBastetChang'eAthenaThor

VS

Bans
MedusaChaacAo KuangCharybdisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bersace
Cerberus
17
5 / 5 / 1
11,160
587
12,110
19,925
13,330
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
3 / 5 / 3
10,560
556
9,604
14,171
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Janus
Kynzlo
Janus
18
4 / 4 / 3
11,466
603
8,408
9,487
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
Runesphere
Ganesha
14
0 / 4 / 4
8,916
469
4,483
17,026
18,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
sakell
Hun Batz
18
4 / 3 / 6
10,281
541
10,410
16,079
6,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
21
Kills
16
17
Deaths
21
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bersace
Cerberus
5
5
1
1.1
L
3
5
3
0.9
W
Neith
ITiinyI
Neith
3
3
8
2.33
L
Janus
Kynzlo
Janus
4
4
3
1.38
L
Ganesha
Runesphere
Ganesha
0
4
4
0.5
W
Anubis
4
4
4
1.5
W
Baron Samedi
liveedi
Baron Samedi
5
2
6
4
W
Cabrakan
ltadoriYuji
Cabrakan
4
3
5
2.17
L
Hun Batz
sakell
Hun Batz
4
3
6
2.33
W
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,655
Damage
45,015
74,069
Taken
76,688
45,148
Mitigated
45,721
17,821
Healing
12,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bersace
Cerberus
12,110
722
0
5,577
19,925
13,330
0
7,553
12,186
79,024
3,002
L
9,604
3,188
0
1,515
14,171
4,771
300
5,216
8,571
0
95,189
W
Neith
ITiinyI
Neith
14,624
3,947
0
3,587
12,617
4,235
2,152
2,970
9,647
0
77,203
L
Janus
Kynzlo
Janus
8,408
354
0
1,386
9,487
2,571
1,179
5,810
3,522
83,171
231
L
Ganesha
Runesphere
Ganesha
4,483
465
0
1,910
17,026
18,341
0
5,577
10,840
31,592
0
W
Anubis
10,311
220
0
5,570
12,951
4,918
398
5,896
6,663
92,375
1,160
W
Baron Samedi
liveedi
Baron Samedi
10,758
660
782
3,068
12,021
8,529
528
2,428
9,553
44,655
2,053
W
Cabrakan
ltadoriYuji
Cabrakan
7,709
946
0
3,613
20,371
21,248
397
8,235
12,060
65,820
0
L
Hun Batz
sakell
Hun Batz
10,410
3,137
0
1,830
16,079
6,708
0
3,019
12,920
0
87,445
W
9,253
2,716
0
1,201
16,109
6,218
0
4,392
11,565
0
83,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,699
Gold Earned
52,383
576
Minions Killed
650
0
Camps Cleared
0
1,759,914
Distance Traveled
1,964,518
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,160
587
167
9
0
343,990
4
L
Skadi
10,560
556
169
9
0
360,829
0
W
Neith
10,410
548
122
6
0
354,839
2
L
Janus
11,466
603
165
9
0
411,830
2
L
Ganesha
8,916
469
22
1
0
402,316
10
W
Anubis
10,866
572
136
7
0
366,074
0
W
Baron Samedi
10,105
532
86
5
0
339,767
4
W
Cabrakan
10,819
569
107
6
0
299,231
3
L
Hun Batz
10,281
541
127
7
0
445,553
3
W
Odin
10,499
553
125
7
0
400,003
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role