Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Lijjahh
Atlas
Level 153
God Stats
3W - 5L
1,422 SR
Queue Stats
214W - 227L
1,498 Elo+
Party 1
Achilles
Achilles
Totalwipeout16
Achilles
Level 146
God Stats
0W - 4L
1,275 SR
Queue Stats
89W - 115L
1,488 Elo+
Party 1
Izanami
Izanami
VsPerc
Izanami
Level 159
God Stats
10W - 2L
1,836 SR
Queue Stats
287W - 291L
1,508 Elo+
Party 1
Team Averages
Level 145
1,506 SR
1,499 Elo+

VS

Team Averages
Level 119
1,718 SR
1,634 Elo+
Serqet
Serqet
Estebalva103
Serqet
Level 146
God Stats
2W - 0L
1,817 SR
Queue Stats
127W - 104L
1,611 Elo+
Party 3
Apollo
Apollo
MICHAEL10CRACK
Apollo
Level 153
God Stats
6W - 5L
1,619 SR
Queue Stats
182W - 146L
1,622 Elo+
Party 3
Lancelot
Lancelot
QuiPito_
Lancelot
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 158L
1,538 Elo+
Party 2
Anubis
Anubis
Raistln
Anubis
Level 68
God Stats
13W - 0L
2,025 SR
Queue Stats
32W - 5L
1,905 Elo+
Solo
Janus
Janus
THICC_MONDACON
Janus
Level 73
God Stats
10W - 7L
1,627 SR
Queue Stats
57W - 57L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 4 / 1
6,842
570
2,732
9,735
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
 
Hades
11
0 / 2 / 3
6,383
532
3,555
8,177
3,412
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
Lijjahh
Atlas
10
1 / 4 / 3
5,919
493
5,643
13,867
7,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Achilles
11
0 / 2 / 1
6,485
540
5,967
10,819
8,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Izanami
VsPerc
Izanami
12
2 / 7 / 1
7,033
586
2,915
9,810
1,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 1 / 3
6,279
523
4,169
7,117
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 7
8,275
690
5,028
7,975
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
QuiPito_
Lancelot
14
2 / 1 / 0
8,249
687
7,942
9,803
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Raistln
Anubis
15
13 / 2 / 2
9,423
785
16,147
6,121
2,292
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
0 / 2 / 3
7,482
624
3,520
6,487
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
19
19
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
4
1
0.88
L
Hades
 
Hades
0
2
3
0.75
W
Serqet
2
1
3
3.5
L
Atlas
Lijjahh
Atlas
1
4
3
0.63
W
2
0
7
5.5
W
Lancelot
QuiPito_
Lancelot
2
1
0
2
W
Anubis
Raistln
Anubis
13
2
2
7
W
0
2
3
0.75
L
Achilles
0
2
1
0.25
L
Izanami
VsPerc
Izanami
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,812
Damage
36,806
52,408
Taken
37,503
22,364
Mitigated
13,054
13,778
Healing
14,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,732
604
0
3,409
9,735
1,822
0
3,747
5,704
0
42,157
L
Hades
 
Hades
3,555
149
888
3,720
8,177
3,412
0
2,863
4,950
41,365
0
W
Serqet
4,169
814
0
3,104
7,117
2,200
0
1,546
5,571
0
29,603
L
Atlas
Lijjahh
Atlas
5,643
2,094
0
1,671
13,867
7,286
0
6,651
7,084
16,740
0
W
5,028
2,976
0
4,302
7,975
2,748
170
2,468
5,507
0
57,793
W
Lancelot
QuiPito_
Lancelot
7,942
1,609
0
4,426
9,803
3,840
0
0
9,126
0
55,584
W
Anubis
Raistln
Anubis
16,147
916
0
1,705
6,121
2,292
456
2,367
3,754
66,102
334
W
3,520
150
0
1,393
6,487
1,974
150
3,193
3,294
63,590
855
L
Achilles
5,967
1,638
0
2,633
10,819
8,723
0
0
10,819
0
37,703
L
Izanami
VsPerc
Izanami
2,915
2,167
0
1,457
9,810
1,121
1
5,899
3,911
0
49,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
39,708
373
Minions Killed
507
0
Camps Cleared
0
1,238,123
Distance Traveled
1,408,596
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,842
570
77
6
0
272,655
2
L
Hades
6,383
532
91
8
0
245,085
3
W
Serqet
6,279
523
59
5
0
319,303
1
L
Atlas
5,919
493
13
1
0
271,922
1
W
Apollo
8,275
690
111
9
0
276,922
2
W
Lancelot
8,249
687
117
10
0
263,751
0
W
Anubis
9,423
785
104
9
0
269,792
0
W
Janus
7,482
624
116
10
0
278,828
2
L
Achilles
6,485
540
83
7
0
225,379
3
L
Izanami
7,033
586
109
9
0
223,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role