Player Matchup

Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Xing Tian
Xing Tian
Gold I
 
Xing Tian
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Raijin
Raijin
Platinum II
SeshiomanHMK
Raijin
Platinum II
Level 149
God Stats
3W - 0L
1,697 SR
Queue Stats
214W - 202L
1,769 MMR
Party 1
Anhur
Anhur
Platinum II
Strxpped
Anhur
Platinum II
Level 156
God Stats
3W - 2L
1,437 SR
Queue Stats
163W - 152L
1,635 MMR
Solo
Loki
Loki
Platinum IV
tragamonedas16
Loki
Platinum IV
Level 184
God Stats
4W - 1L
1,700 SR
Queue Stats
102W - 96L
1,521 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,567 SR
1,585 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,499 SR
1,528 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
 
Janus
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Platinum V
 
Cupid
Platinum V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Gold IV
BlasinAsian
Mulan
Gold IV
Level 118
God Stats
3W - 3L
1,699 SR
Queue Stats
19W - 18L
1,648 MMR
Solo
Sylvanus
Sylvanus
Gold III
Darkriderssj03
Sylvanus
Gold III
Level 155
God Stats
0W - 2L
1,297 SR
Queue Stats
71W - 74L
1,494 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 2
6,158
616
5,928
10,166
4,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xing Tian
 
Xing Tian
9
2 / 1 / 4
5,419
542
4,138
7,890
5,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
12
1 / 0 / 4
6,420
642
3,163
3,330
967
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Strxpped
Anhur
12
2 / 0 / 3
6,679
668
5,305
5,730
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
6 / 1 / 2
6,255
626
3,958
7,327
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MedusaChronosFreyaCthulhuAthena

VS

Bans
Ix ChelCu ChulainnArachneKing ArthurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 1 / 0
6,276
628
7,504
9,897
6,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
 
Janus
10
0 / 1 / 1
5,270
527
1,622
2,957
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cupid
 
Cupid
10
0 / 2 / 0
5,166
517
3,364
5,376
1,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 4 / 1
4,885
489
2,523
8,700
3,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
9
1 / 3 / 0
5,457
546
4,023
7,184
4,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
2
1
W
Xing Tian
 
Xing Tian
2
1
4
4
L
Hercules
 
Hercules
1
1
0
1
L
Janus
 
Janus
0
1
1
0.5
L
Cupid
 
Cupid
0
2
0
0
L
0
4
1
0.13
L
Sylvanus
1
3
0
0.33
W
Raijin
1
0
4
3
W
Anhur
Strxpped
Anhur
2
0
3
3.5
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,492
Damage
19,036
34,443
Taken
34,114
14,943
Mitigated
16,924
14,531
Healing
11,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,928
1,725
0
3,113
10,166
4,776
0
181
9,985
0
46,964
W
Xing Tian
 
Xing Tian
4,138
405
0
1,564
7,890
5,022
0
2,217
5,591
11,814
0
L
Hercules
 
Hercules
7,504
2,630
0
3,286
9,897
6,666
0
486
9,411
0
47,317
L
Janus
 
Janus
1,622
0
0
657
2,957
960
0
1,192
1,765
36,002
0
L
Cupid
 
Cupid
3,364
1,718
0
1,342
5,376
1,202
0
591
4,785
0
38,136
L
2,523
383
0
1,498
8,700
3,482
0
2,660
6,040
0
34,609
L
Sylvanus
4,023
705
1,421
2,797
7,184
4,614
0
2,372
4,812
12,878
324
W
Raijin
3,163
432
0
1,856
3,330
967
0
804
2,468
50,914
350
W
Anhur
Strxpped
Anhur
5,305
2,441
0
3,704
5,730
2,022
0
675
5,055
0
55,495
W
3,958
893
0
4,294
7,327
2,156
0
1,519
5,768
0
40,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
27,054
391
Minions Killed
325
0
Camps Cleared
0
1,075,131
Distance Traveled
1,024,188
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,158
616
97
10
0
212,375
4
W
Xing Tian
5,419
542
12
1
0
232,730
4
L
Hercules
6,276
628
95
10
0
199,989
2
L
Janus
5,270
527
76
8
0
202,567
1
L
Cupid
5,166
517
77
8
0
186,035
2
L
Mulan
4,885
489
59
6
0
224,801
0
L
Sylvanus
5,457
546
18
2
0
210,796
0
W
Raijin
6,420
642
100
10
0
212,723
2
W
Anhur
6,679
668
104
10
0
175,851
4
W
Loki
6,255
626
78
8
0
241,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role