Player Matchup

Loki
Loki
Astrobunz
Loki
Level 131
God Stats
0W - 3L
1,275 SR
Queue Stats
167W - 183L
1,558 Elo+
Party 3
Chronos
Chronos
JaayV
Chronos
Level 157
God Stats
1W - 4L
1,488 SR
Queue Stats
116W - 133L
1,587 Elo+
Party 3
Mulan
Mulan
MrZaBr3w3r
Mulan
Level 156
God Stats
14W - 15L
1,644 SR
Queue Stats
256W - 262L
1,568 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
TrueAtIas
Morgan Le Fay
Level 138
God Stats
12W - 8L
1,684 SR
Queue Stats
197W - 188L
1,635 Elo+
Party 3
Surtr
Surtr
UGS STUDMUFFIN
Surtr
Level 14
God Stats
4W - 3L
1,500 SR
Queue Stats
58W - 64L
1,508 Elo+
Party 4
Team Averages
Level 119
1,518 SR
1,571 Elo+

VS

Team Averages
Level 134
1,649 SR
1,618 Elo+
Sol
Sol
Doní
Sol
Level 184
God Stats
1W - 2L
1,294 SR
Queue Stats
172W - 150L
1,652 Elo+
Party 1
King Arthur
King Arthur
KingSäber
King Arthur
Level 159
God Stats
14W - 11L
1,776 SR
Queue Stats
66W - 55L
1,655 Elo+
Party 1
Hercules
Hercules
Míkëy
Hercules
Level 154
God Stats
2W - 0L
1,850 SR
Queue Stats
55W - 45L
1,629 Elo+
Party 1
Maui
Maui
cIodsire
Maui
Level 46
God Stats
8W - 4L
1,521 SR
Queue Stats
201W - 170L
1,567 Elo+
Party 2
Rama
Rama
lvl100feetsniffa
Rama
Level 126
God Stats
2W - 0L
1,805 SR
Queue Stats
199W - 175L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 1 / 2
5,526
502
4,461
7,212
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
JaayV
Chronos
12
0 / 2 / 1
6,694
609
3,793
6,108
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mulan
10
1 / 2 / 2
6,248
568
5,650
8,324
7,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
TrueAtIas
Morgan Le Fay
11
2 / 2 / 1
6,133
558
6,588
5,964
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 6 / 1
5,052
459
3,439
12,430
6,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Doní
Sol
12
2 / 1 / 1
7,081
644
3,483
6,493
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

King Arthur
KingSäber
King Arthur
13
4 / 1 / 5
7,666
697
12,731
11,764
9,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hercules
Míkëy
Hercules
13
3 / 1 / 4
6,819
620
6,159
7,621
4,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Maui
10
2 / 1 / 4
6,480
589
2,506
7,277
3,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 0 / 0
7,656
696
4,029
5,515
1,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
13
13
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
1
1
2
2
W
Sol
Doní
Sol
2
1
1
2.5
L
Chronos
JaayV
Chronos
0
2
1
0.25
W
King Arthur
KingSäber
King Arthur
4
1
5
6.5
L
Mulan
1
2
2
1
W
Hercules
Míkëy
Hercules
3
1
4
5
L
Morgan Le Fay
TrueAtIas
Morgan Le Fay
2
2
1
1.25
L
0
6
1
0.08
W
Maui
2
1
4
4
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,931
Damage
28,908
40,038
Taken
38,670
19,721
Mitigated
19,832
11,728
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
4,461
1,336
0
3,000
7,212
1,952
0
1,955
5,128
0
29,392
W
Sol
Doní
Sol
3,483
916
0
3,093
6,493
1,638
1,010
1,586
4,741
49,662
417
L
Chronos
JaayV
Chronos
3,793
1,419
0
2,513
6,108
1,791
0
268
5,840
54,467
24
W
King Arthur
KingSäber
King Arthur
12,731
937
0
3,189
11,764
9,519
0
1,608
9,453
2,292
56,341
L
Mulan
5,650
393
0
2,649
8,324
7,305
0
1,622
6,668
0
28,957
W
Hercules
Míkëy
Hercules
6,159
1,702
0
4,369
7,621
4,280
0
1,924
5,487
0
40,192
L
Morgan Le Fay
TrueAtIas
Morgan Le Fay
6,588
593
0
780
5,964
2,033
0
1,581
4,222
44,232
0
L
3,439
831
0
2,786
12,430
6,640
0
1,466
10,924
111
21,130
W
Maui
2,506
404
304
2,380
7,277
3,141
62
2,113
5,050
12,256
0
W
4,029
2,813
0
3,314
5,515
1,254
62
2,690
2,825
0
58,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,653
Gold Earned
35,702
349
Minions Killed
425
0
Camps Cleared
0
1,135,520
Distance Traveled
1,249,421
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,526
502
56
5
0
267,233
1
W
Sol
7,081
644
105
10
0
248,422
2
L
Chronos
6,694
609
104
9
0
211,711
1
W
King Arthur
7,666
697
93
8
0
224,744
0
L
Mulan
6,248
568
41
4
0
228,023
3
W
Hercules
6,819
620
83
8
0
286,998
0
L
Morgan Le Fay
6,133
558
90
8
0
236,907
0
L
Surtr
5,052
459
58
5
0
191,646
0
W
Maui
6,480
589
19
2
0
270,904
2
W
Rama
7,656
696
125
11
0
218,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role