Player Matchup

Mulan
Mulan
FMx Progend
Mulan
Level 158
God Stats
18W - 23L
1,484 SR
Queue Stats
323W - 277L
1,534 Elo+
Party 3
Hera
Hera
FMxGAIA
Hera
Level 141
God Stats
16W - 16L
1,574 SR
Queue Stats
293W - 280L
1,530 Elo+
Party 3
Erlang Shen
Erlang Shen
Jοk3r
Erlang Shen
Level 122
God Stats
4W - 3L
1,704 SR
Queue Stats
54W - 34L
1,662 Elo+
Solo
Xbalanque
Xbalanque
Pandabae220
Xbalanque
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
500W - 489L
1,492 Elo+
Party 2
Charon
Charon
Pandaboo0220
Charon
Level 155
God Stats
14W - 10L
1,666 SR
Queue Stats
524W - 504L
1,485 Elo+
Party 2
Team Averages
Level 141
1,586 SR
1,541 Elo+

VS

Team Averages
Level 142
1,626 SR
1,517 Elo+
Tyr
Tyr
 
Tyr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Blueberreze
Horus
Level 153
God Stats
2W - 0L
1,828 SR
Queue Stats
152W - 155L
1,484 Elo+
Solo
Sol
Sol
Diego RPD117
Sol
Level 144
God Stats
2W - 0L
1,804 SR
Queue Stats
208W - 185L
1,509 Elo+
Solo
Ne Zha
Ne Zha
zlItachi1999
Ne Zha
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 39L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
6,688
478
9,194
16,392
10,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hera
FMxGAIA
Hera
14
2 / 3 / 0
7,982
570
3,117
6,354
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Jοk3r
Erlang Shen
14
2 / 1 / 3
7,172
512
8,442
10,707
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Pandabae220
Xbalanque
12
0 / 5 / 3
6,815
487
2,615
9,565
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
11
2 / 4 / 3
6,683
477
7,491
9,985
4,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
7 / 0 / 0
9,938
710
10,903
17,280
15,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
 
Raijin
15
3 / 1 / 5
8,255
590
5,449
6,116
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 9
7,911
565
4,624
10,089
8,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
2 / 3 / 2
8,518
608
7,479
8,646
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ne Zha
13
5 / 3 / 3
7,773
555
5,502
11,718
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
19
19
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
7
0
0
7
W
Raijin
 
Raijin
3
1
5
5.5
W
2
0
9
6.5
W
2
3
2
1
L
0
6
0
0
L
Hera
FMxGAIA
Hera
2
3
0
0.67
L
Erlang Shen
Jοk3r
Erlang Shen
2
1
3
3.5
L
Xbalanque
Pandabae220
Xbalanque
0
5
3
0.3
L
Charon
2
4
3
0.88
W
Ne Zha
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,859
Damage
33,957
53,003
Taken
53,849
24,066
Mitigated
33,460
15,526
Healing
22,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,903
2,803
0
8,478
17,280
15,662
113
548
15,904
0
72,413
W
Raijin
 
Raijin
5,449
252
0
976
6,116
1,856
372
2,515
3,601
61,488
374
W
4,624
1,297
804
4,785
10,089
8,131
27
2,835
7,254
0
14,760
W
7,479
2,235
0
4,100
8,646
3,054
638
2,303
6,343
65,647
4,449
L
9,194
2,079
0
4,798
16,392
10,224
0
0
16,392
0
52,135
L
Hera
FMxGAIA
Hera
3,117
758
0
1,202
6,354
1,535
0
2,907
3,137
64,326
0
L
Erlang Shen
Jοk3r
Erlang Shen
8,442
4,840
0
4,834
10,707
4,586
0
1,049
9,641
0
67,397
L
Xbalanque
Pandabae220
Xbalanque
2,615
1,230
0
3,010
9,565
2,837
0
5,459
4,054
0
46,425
L
Charon
7,491
1,053
0
1,682
9,985
4,884
0
2,819
7,018
23,039
0
W
Ne Zha
5,502
1,475
0
3,602
11,718
4,757
117
2,407
9,311
0
50,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,340
Gold Earned
42,395
447
Minions Killed
470
0
Camps Cleared
0
1,333,588
Distance Traveled
1,414,464
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,938
710
128
9
0
286,617
0
W
Raijin
8,255
590
140
10
0
287,398
5
W
Horus
7,911
565
20
1
0
279,436
4
W
Sol
8,518
608
116
8
0
257,333
0
L
Mulan
6,688
478
98
7
0
259,188
0
L
Hera
7,982
570
130
9
0
263,681
0
L
Erlang Shen
7,172
512
107
8
0
318,295
0
L
Xbalanque
6,815
487
94
7
0
245,365
1
L
Charon
6,683
477
18
1
0
247,059
2
W
Ne Zha
7,773
555
66
5
0
303,680
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role