Player Matchup

Ravana
Ravana
Gold V
FridgelessLemon
Ravana
Gold V
Level 123
God Stats
8W - 1L
1,818 SR
Queue Stats
20W - 11L
1,670 MMR
Party 2
King Arthur
King Arthur
Gold III
LordDangleberry
King Arthur
Gold III
Level 109
God Stats
4W - 0L
1,803 SR
Queue Stats
25W - 15L
1,700 MMR
Party 2
Anhur
Anhur
Gold III
iamDBami
Anhur
Gold III
Level 76
God Stats
53W - 60L
1,516 SR
Queue Stats
121W - 120L
1,476 MMR
Solo
Atlas
Atlas
Gold V
keksik078
Atlas
Gold V
Level 146
God Stats
2W - 2L
1,400 SR
Queue Stats
184W - 191L
1,416 MMR
Party 3
Janus
Janus
Gold II
sasori_alex18
Janus
Gold II
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
54W - 53L
1,627 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,607 SR
1,578 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,489 SR
1,494 MMR
Thor
Thor
Platinum I
 
Thor
Platinum I
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold III
Ilyas7AM
Osiris
Gold III
Level 91
God Stats
2W - 6L
1,464 SR
Queue Stats
431W - 436L
1,491 MMR
Solo
Apollo
Apollo
Gold V
Squuez
Apollo
Gold V
Level 115
God Stats
26W - 39L
1,446 SR
Queue Stats
796W - 797L
1,391 MMR
Party 4
Bacchus
Bacchus
Gold I
termineitor1407
Bacchus
Gold I
Level 103
God Stats
79W - 82L
1,537 SR
Queue Stats
732W - 732L
1,588 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
5,416
677
4,365
3,550
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
LordDangleberry
King Arthur
10
5 / 0 / 1
5,723
715
4,707
7,408
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
iamDBami
Anhur
9
7 / 1 / 1
5,964
746
5,656
6,617
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
keksik078
Atlas
8
2 / 0 / 6
5,778
722
2,985
5,784
2,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 3 / 0
4,685
586
2,482
3,540
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Cu ChulainnSusanoLokiGeb

VS

Bans
Chang'eThanatosFreyaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
4 / 2 / 1
5,385
673
2,753
7,432
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
9
1 / 3 / 2
4,984
623
4,342
4,241
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Ilyas7AM
Osiris
6
0 / 4 / 0
4,137
517
2,984
6,753
3,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Apollo
Squuez
Apollo
7
0 / 6 / 0
4,208
526
1,781
7,033
1,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
0 / 2 / 1
4,218
527
1,966
4,387
2,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
17
Kills
5
5
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
2
1
2.25
L
Nu Wa
 
Nu Wa
1
3
2
0.67
W
2
1
3
3.5
L
Osiris
Ilyas7AM
Osiris
0
4
0
0
W
King Arthur
LordDangleberry
King Arthur
5
0
1
5.5
L
Apollo
Squuez
Apollo
0
6
0
0
W
Anhur
iamDBami
Anhur
7
1
1
7.5
W
Atlas
keksik078
Atlas
2
0
6
5
W
1
3
0
0.33
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,195
Damage
13,826
26,899
Taken
29,846
10,085
Mitigated
11,115
9,339
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,753
802
0
1,310
7,432
2,180
0
530
6,862
0
31,208
L
Nu Wa
 
Nu Wa
4,342
1,022
0
680
4,241
935
0
2,100
1,949
30,115
800
W
4,365
1,021
0
1,831
3,550
1,102
0
434
3,002
0
32,701
L
Osiris
Ilyas7AM
Osiris
2,984
833
0
1,752
6,753
3,772
0
0
6,753
0
18,119
W
King Arthur
LordDangleberry
King Arthur
4,707
711
0
2,225
7,408
3,310
0
332
6,624
0
29,228
L
Apollo
Squuez
Apollo
1,781
1,017
0
1,463
7,033
1,402
0
1,709
5,324
0
24,045
W
Anhur
iamDBami
Anhur
5,656
3,964
0
2,893
6,617
2,042
188
1,622
4,903
0
37,934
W
Atlas
keksik078
Atlas
2,985
1,092
0
1,940
5,784
2,724
0
1,547
4,127
11,613
2,963
W
2,482
169
0
450
3,540
907
128
1,684
1,653
30,611
0
L
1,966
248
0
1,668
4,387
2,826
0
748
3,639
9,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,566
Gold Earned
22,932
259
Minions Killed
204
0
Camps Cleared
0
907,023
Distance Traveled
809,079
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,385
673
52
7
0
193,793
0
L
Nu Wa
4,984
623
57
7
0
159,632
0
W
Ravana
5,416
677
58
7
0
220,172
0
L
Osiris
4,137
517
31
4
0
116,104
0
W
King Arthur
5,723
715
43
5
0
184,596
1
L
Apollo
4,208
526
38
5
0
162,595
0
W
Anhur
5,964
746
66
8
0
138,308
1
W
Atlas
5,778
722
24
3
0
187,450
4
W
Janus
4,685
586
68
9
0
176,497
2
L
Bacchus
4,218
527
26
3
0
176,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role