Player Matchup

Arachne
Arachne
 
Arachne
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Sloppy_Gremlin
Da Ji
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,361 Elo+
Party 1
Yemoja
Yemoja
Strombolex
Yemoja
Level 116
God Stats
4W - 10L
1,288 SR
Queue Stats
296W - 272L
1,566 Elo+
Party 1
Tiamat
Tiamat
Thieving_Otter
Tiamat
Level 149
God Stats
1W - 2L
1,294 SR
Queue Stats
369W - 332L
1,595 Elo+
Party 1
Chronos
Chronos
WorldsOkayistADC
Chronos
Level 128
God Stats
12W - 7L
1,716 SR
Queue Stats
403W - 356L
1,597 Elo+
Party 1
Team Averages
Level 148
1,460 SR
1,524 Elo+

VS

Team Averages
Level 134
1,607 SR
1,586 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
PUTINPOWER
Sylvanus
Level 126
God Stats
4W - 0L
1,763 SR
Queue Stats
8W - 4L
1,643 Elo+
Party 2
Nu Wa
Nu Wa
TrueCow287
Nu Wa
Level 117
God Stats
4W - 1L
1,725 SR
Queue Stats
141W - 101L
1,670 Elo+
Party 2
Charybdis
Charybdis
Zexional
Charybdis
Level 158
God Stats
3W - 1L
1,548 SR
Queue Stats
139W - 114L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 2 / 1
5,000
500
3,754
11,006
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 0
5,248
525
1,516
8,653
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Strombolex
Yemoja
8
0 / 2 / 0
4,871
487
1,177
5,711
2,951
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
0 / 1 / 0
5,319
532
2,149
3,558
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
5,599
560
2,805
5,903
1,467
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 0 / 0
6,890
689
4,724
6,325
3,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Arachne
 
Arachne
10
5 / 1 / 1
6,240
624
5,235
7,028
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
PUTINPOWER
Sylvanus
11
1 / 0 / 4
5,567
557
3,270
4,564
2,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
11
2 / 0 / 1
6,106
611
5,816
2,207
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Zexional
Charybdis
11
1 / 0 / 3
6,151
615
3,536
5,068
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
1
0.25
W
Erlang Shen
 
Erlang Shen
1
0
0
1
W
Arachne
 
Arachne
5
1
1
5.5
W
Sylvanus
PUTINPOWER
Sylvanus
1
0
4
3
L
1
3
0
0.33
L
Yemoja
Strombolex
Yemoja
0
2
0
0
L
0
1
0
0
W
Nu Wa
2
0
1
2.5
L
0
2
0
0
W
Charybdis
Zexional
Charybdis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,401
Damage
22,581
34,831
Taken
25,192
11,045
Mitigated
10,655
14,942
Healing
12,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,754
2,622
0
5,230
11,006
2,748
0
271
10,278
0
22,908
W
Erlang Shen
 
Erlang Shen
4,724
2,806
0
3,537
6,325
3,488
703
0
6,325
0
52,635
W
Arachne
 
Arachne
5,235
4,469
0
2,552
7,028
2,272
0
1,228
5,760
0
35,509
W
Sylvanus
PUTINPOWER
Sylvanus
3,270
1,470
704
2,218
4,564
2,780
0
1,770
2,604
20,416
10,353
L
1,516
405
0
3,717
8,653
2,560
0
2,020
6,497
0
34,657
L
Yemoja
Strombolex
Yemoja
1,177
422
1,768
1,571
5,711
2,951
0
2,383
3,235
9,476
405
L
2,149
308
0
1,625
3,558
1,319
0
1,583
1,797
38,474
0
W
Nu Wa
5,816
1,268
0
480
2,207
568
0
702
1,505
41,213
1,412
L
2,805
487
0
1,031
5,903
1,467
0
2,034
3,791
41,588
0
W
Charybdis
Zexional
Charybdis
3,536
1,905
0
3,015
5,068
1,547
0
1,849
2,867
0
47,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,037
Gold Earned
30,954
336
Minions Killed
403
0
Camps Cleared
0
1,033,998
Distance Traveled
1,060,092
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,000
500
42
4
0
207,445
0
W
Erlang Shen
6,890
689
114
11
0
210,721
0
W
Arachne
6,240
624
62
6
0
222,735
5
W
Sylvanus
5,567
557
56
6
0
221,566
0
L
Da Ji
5,248
525
75
8
0
231,531
0
L
Yemoja
4,871
487
27
3
0
197,137
0
L
Tiamat
5,319
532
93
9
0
197,444
0
W
Nu Wa
6,106
611
92
9
0
210,061
1
L
Chronos
5,599
560
99
10
0
200,441
3
W
Charybdis
6,151
615
79
8
0
195,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role