Player Matchup

Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
DANCE777CREW
Maui
Level 105
God Stats
1W - 2L
1,498 SR
Queue Stats
10W - 14L
1,522 Elo+
Party 1
Ishtar
Ishtar
KamuDamu
Ishtar
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
XXWOLVERINE99
Chaac
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
He Bo
He Bo
onenutjr
He Bo
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,549 Elo+
Party 1
Team Averages
Level 92
1,500 SR
1,514 Elo+

VS

Team Averages
Level 131
1,565 SR
1,522 Elo+
Skadi
Skadi
EmiliusBlack
Skadi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 88L
1,564 Elo+
Solo
Pele
Pele
Levi Kent
Pele
Level 106
God Stats
14W - 11L
1,635 SR
Queue Stats
259W - 256L
1,561 Elo+
Solo
Tiamat
Tiamat
jcawnis19
Tiamat
Level 108
God Stats
29W - 22L
1,307 SR
Queue Stats
214W - 188L
1,474 Elo+
Solo
Ganesha
Ganesha
kira8886
Ganesha
Level 171
God Stats
4W - 2L
1,659 SR
Queue Stats
279W - 248L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
m00chacha
Zhong Kui
Level 145
God Stats
3W - 0L
1,726 SR
Queue Stats
440W - 422L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 4 / 0
5,160
469
4,222
7,940
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 3 / 0
5,416
492
1,526
7,968
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
KamuDamu
Ishtar
8
0 / 4 / 0
4,520
411
1,209
5,259
1,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 3 / 0
5,475
498
2,019
9,377
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

He Bo
onenutjr
He Bo
9
0 / 6 / 0
4,945
450
656
8,283
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 0
7,213
656
5,938
4,046
1,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
12
1 / 0 / 4
6,334
576
2,332
8,461
3,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tiamat
jcawnis19
Tiamat
12
3 / 1 / 2
7,311
665
4,739
3,654
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
kira8886
Ganesha
12
0 / 1 / 13
7,559
687
4,302
6,217
5,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
m00chacha
Zhong Kui
12
10 / 1 / 1
7,564
688
6,512
4,708
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
3
Kills
20
20
Deaths
3
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
L
2
3
0
0.67
W
6
0
0
6
L
Ishtar
KamuDamu
Ishtar
0
4
0
0
W
Pele
1
0
4
3
L
1
3
0
0.33
W
Tiamat
jcawnis19
Tiamat
3
1
2
4
W
Ganesha
kira8886
Ganesha
0
1
13
6.5
W
Zhong Kui
m00chacha
Zhong Kui
10
1
1
10.5
L
He Bo
onenutjr
He Bo
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,632
Damage
23,823
38,827
Taken
27,086
14,813
Mitigated
14,035
6,351
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,222
1,518
0
2,672
7,940
2,008
0
1,257
6,621
0
31,496
L
1,526
609
0
1,100
7,968
5,109
0
3,741
4,187
19,747
0
W
5,938
1,564
0
552
4,046
1,212
0
134
3,912
0
43,780
L
Ishtar
KamuDamu
Ishtar
1,209
852
0
538
5,259
1,404
0
3,548
1,711
0
12,251
W
Pele
2,332
580
0
1,956
8,461
3,143
0
588
7,873
0
51,751
L
2,019
208
0
1,143
9,377
4,563
0
3,532
5,054
0
31,094
W
Tiamat
jcawnis19
Tiamat
4,739
665
0
1,921
3,654
1,467
0
0
3,654
33,191
2,068
W
Ganesha
kira8886
Ganesha
4,302
244
0
2,031
6,217
5,137
130
1,193
5,024
31,034
1,579
W
Zhong Kui
m00chacha
Zhong Kui
6,512
2,042
0
1,608
4,708
3,076
1,796
267
4,441
36,946
10,745
L
He Bo
onenutjr
He Bo
656
51
0
898
8,283
1,729
0
2,033
6,250
27,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
35,981
222
Minions Killed
379
0
Camps Cleared
0
1,077,878
Distance Traveled
1,156,739
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,160
469
65
6
0
236,403
0
L
Maui
5,416
492
24
2
0
207,700
1
W
Skadi
7,213
656
81
7
0
235,892
0
L
Ishtar
4,520
411
21
2
0
197,076
0
W
Pele
6,334
576
91
8
0
291,047
0
L
Chaac
5,475
498
61
6
0
222,853
0
W
Tiamat
7,311
665
85
8
0
184,324
2
W
Ganesha
7,559
687
12
1
0
237,105
0
W
Zhong Kui
7,564
688
110
10
0
208,371
3
L
He Bo
4,945
450
51
5
0
213,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role