Player Matchup

Athena
Athena
Colbie88
Athena
Level 146
God Stats
1W - 1L
1,719 SR
Queue Stats
5W - 3L
1,755 Elo+
Party 1
Cthulhu
Cthulhu
HammerJG
Cthulhu
Level 153
God Stats
2W - 2L
1,713 SR
Queue Stats
89W - 87L
1,508 Elo+
Party 1
Charybdis
Charybdis
JSGDK
Charybdis
Level 114
God Stats
5W - 3L
1,663 SR
Queue Stats
149W - 142L
1,525 Elo+
Solo
Janus
Janus
KazJax
Janus
Level 168
God Stats
1W - 4L
1,326 SR
Queue Stats
131W - 135L
1,551 Elo+
Party 1
Serqet
Serqet
S1R Hades
Serqet
Level 153
God Stats
5W - 7L
1,411 SR
Queue Stats
91W - 105L
1,528 Elo+
Party 1
Team Averages
Level 147
1,566 SR
1,574 Elo+

VS

Team Averages
Level 113
1,534 SR
1,508 Elo+
Izanami
Izanami
BickFPS
Izanami
Level 3
God Stats
10W - 7L
1,289 SR
Queue Stats
11W - 7L
1,272 Elo+
Party 2
Fenrir
Fenrir
CloutBible
Fenrir
Level 128
God Stats
2W - 1L
1,262 SR
Queue Stats
75W - 63L
1,566 Elo+
Party 2
King Arthur
King Arthur
JohnETopside
King Arthur
Level 137
God Stats
6W - 2L
1,743 SR
Queue Stats
74W - 45L
1,621 Elo+
Solo
Anubis
Anubis
LilBlayd
Anubis
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 47L
1,549 Elo+
Party 2
Awilix
Awilix
WarofTroy
Awilix
Level 157
God Stats
4W - 4L
1,876 SR
Queue Stats
75W - 68L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Colbie88
Athena
6
0 / 0 / 1
3,370
674
518
1,654
814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
HammerJG
Cthulhu
6
0 / 1 / 0
3,349
670
1,311
3,777
1,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
JSGDK
Charybdis
2
0 / 2 / 0
2,519
504
912
1,658
295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
KazJax
Janus
6
0 / 2 / 0
3,238
648
238
2,354
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
S1R Hades
Serqet
5
1 / 0 / 0
3,120
624
902
2,709
647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BickFPS
Izanami
6
0 / 1 / 2
3,548
710
1,481
1,846
414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
CloutBible
Fenrir
6
3 / 0 / 1
4,359
872
1,648
3,017
1,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
JohnETopside
King Arthur
7
0 / 0 / 1
3,843
769
2,017
2,573
888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anubis
LilBlayd
Anubis
7
1 / 0 / 1
3,859
772
1,124
1,292
510
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Awilix
WarofTroy
Awilix
6
1 / 0 / 0
3,498
700
782
2,423
628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
5
5
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
BickFPS
Izanami
0
1
2
1
W
Fenrir
CloutBible
Fenrir
3
0
1
3.5
L
Athena
Colbie88
Athena
0
0
1
0.5
L
Cthulhu
HammerJG
Cthulhu
0
1
0
0
L
Charybdis
JSGDK
Charybdis
0
2
0
0
W
King Arthur
JohnETopside
King Arthur
0
0
1
0.5
L
Janus
KazJax
Janus
0
2
0
0
W
Anubis
LilBlayd
Anubis
1
0
1
1.5
L
Serqet
S1R Hades
Serqet
1
0
0
1
W
Awilix
WarofTroy
Awilix
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,881
Damage
7,052
12,152
Taken
11,151
3,997
Mitigated
3,702
4,094
Healing
3,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BickFPS
Izanami
1,481
1,084
0
263
1,846
414
0
163
1,573
0
15,979
W
Fenrir
CloutBible
Fenrir
1,648
395
0
1,494
3,017
1,262
0
639
2,378
0
7,538
L
Athena
Colbie88
Athena
518
245
0
464
1,654
814
0
0
1,654
7,462
0
L
Cthulhu
HammerJG
Cthulhu
1,311
0
0
1,467
3,777
1,858
0
0
3,777
14,362
0
L
Charybdis
JSGDK
Charybdis
912
532
0
242
1,658
295
0
0
1,658
0
4,170
W
King Arthur
JohnETopside
King Arthur
2,017
372
0
870
2,573
888
0
936
1,637
0
18,764
L
Janus
KazJax
Janus
238
0
0
465
2,354
383
0
1,124
1,230
14,482
157
W
Anubis
LilBlayd
Anubis
1,124
40
0
621
1,292
510
0
161
1,091
25,402
0
L
Serqet
S1R Hades
Serqet
902
228
0
1,456
2,709
647
0
0
2,709
0
8,271
W
Awilix
WarofTroy
Awilix
782
122
0
390
2,423
628
0
91
2,332
0
16,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,596
Gold Earned
19,107
111
Minions Killed
165
0
Camps Cleared
0
439,325
Distance Traveled
558,331
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,548
710
32
6
0
98,892
0
W
Fenrir
4,359
872
6
1
0
119,777
0
L
Athena
3,370
674
18
4
0
87,536
1
L
Cthulhu
3,349
670
34
7
0
95,818
0
L
Charybdis
2,519
504
4
1
0
47,980
0
W
King Arthur
3,843
769
42
8
0
101,422
0
L
Janus
3,238
648
35
7
0
99,408
0
W
Anubis
3,859
772
46
9
0
96,823
0
L
Serqet
3,120
624
20
4
0
108,583
0
W
Awilix
3,498
700
39
8
0
141,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role