Player Matchup

Bacchus
Bacchus
Diamond I
BigLiver
Bacchus
Diamond I
Level 152
God Stats
15W - 14L
1,600 SR
Queue Stats
199W - 165L
2,236 MMR
Party 1
Agni
Agni
Diamond II
Eurynome11
Agni
Diamond II
Level 148
God Stats
28W - 14L
1,789 SR
Queue Stats
247W - 221L
2,087 MMR
Solo
Raijin
Raijin
Grandmaster
Haddix
Raijin
Grandmaster
Level 309
God Stats
48W - 26L
1,804 SR
Queue Stats
678W - 640L
3,094 MMR
Solo
Rama
Rama
Diamond I
PresidentBobcat
Rama
Diamond I
Level 184
God Stats
17W - 6L
1,713 SR
Queue Stats
168W - 138L
2,357 MMR
Party 1
Bastet
Bastet
Diamond II
TwoSteppin
Bastet
Diamond II
Level 108
God Stats
4W - 2L
1,695 SR
Queue Stats
209W - 191L
2,184 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 180
1,720 SR
2,392 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,690 SR
2,381 MMR
Skadi
Skadi
Masters
PresLeches
Skadi
Masters
Level 141
God Stats
11W - 5L
1,881 SR
Queue Stats
162W - 120L
2,601 MMR
Solo
Mulan
Mulan
Masters
Tranquillize
Mulan
Masters
Level 213
God Stats
23W - 13L
1,881 SR
Queue Stats
675W - 657L
2,771 MMR
Solo
Serqet
Serqet
Diamond I
TrentUDK
Serqet
Diamond I
Level 107
God Stats
5W - 7L
1,660 SR
Queue Stats
114W - 78L
2,462 MMR
Solo
Tiamat
Tiamat
Platinum II
Wookies_on_aux
Tiamat
Platinum II
Level 119
God Stats
2W - 3L
1,528 SR
Queue Stats
124W - 116L
2,034 MMR
Solo
Osiris
Osiris
Platinum IV
WrenchAndClink
Osiris
Platinum IV
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigLiver
Bacchus
5
1 / 0 / 6
3,788
758
3,294
3,506
2,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
3,914
783
890
2,386
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Haddix
Raijin
6
1 / 1 / 0
3,588
718
1,733
2,716
605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
6 / 1 / 1
4,296
859
3,060
3,397
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
TwoSteppin
Bastet
5
1 / 1 / 4
3,367
673
983
2,707
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
LancelotAwilixChaacErlang Shen

VS

Bans
Ix ChelFreyaChronosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
5
1 / 4 / 1
3,367
673
2,528
4,103
904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 4 / 0
3,592
718
2,648
5,941
3,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Serqet
TrentUDK
Serqet
1
0 / 0 / 0
909
182
0
0
0
6
1 / 1 / 0
3,735
747
958
1,925
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 0
3,790
758
1,731
4,512
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
3
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigLiver
Bacchus
1
0
6
4
W
1
0
0
1
W
Raijin
Haddix
Raijin
1
1
0
1
L
Skadi
1
4
1
0.38
W
6
1
1
6.5
L
1
4
0
0.25
L
Serqet
TrentUDK
Serqet
0
0
0
0
W
Bastet
TwoSteppin
Bastet
1
1
4
3
L
1
1
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,960
Damage
7,865
14,712
Taken
16,481
5,062
Mitigated
6,954
6,589
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigLiver
Bacchus
3,294
1,307
0
1,501
3,506
2,614
0
46
3,460
8,803
0
W
890
149
0
951
2,386
522
0
346
1,940
21,103
557
W
Raijin
Haddix
Raijin
1,733
589
0
1,412
2,716
605
0
184
2,526
18,428
0
L
Skadi
2,528
858
0
526
4,103
904
0
1,104
2,999
0
12,700
W
3,060
2,192
0
1,248
3,397
757
0
0
3,397
0
18,417
L
2,648
620
0
943
5,941
3,347
0
2,190
3,751
415
11,202
L
Serqet
TrentUDK
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Bastet
TwoSteppin
Bastet
983
297
0
1,477
2,707
564
0
272
2,385
0
10,060
L
958
43
0
599
1,925
677
0
696
1,111
13,721
0
L
1,731
416
0
2,102
4,512
2,026
0
1,733
2,779
0
21,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,953
Gold Earned
15,393
161
Minions Killed
114
0
Camps Cleared
0
513,937
Distance Traveled
424,952
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,788
758
12
2
0
109,680
0
W
Agni
3,914
783
60
12
0
111,127
0
W
Raijin
3,588
718
33
7
0
73,405
0
L
Skadi
3,367
673
24
5
0
118,690
0
W
Rama
4,296
859
36
7
0
98,455
0
L
Mulan
3,592
718
17
3
0
111,450
1
L
Serqet
909
182
0
0
0
0
0
W
Bastet
3,367
673
20
4
0
121,270
0
L
Tiamat
3,735
747
36
7
0
97,151
0
L
Osiris
3,790
758
37
7
0
97,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role