Player Matchup

Hera
Hera
Agtorange29
Hera
Level 127
God Stats
4W - 2L
1,480 SR
Queue Stats
458W - 399L
1,590 Elo+
Party 2
Skadi
Skadi
DirtyDramaKing
Skadi
Level 121
God Stats
11W - 10L
1,618 SR
Queue Stats
336W - 297L
1,613 Elo+
Party 2
Mulan
Mulan
Popeyethewelder
Mulan
Level 98
God Stats
80W - 52L
1,606 SR
Queue Stats
423W - 419L
1,525 Elo+
Party 1
Sol
Sol
devdawg9898
Sol
Level 103
God Stats
3W - 2L
1,618 SR
Queue Stats
106W - 110L
1,482 Elo+
Party 1
Horus
Horus
furiousmoose0
Horus
Level 126
God Stats
2W - 2L
1,429 SR
Queue Stats
62W - 68L
1,501 Elo+
Party 1
Team Averages
Level 115
1,550 SR
1,542 Elo+

VS

Team Averages
Level 166
1,571 SR
1,588 Elo+
Merlin
Merlin
GoOnKaz
Merlin
Level 141
God Stats
1W - 1L
1,737 SR
Queue Stats
64W - 39L
1,628 Elo+
Party 3
Jormungandr
Jormungandr
Looozid
Jormungandr
Level 200
God Stats
8W - 4L
1,500 SR
Queue Stats
635W - 643L
1,549 Elo+
Party 4
Charybdis
Charybdis
MoltenGore
Charybdis
Level 158
God Stats
35W - 30L
1,585 SR
Queue Stats
405W - 387L
1,554 Elo+
Solo
Hun Batz
Hun Batz
Rivalthor
Hun Batz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 10L
1,679 Elo+
Party 3
Thor
Thor
VaniszH
Thor
Level 186
God Stats
626W - 638L
1,532 SR
Queue Stats
797W - 866L
1,531 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,841
684
3,365
2,908
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 4
5,879
588
4,744
3,944
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,482
548
3,884
8,883
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 1 / 1
5,522
552
3,010
4,526
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
2 / 1 / 1
6,241
624
2,972
8,308
5,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GoOnKaz
Merlin
11
0 / 1 / 0
5,756
576
1,071
3,914
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
Looozid
Jormungandr
12
0 / 0 / 1
6,522
652
5,170
7,013
4,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
MoltenGore
Charybdis
9
2 / 1 / 0
5,200
520
3,720
6,106
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Rivalthor
Hun Batz
9
1 / 2 / 1
5,169
517
2,695
7,800
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thor
VaniszH
Thor
9
0 / 3 / 2
4,859
486
3,482
6,961
1,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
3
3
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
2
0
4
4
L
Merlin
GoOnKaz
Merlin
0
1
0
0
L
Jormungandr
Looozid
Jormungandr
0
0
1
0.5
L
Charybdis
MoltenGore
Charybdis
2
1
0
2
W
0
1
0
0
L
Hun Batz
Rivalthor
Hun Batz
1
2
1
0.75
L
Thor
VaniszH
Thor
0
3
2
0.33
W
1
1
1
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,975
Damage
16,138
28,569
Taken
31,794
14,110
Mitigated
12,084
8,872
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,365
309
0
617
2,908
811
0
857
1,897
45,140
1,187
W
4,744
1,383
0
240
3,944
1,037
0
0
3,944
0
41,127
L
Merlin
GoOnKaz
Merlin
1,071
43
0
250
3,914
1,120
0
1,946
1,968
40,013
416
L
Jormungandr
Looozid
Jormungandr
5,170
2,010
0
2,127
7,013
4,848
0
0
6,607
40,997
2,485
L
Charybdis
MoltenGore
Charybdis
3,720
1,502
153
3,104
6,106
1,615
0
2,283
3,823
0
27,271
W
3,884
602
0
2,266
8,883
6,075
0
4,976
3,907
0
33,513
L
Hun Batz
Rivalthor
Hun Batz
2,695
477
0
720
7,800
2,510
0
1,368
6,396
0
33,747
L
Thor
VaniszH
Thor
3,482
381
0
656
6,961
1,991
0
594
6,367
0
30,810
W
3,010
846
0
1,581
4,526
1,054
0
0
4,526
41,062
4,164
W
2,972
1,036
504
3,664
8,308
5,133
0
0
8,308
0
20,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,965
Gold Earned
27,506
350
Minions Killed
320
0
Camps Cleared
0
1,101,854
Distance Traveled
966,170
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,841
684
99
10
0
225,440
2
W
Skadi
5,879
588
65
7
0
239,607
0
L
Merlin
5,756
576
83
8
0
200,485
2
L
Jormungandr
6,522
652
85
9
0
175,525
0
L
Charybdis
5,200
520
41
4
0
186,469
0
W
Mulan
5,482
548
71
7
0
205,768
1
L
Hun Batz
5,169
517
56
6
0
217,218
2
L
Thor
4,859
486
55
6
0
186,473
0
W
Sol
5,522
552
89
9
0
197,110
0
W
Horus
6,241
624
26
3
0
233,929
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role