Player Matchup

Jormungandr
Jormungandr
DerEine92
Jormungandr
Level 69
God Stats
1W - 1L
1,699 SR
Queue Stats
313W - 320L
1,494 Elo+
Party 2
Arachne
Arachne
FIKO_126_69
Arachne
Level 126
God Stats
8W - 8L
1,591 SR
Queue Stats
652W - 626L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Jurj69Otilo
Sun Wukong
Level 88
God Stats
4W - 5L
1,239 SR
Queue Stats
37W - 33L
1,419 Elo+
Solo
Medusa
Medusa
uB_Masaki
Medusa
Level 61
God Stats
12W - 13L
1,487 SR
Queue Stats
92W - 83L
1,461 Elo+
Party 2
Ah Puch
Ah Puch
xDeemonZ
Ah Puch
Level 119
God Stats
1W - 1L
1,709 SR
Queue Stats
74W - 73L
1,533 Elo+
Solo
Team Averages
Level 93
1,545 SR
1,481 Elo+

VS

Team Averages
Level 100
1,445 SR
1,432 Elo+
Cupid
Cupid
 
Cupid
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
El_zombi_activo
Arachne
Level 29
God Stats
13W - 8L
1,173 SR
Queue Stats
73W - 87L
1,346 Elo+
Party 1
Medusa
Medusa
GauntPaladin436
Medusa
Level 139
God Stats
1W - 1L
1,267 SR
Queue Stats
106W - 110L
1,474 Elo+
Solo
Shiva
Shiva
MissKimiNatascha
Shiva
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 86L
1,346 Elo+
Party 1
Lancelot
Lancelot
YaserBlue
Lancelot
Level 154
God Stats
2W - 2L
1,786 SR
Queue Stats
306W - 257L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DerEine92
Jormungandr
8
0 / 2 / 0
4,751
528
1,410
5,660
3,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
FIKO_126_69
Arachne
10
1 / 2 / 0
4,780
531
4,097
7,168
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Jurj69Otilo
Sun Wukong
11
1 / 2 / 0
5,360
596
3,404
7,305
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
uB_Masaki
Medusa
9
1 / 3 / 0
4,863
540
4,072
5,413
1,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
xDeemonZ
Ah Puch
1
0 / 0 / 0
1,691
188
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
1 / 1 / 1
4,686
521
2,451
4,545
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 1 / 3
5,339
593
3,172
5,533
1,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 0 / 0
5,974
664
3,259
3,869
1,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
3 / 1 / 1
5,092
566
2,153
4,959
2,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lancelot
YaserBlue
Lancelot
11
2 / 0 / 1
5,894
655
5,092
6,024
4,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
3
Kills
9
9
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
1
1.5
L
Jormungandr
DerEine92
Jormungandr
0
2
0
0
W
2
1
3
3.5
L
Arachne
FIKO_126_69
Arachne
1
2
0
0.5
W
1
0
0
1
L
Sun Wukong
Jurj69Otilo
Sun Wukong
1
2
0
0.5
W
3
1
1
3.5
W
Lancelot
YaserBlue
Lancelot
2
0
1
2.5
L
Medusa
uB_Masaki
Medusa
1
3
0
0.33
L
Ah Puch
xDeemonZ
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,983
Damage
16,127
25,546
Taken
24,930
10,645
Mitigated
11,057
8,890
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,451
1,186
244
1,962
4,545
1,234
96
373
4,172
0
28,848
L
Jormungandr
DerEine92
Jormungandr
1,410
369
0
2,071
5,660
3,371
0
0
5,660
20,854
0
W
3,172
2,344
0
2,028
5,533
1,575
0
179
5,354
0
30,801
L
Arachne
FIKO_126_69
Arachne
4,097
2,978
0
3,314
7,168
2,322
0
0
7,096
0
28,035
W
3,259
1,137
0
628
3,869
1,071
44
501
3,368
0
51,548
L
Sun Wukong
Jurj69Otilo
Sun Wukong
3,404
827
0
2,759
7,305
3,231
0
0
6,864
0
35,649
W
2,153
525
0
571
4,959
2,720
191
357
4,602
49
16,574
W
Lancelot
YaserBlue
Lancelot
5,092
479
0
1,601
6,024
4,457
0
0
6,024
0
38,215
L
Medusa
uB_Masaki
Medusa
4,072
1,767
0
746
5,413
1,721
0
49
5,364
0
31,143
L
Ah Puch
xDeemonZ
Ah Puch
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,445
Gold Earned
26,985
207
Minions Killed
322
0
Camps Cleared
0
717,796
Distance Traveled
912,401
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
4,686
521
53
6
0
142,925
0
L
Jormungandr
4,751
528
32
4
0
180,277
0
W
Arachne
5,339
593
66
7
0
220,179
0
L
Arachne
4,780
531
58
6
0
207,974
1
W
Medusa
5,974
664
109
12
0
185,210
0
L
Sun Wukong
5,360
596
67
7
0
173,057
0
W
Shiva
5,092
566
18
2
0
174,598
5
W
Lancelot
5,894
655
76
8
0
189,489
1
L
Medusa
4,863
540
50
6
0
156,488
0
L
Ah Puch
1,691
188
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role