Player Matchup

Charybdis
Charybdis
Guziio
Charybdis
Level 126
God Stats
4W - 1L
1,722 SR
Queue Stats
224W - 224L
1,529 Elo+
Party 1
Fafnir
Fafnir
LunchtimeRowdy
Fafnir
Level 128
God Stats
14W - 9L
1,726 SR
Queue Stats
246W - 210L
1,519 Elo+
Solo
Nu Wa
Nu Wa
PatternedChaos
Nu Wa
Level 107
God Stats
12W - 8L
1,560 SR
Queue Stats
70W - 58L
1,496 Elo+
Solo
King Arthur
King Arthur
Sparks47
King Arthur
Level 28
God Stats
3W - 3L
1,792 SR
Queue Stats
62W - 54L
1,542 Elo+
Party 1
Fenrir
Fenrir
Tonatiuh1337
Fenrir
Level 173
God Stats
5W - 3L
1,798 SR
Queue Stats
91W - 88L
1,562 Elo+
Solo
Team Averages
Level 112
1,719 SR
1,530 Elo+

VS

Team Averages
Level 118
1,538 SR
1,526 Elo+
Ares
Ares
 
Ares
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
RollerMike89
Rama
Level 29
God Stats
0W - 1L
1,572 SR
Queue Stats
24W - 19L
1,661 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dariealonso01
Morgan Le Fay
Level 120
God Stats
0W - 1L
1,678 SR
Queue Stats
7W - 7L
1,485 Elo+
Party 2
Cliodhna
Cliodhna
gimm3fac317
Cliodhna
Level 158
God Stats
15W - 20L
1,581 SR
Queue Stats
112W - 102L
1,556 Elo+
Solo
Sun Wukong
Sun Wukong
lorddrums
Sun Wukong
Level 157
God Stats
9W - 16L
1,361 SR
Queue Stats
174W - 171L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Guziio
Charybdis
12
2 / 1 / 1
6,787
617
5,536
6,644
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
1 / 0 / 2
6,207
564
2,029
6,559
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 4 / 4
5,534
503
5,727
6,542
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sparks47
King Arthur
12
0 / 0 / 4
6,632
603
5,037
10,228
5,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
13
7 / 0 / 0
7,400
673
4,632
6,144
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 1 / 1
5,040
458
3,286
6,951
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
4,921
447
2,616
7,121
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
dariealonso01
Morgan Le Fay
11
1 / 2 / 3
6,270
570
5,383
4,958
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
gimm3fac317
Cliodhna
13
4 / 4 / 1
6,734
612
3,160
9,888
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
lorddrums
Sun Wukong
9
0 / 3 / 0
5,095
463
4,554
10,450
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
5
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
1
1
0.5
W
Charybdis
Guziio
Charybdis
2
1
1
2.5
W
1
0
2
2
W
0
4
4
0.5
L
0
2
0
0
W
King Arthur
Sparks47
King Arthur
0
0
4
2
W
Fenrir
7
0
0
7
L
Morgan Le Fay
dariealonso01
Morgan Le Fay
1
2
3
1.25
L
Cliodhna
gimm3fac317
Cliodhna
4
4
1
1.13
L
Sun Wukong
lorddrums
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,961
Damage
18,999
36,117
Taken
39,368
18,623
Mitigated
16,845
11,399
Healing
10,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,286
519
0
2,985
6,951
4,183
0
2,774
3,988
11,435
0
W
Charybdis
Guziio
Charybdis
5,536
2,720
0
3,380
6,644
2,048
0
1,031
5,613
0
54,872
W
2,029
599
0
2,512
6,559
5,551
0
2,918
3,641
14,242
2,457
W
5,727
581
0
2,010
6,542
1,776
7
4,368
2,174
26,769
373
L
2,616
2,125
0
1,610
7,121
1,689
0
610
6,459
0
30,733
W
King Arthur
Sparks47
King Arthur
5,037
708
0
1,980
10,228
5,940
0
0
10,228
0
48,887
W
Fenrir
4,632
582
0
1,517
6,144
3,308
0
314
5,830
0
53,961
L
Morgan Le Fay
dariealonso01
Morgan Le Fay
5,383
430
0
666
4,958
1,526
0
1,993
2,644
46,774
385
L
Cliodhna
gimm3fac317
Cliodhna
3,160
299
0
3,262
9,888
3,089
0
1,218
8,524
0
46,174
L
Sun Wukong
lorddrums
Sun Wukong
4,554
993
0
1,824
10,450
6,358
0
337
10,021
0
32,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,560
Gold Earned
28,060
369
Minions Killed
295
0
Camps Cleared
0
1,078,942
Distance Traveled
1,066,297
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,040
458
17
2
0
221,299
6
W
Charybdis
6,787
617
106
10
0
192,232
2
W
Fafnir
6,207
564
34
3
0
233,954
1
W
Nu Wa
5,534
503
56
5
0
191,193
1
L
Rama
4,921
447
56
5
0
193,801
0
W
King Arthur
6,632
603
78
7
0
211,768
0
W
Fenrir
7,400
673
95
9
0
249,795
0
L
Morgan Le Fay
6,270
570
83
8
0
214,827
0
L
Cliodhna
6,734
612
84
8
0
248,612
1
L
Sun Wukong
5,095
463
55
5
0
187,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role