Player Matchup

Odin
Odin
BigBoy_Shep
Odin
Level 103
God Stats
8W - 8L
1,385 SR
Queue Stats
232W - 203L
1,460 Elo+
Party 1
Chang'e
Chang'e
DeadBearzz
Chang'e
Level 113
God Stats
0W - 1L
1,404 SR
Queue Stats
292W - 257L
1,477 Elo+
Party 2
Anhur
Anhur
Jemorak
Anhur
Level 70
God Stats
2W - 2L
1,611 SR
Queue Stats
218W - 196L
1,464 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RMcChunkyJr
Tsukuyomi
Level 82
God Stats
1W - 2L
1,310 SR
Queue Stats
301W - 291L
1,464 Elo+
Party 1
Athena
Athena
ReTrnDaSLAB
Athena
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
204W - 176L
1,550 Elo+
Solo
Team Averages
Level 95
1,442 SR
1,483 Elo+

VS

Team Averages
Level 84
1,585 SR
1,471 Elo+
Hachiman
Hachiman
Heisenberg699
Hachiman
Level 45
God Stats
17W - 10L
1,658 SR
Queue Stats
93W - 97L
1,413 Elo+
Solo
Mercury
Mercury
Spliffay
Mercury
Level 127
God Stats
2W - 3L
1,760 SR
Queue Stats
48W - 49L
1,497 Elo+
Party 3
Sun Wukong
Sun Wukong
Vladimirovna
Sun Wukong
Level 89
God Stats
6W - 6L
1,512 SR
Queue Stats
422W - 382L
1,496 Elo+
Solo
Poseidon
Poseidon
blacktesiticles
Poseidon
Level 82
God Stats
8W - 3L
1,429 SR
Queue Stats
86W - 71L
1,460 Elo+
Solo
Cthulhu
Cthulhu
x krumz I
Cthulhu
Level 75
God Stats
22W - 15L
1,563 SR
Queue Stats
46W - 47L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 2
10,249
539
9,804
19,738
18,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
DeadBearzz
Chang'e
15
0 / 7 / 2
9,830
517
7,951
15,107
4,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Jemorak
Anhur
18
2 / 6 / 2
10,525
554
7,523
14,050
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
RMcChunkyJr
Tsukuyomi
17
4 / 8 / 2
9,685
510
10,010
17,587
6,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
1
0 / 0 / 0
4,067
214
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Heisenberg699
Hachiman
16
3 / 2 / 6
9,785
515
6,701
10,675
2,400
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Spliffay
Mercury
17
7 / 2 / 9
10,353
545
9,389
11,527
5,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
Vladimirovna
Sun Wukong
16
1 / 3 / 9
10,302
542
12,772
18,302
11,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
17
6 / 4 / 6
10,291
542
11,098
10,234
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
x krumz I
Cthulhu
16
5 / 1 / 9
10,938
576
4,215
9,262
9,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
12
Kills
22
23
Deaths
12
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
L
Chang'e
DeadBearzz
Chang'e
0
7
2
0.14
W
Hachiman
Heisenberg699
Hachiman
3
2
6
3
L
Anhur
Jemorak
Anhur
2
6
2
0.5
L
Tsukuyomi
RMcChunkyJr
Tsukuyomi
4
8
2
0.63
L
Athena
0
0
0
0
W
Mercury
Spliffay
Mercury
7
2
9
5.75
W
Sun Wukong
Vladimirovna
Sun Wukong
1
3
9
1.83
W
Poseidon
6
4
6
2.25
W
Cthulhu
x krumz I
Cthulhu
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,288
Damage
44,175
66,482
Taken
60,000
34,339
Mitigated
31,150
17,564
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,804
1,439
0
4,101
19,738
18,063
0
4,034
15,488
0
52,649
L
Chang'e
DeadBearzz
Chang'e
7,951
1,093
200
3,798
15,107
4,620
1,777
4,650
10,041
72,387
2,311
W
Hachiman
Heisenberg699
Hachiman
6,701
4,308
0
2,828
10,675
2,400
2,802
1,010
9,553
0
48,390
L
Anhur
Jemorak
Anhur
7,523
1,601
0
4,378
14,050
5,206
0
1,957
12,053
0
100,664
L
Tsukuyomi
RMcChunkyJr
Tsukuyomi
10,010
2,011
0
5,087
17,587
6,450
0
3,789
13,600
0
82,396
L
Athena
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Spliffay
Mercury
9,389
3,965
0
1,088
11,527
5,091
2,264
1,177
10,152
0
72,913
W
Sun Wukong
Vladimirovna
Sun Wukong
12,772
2,734
0
4,315
18,302
11,648
1,258
1,444
16,057
0
72,289
W
Poseidon
11,098
2,338
0
1,166
10,234
3,003
2,222
2,636
7,260
73,275
0
W
Cthulhu
x krumz I
Cthulhu
4,215
194
4,198
2,014
9,262
9,008
693
780
8,266
25,518
13

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,356
Gold Earned
51,669
505
Minions Killed
466
0
Camps Cleared
0
1,450,252
Distance Traveled
1,976,313
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,249
539
73
4
0
359,924
2
L
Chang'e
9,830
517
138
7
0
382,509
0
W
Hachiman
9,785
515
91
5
0
389,528
0
L
Anhur
10,525
554
161
8
0
311,089
0
L
Tsukuyomi
9,685
510
133
7
0
396,730
0
L
Athena
4,067
214
0
0
0
0
0
W
Mercury
10,353
545
103
5
0
463,809
0
W
Sun Wukong
10,302
542
111
6
0
348,742
8
W
Poseidon
10,291
542
115
6
0
373,958
0
W
Cthulhu
10,938
576
46
2
0
400,276
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role