Player Matchup

Serqet
Serqet
 
Serqet
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
GozerTheGozerien
Amaterasu
Level 89
God Stats
42W - 32L
1,615 SR
Queue Stats
155W - 150L
1,485 Elo+
Party 1
Izanami
Izanami
IdealReality
Izanami
Level 147
God Stats
8W - 5L
1,704 SR
Queue Stats
182W - 166L
1,453 Elo+
Party 1
Ymir
Ymir
Jaderlm
Ymir
Level 94
God Stats
1W - 1L
1,278 SR
Queue Stats
8W - 19L
1,277 Elo+
Solo
Baron Samedi
Baron Samedi
tennese
Baron Samedi
Level 157
God Stats
7W - 3L
1,726 SR
Queue Stats
306W - 287L
1,465 Elo+
Party 1
Team Averages
Level 138
1,565 SR
1,436 Elo+

VS

Team Averages
Level 100
1,549 SR
1,485 Elo+
Cliodhna
Cliodhna
Eulla
Cliodhna
Level 99
God Stats
41W - 25L
1,668 SR
Queue Stats
102W - 62L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
J0NNYLARG0
Baron Samedi
Level 144
God Stats
4W - 5L
1,700 SR
Queue Stats
208W - 199L
1,442 Elo+
Solo
Jormungandr
Jormungandr
JuliPdee
Jormungandr
Level 72
God Stats
4W - 1L
1,823 SR
Queue Stats
255W - 247L
1,497 Elo+
Party 2
Anhur
Anhur
Yutuke
Anhur
Level 66
God Stats
2W - 4L
1,392 SR
Queue Stats
99W - 96L
1,444 Elo+
Party 2
King Arthur
King Arthur
yaboidonaldpump
King Arthur
Level 117
God Stats
2W - 6L
1,162 SR
Queue Stats
215W - 215L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 1 / 9
9,610
565
7,558
15,465
6,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
16
3 / 2 / 6
9,717
572
8,169
22,528
21,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
IdealReality
Izanami
18
7 / 3 / 5
11,267
663
11,407
12,183
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ymir
Jaderlm
Ymir
13
3 / 1 / 6
9,139
538
6,438
14,418
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
tennese
Baron Samedi
15
5 / 2 / 9
9,552
562
14,226
9,033
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Eulla
Cliodhna
13
3 / 5 / 1
7,824
460
9,887
14,537
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
J0NNYLARG0
Baron Samedi
15
2 / 5 / 2
9,249
544
5,229
12,247
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
JuliPdee
Jormungandr
13
0 / 6 / 2
8,115
477
10,380
15,955
11,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
Yutuke
Anhur
15
3 / 4 / 0
8,958
527
6,077
12,303
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
yaboidonaldpump
King Arthur
16
1 / 2 / 1
10,134
596
14,145
17,950
11,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
15
22
Kills
9
9
Deaths
22
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
9
8.5
L
Cliodhna
Eulla
Cliodhna
3
5
1
0.7
W
Amaterasu
3
2
6
3
W
Izanami
IdealReality
Izanami
7
3
5
3.17
L
Baron Samedi
J0NNYLARG0
Baron Samedi
2
5
2
0.6
W
Ymir
Jaderlm
Ymir
3
1
6
6
L
Jormungandr
JuliPdee
Jormungandr
0
6
2
0.17
L
Anhur
Yutuke
Anhur
3
4
0
0.75
W
Baron Samedi
tennese
Baron Samedi
5
2
9
4.75
L
King Arthur
yaboidonaldpump
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,798
Damage
45,718
73,627
Taken
72,992
45,977
Mitigated
34,588
27,040
Healing
20,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,558
1,165
0
6,601
15,465
6,056
1,114
3,484
11,981
0
58,803
L
Cliodhna
Eulla
Cliodhna
9,887
568
0
4,587
14,537
3,783
0
5,394
8,669
0
54,913
W
Amaterasu
8,169
3,416
0
11,116
22,528
21,534
23
1,285
21,243
0
65,176
W
Izanami
IdealReality
Izanami
11,407
5,882
0
4,172
12,183
4,115
2,923
2,660
9,523
0
107,140
L
Baron Samedi
J0NNYLARG0
Baron Samedi
5,229
253
475
2,757
12,247
3,802
0
4,667
7,036
57,341
750
W
Ymir
Jaderlm
Ymir
6,438
904
0
2,199
14,418
10,486
0
6,973
7,445
23,412
1,232
L
Jormungandr
JuliPdee
Jormungandr
10,380
1,089
0
2,667
15,955
11,592
33
7,050
8,475
41,247
665
L
Anhur
Yutuke
Anhur
6,077
2,601
0
4,729
12,303
3,564
1,552
2,016
10,239
0
64,549
W
Baron Samedi
tennese
Baron Samedi
14,226
666
1,019
1,933
9,033
3,786
815
3,062
5,971
62,437
0
L
King Arthur
yaboidonaldpump
King Arthur
14,145
1,055
0
5,567
17,950
11,847
64
562
15,982
2,336
89,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,285
Gold Earned
44,280
538
Minions Killed
507
0
Camps Cleared
0
1,691,029
Distance Traveled
1,653,959
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,610
565
96
6
0
416,656
0
L
Cliodhna
7,824
460
65
4
0
346,873
1
W
Amaterasu
9,717
572
130
8
0
284,344
1
W
Izanami
11,267
663
171
10
0
320,285
1
L
Baron Samedi
9,249
544
120
7
0
321,814
3
W
Ymir
9,139
538
38
2
0
310,158
4
L
Jormungandr
8,115
477
43
3
0
344,245
3
L
Anhur
8,958
527
128
8
0
315,165
0
W
Baron Samedi
9,552
562
103
6
0
359,586
4
L
King Arthur
10,134
596
151
9
0
325,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role