Player Matchup

Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ShadowDrack512
Danzaburou
Level 151
God Stats
102W - 55L
1,632 SR
Queue Stats
408W - 398L
1,515 Elo+
Party 1
Mulan
Mulan
Zulxx
Mulan
Level 210
God Stats
3W - 0L
1,588 SR
Queue Stats
46W - 45L
1,614 Elo+
Solo
Fenrir
Fenrir
chopper__san
Fenrir
Level 148
God Stats
2W - 5L
1,317 SR
Queue Stats
364W - 353L
1,521 Elo+
Solo
Team Averages
Level 160
1,507 SR
1,530 Elo+

VS

Team Averages
Level 149
1,554 SR
1,559 Elo+
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
PlatinumAce50
Mercury
Level 127
God Stats
1W - 3L
1,602 SR
Queue Stats
118W - 117L
1,527 Elo+
Solo
Anhur
Anhur
newnew6
Anhur
Level 148
God Stats
3W - 2L
1,664 SR
Queue Stats
90W - 73L
1,613 Elo+
Solo
Poseidon
Poseidon
poenixxx
Poseidon
Level 182
God Stats
3W - 6L
1,505 SR
Queue Stats
155W - 132L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 2 / 2
6,399
640
5,286
5,578
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
 
Cthulhu
11
4 / 4 / 6
6,143
614
8,500
9,076
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
ShadowDrack512
Danzaburou
12
5 / 2 / 1
6,952
695
6,438
5,598
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Zulxx
Mulan
12
8 / 0 / 1
7,502
750
7,834
9,695
6,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Fenrir
11
2 / 2 / 3
5,853
585
2,448
9,231
3,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 6 / 4
5,882
588
2,531
11,041
7,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
 
Ishtar
11
0 / 2 / 3
5,845
585
3,344
7,202
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
10
4 / 4 / 0
5,853
585
5,209
10,086
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
newnew6
Anhur
12
4 / 2 / 2
6,722
672
5,651
7,524
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
poenixxx
Poseidon
9
0 / 7 / 0
5,233
523
3,211
7,455
1,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
21
Kills
10
10
Deaths
21
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
2
1.5
W
Cthulhu
 
Cthulhu
4
4
6
1.75
L
Ymir
 
Ymir
2
6
4
0.67
L
Ishtar
 
Ishtar
0
2
3
0.75
L
Mercury
4
4
0
1
W
Danzaburou
ShadowDrack512
Danzaburou
5
2
1
2.75
W
Mulan
Zulxx
Mulan
8
0
1
8.5
W
Fenrir
2
2
3
1.75
L
Anhur
newnew6
Anhur
4
2
2
2.5
L
Poseidon
poenixxx
Poseidon
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,506
Damage
19,946
39,178
Taken
43,308
17,597
Mitigated
16,649
14,054
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,286
676
0
2,028
5,578
1,502
0
138
5,440
43,156
1,027
W
Cthulhu
 
Cthulhu
8,500
741
0
1,906
9,076
5,150
0
1,297
7,779
25,286
918
L
Ymir
 
Ymir
2,531
1,045
0
1,860
11,041
7,073
0
3,290
7,701
10,643
0
L
Ishtar
 
Ishtar
3,344
1,924
0
3,239
7,202
2,029
0
3,814
3,188
0
46,070
L
Mercury
5,209
3,002
0
1,783
10,086
3,664
0
3,020
6,972
0
38,431
W
Danzaburou
ShadowDrack512
Danzaburou
6,438
2,941
0
2,191
5,598
1,557
434
898
4,700
0
48,278
W
Mulan
Zulxx
Mulan
7,834
1,448
0
3,924
9,695
6,331
0
2,207
7,488
0
45,114
W
Fenrir
2,448
215
0
4,005
9,231
3,057
0
1,042
8,189
0
36,131
L
Anhur
newnew6
Anhur
5,651
2,426
0
3,824
7,524
2,164
0
2,940
4,584
0
40,599
L
Poseidon
poenixxx
Poseidon
3,211
231
0
1,673
7,455
1,719
0
0
7,455
27,758
580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,849
Gold Earned
29,535
359
Minions Killed
295
0
Camps Cleared
0
1,106,512
Distance Traveled
1,030,587
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,399
640
97
10
0
215,450
4
W
Cthulhu
6,143
614
38
4
0
229,244
4
L
Ymir
5,882
588
16
2
0
198,205
6
L
Ishtar
5,845
585
87
9
0
191,368
3
L
Mercury
5,853
585
59
6
0
242,587
1
W
Danzaburou
6,952
695
84
8
0
189,492
0
W
Mulan
7,502
750
78
8
0
238,718
0
W
Fenrir
5,853
585
62
6
0
233,608
1
L
Anhur
6,722
672
74
7
0
189,086
0
L
Poseidon
5,233
523
59
6
0
209,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role