Player Matchup

Yemoja
Yemoja
DbFor3
Yemoja
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 37L
1,394 Elo+
Party 4
Thor
Thor
DesertDemonz
Thor
Level 148
God Stats
8W - 3L
1,540 SR
Queue Stats
246W - 222L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
SrOfOlympus
Zhong Kui
Level 125
God Stats
6W - 4L
1,532 SR
Queue Stats
238W - 224L
1,462 Elo+
Party 2
Surtr
Surtr
Zero x Que
Surtr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,469 Elo+
Party 4
Medusa
Medusa
francoreysupremo
Medusa
Level 69
God Stats
4W - 2L
1,438 SR
Queue Stats
200W - 192L
1,462 Elo+
Party 2
Team Averages
Level 106
1,502 SR
1,466 Elo+

VS

Team Averages
Level 86
1,562 SR
1,475 Elo+
Chiron
Chiron
Bokita__Pasion
Chiron
Level 124
God Stats
1W - 2L
1,457 SR
Queue Stats
75W - 70L
1,458 Elo+
Solo
Cerberus
Cerberus
Eroded
Cerberus
Level 88
God Stats
10W - 2L
1,754 SR
Queue Stats
294W - 288L
1,515 Elo+
Party 1
Zeus
Zeus
Justinzombi
Zeus
Level 100
God Stats
0W - 1L
1,451 SR
Queue Stats
27W - 21L
1,422 Elo+
Party 3
King Arthur
King Arthur
YoshuQC
King Arthur
Level 55
God Stats
15W - 8L
1,655 SR
Queue Stats
25W - 16L
1,488 Elo+
Party 3
Tsukuyomi
Tsukuyomi
somnyx
Tsukuyomi
Level 65
God Stats
7W - 6L
1,490 SR
Queue Stats
144W - 150L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DbFor3
Yemoja
8
0 / 0 / 1
5,056
506
1,753
5,166
2,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 0 / 2
6,183
618
3,825
4,135
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Zhong Kui
SrOfOlympus
Zhong Kui
12
5 / 0 / 2
6,818
682
3,571
6,335
4,753
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
11
3 / 1 / 2
6,346
635
6,041
9,416
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 1 / 0
4,938
494
3,776
5,808
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,257
526
3,007
3,482
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
Eroded
Cerberus
9
1 / 1 / 0
4,814
481
3,266
6,463
4,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 5 / 0
4,864
486
1,818
5,383
1,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
YoshuQC
King Arthur
8
0 / 5 / 1
4,930
493
4,420
10,166
6,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
somnyx
Tsukuyomi
10
1 / 2 / 0
5,149
515
3,450
5,807
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
14
Kills
2
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Yemoja
DbFor3
Yemoja
0
0
1
0.5
W
5
0
2
6
L
Cerberus
Eroded
Cerberus
1
1
0
1
L
0
5
0
0
W
Zhong Kui
SrOfOlympus
Zhong Kui
5
0
2
6
L
King Arthur
YoshuQC
King Arthur
0
5
1
0.1
W
Surtr
3
1
2
4
W
1
1
0
1
L
Tsukuyomi
somnyx
Tsukuyomi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,966
Damage
15,961
30,860
Taken
31,301
17,111
Mitigated
15,252
12,064
Healing
8,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,007
301
420
906
3,482
980
132
699
2,783
0
35,696
W
Yemoja
DbFor3
Yemoja
1,753
418
1,142
1,550
5,166
2,428
86
1,604
3,562
12,573
0
W
3,825
970
0
198
4,135
1,447
0
426
3,709
0
30,806
L
Cerberus
Eroded
Cerberus
3,266
285
0
2,166
6,463
4,427
0
1,054
5,409
21,668
1,289
L
1,818
754
0
516
5,383
1,357
0
2,417
2,966
22,963
1,633
W
Zhong Kui
SrOfOlympus
Zhong Kui
3,571
873
0
5,109
6,335
4,753
677
1,324
5,011
43,978
0
L
King Arthur
YoshuQC
King Arthur
4,420
668
0
1,800
10,166
6,605
0
492
9,070
0
27,801
W
Surtr
6,041
2,419
0
3,271
9,416
6,821
33
0
9,416
1,343
35,978
W
3,776
1,734
0
794
5,808
1,662
0
1,369
4,439
0
29,867
L
Tsukuyomi
somnyx
Tsukuyomi
3,450
1,092
0
2,403
5,807
1,883
0
1,154
4,653
0
30,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,341
Gold Earned
25,014
271
Minions Killed
263
0
Camps Cleared
0
1,009,176
Distance Traveled
938,866
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,257
526
70
7
0
181,827
0
W
Yemoja
5,056
506
34
3
0
193,209
0
W
Thor
6,183
618
48
5
0
247,649
2
L
Cerberus
4,814
481
40
4
0
184,776
3
L
Zeus
4,864
486
53
5
0
171,985
0
W
Zhong Kui
6,818
682
90
9
0
196,108
0
L
King Arthur
4,930
493
43
4
0
173,051
0
W
Surtr
6,346
635
58
6
0
185,741
1
W
Medusa
4,938
494
41
4
0
186,469
3
L
Tsukuyomi
5,149
515
57
6
0
227,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role