Player Matchup

Amaterasu
Amaterasu
CaptinCheif31
Amaterasu
Level 145
God Stats
11W - 4L
1,762 SR
Queue Stats
152W - 140L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
Haxkss
Baron Samedi
Level 103
God Stats
5W - 1L
1,585 SR
Queue Stats
185W - 176L
1,614 Elo+
Party 3
Scylla
Scylla
Yukihyra
Scylla
Level 215
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 47L
1,586 Elo+
Party 2
Hercules
Hercules
maltonex55
Hercules
Level 127
God Stats
5W - 4L
1,484 SR
Queue Stats
29W - 22L
1,675 Elo+
Party 2
Anhur
Anhur
middy35
Anhur
Level 153
God Stats
38W - 31L
1,651 SR
Queue Stats
204W - 186L
1,617 Elo+
Party 3
Team Averages
Level 149
1,596 SR
1,612 Elo+

VS

Team Averages
Level 158
1,558 SR
1,592 Elo+
Tiamat
Tiamat
BIGGY 0 BOY
Tiamat
Level 264
God Stats
26W - 24L
1,542 SR
Queue Stats
681W - 623L
1,615 Elo+
Solo
Artio
Artio
CHEEZY6338
Artio
Level 114
God Stats
3W - 5L
1,692 SR
Queue Stats
216W - 188L
1,566 Elo+
Solo
Medusa
Medusa
ItsVictoria
Medusa
Level 148
God Stats
34W - 14L
1,698 SR
Queue Stats
86W - 62L
1,621 Elo+
Party 1
Surtr
Surtr
OBXAJ
Surtr
Level 129
God Stats
0W - 4L
1,318 SR
Queue Stats
109W - 95L
1,581 Elo+
Solo
Fenrir
Fenrir
ThèNight
Fenrir
Level 133
God Stats
1W - 2L
1,541 SR
Queue Stats
122W - 108L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CaptinCheif31
Amaterasu
15
2 / 2 / 3
9,628
602
10,868
15,287
16,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Haxkss
Baron Samedi
17
3 / 0 / 10
9,202
575
7,873
9,387
4,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Yukihyra
Scylla
17
8 / 0 / 4
10,484
655
19,729
6,077
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
maltonex55
Hercules
12
2 / 2 / 7
8,373
523
4,291
13,881
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
middy35
Anhur
16
4 / 1 / 5
9,959
622
6,346
6,833
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 5 / 2
7,355
460
6,962
11,315
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Artio
12
0 / 3 / 3
7,018
439
3,838
15,278
10,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
15
1 / 3 / 1
8,063
504
4,319
7,733
1,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Surtr
OBXAJ
Surtr
11
0 / 5 / 4
7,230
452
10,235
20,585
8,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
ThèNight
Fenrir
14
3 / 3 / 2
8,021
501
7,189
13,942
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
19
Kills
5
5
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
5
2
0.4
L
Artio
0
3
3
0.5
W
Amaterasu
CaptinCheif31
Amaterasu
2
2
3
1.75
W
Baron Samedi
Haxkss
Baron Samedi
3
0
10
8
L
Medusa
1
3
1
0.5
L
Surtr
OBXAJ
Surtr
0
5
4
0.4
L
Fenrir
ThèNight
Fenrir
3
3
2
1.33
W
Scylla
Yukihyra
Scylla
8
0
4
10
W
Hercules
maltonex55
Hercules
2
2
7
2.75
W
Anhur
middy35
Anhur
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,107
Damage
32,543
51,465
Taken
68,853
39,234
Mitigated
29,466
23,573
Healing
22,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,962
396
0
2,992
11,315
4,422
0
6,910
4,033
50,697
481
L
Artio
3,838
570
1,138
4,586
15,278
10,177
0
6,706
8,184
30,440
1,278
W
Amaterasu
CaptinCheif31
Amaterasu
10,868
4,612
0
6,445
15,287
16,753
1,149
2,451
12,735
0
70,552
W
Baron Samedi
Haxkss
Baron Samedi
7,873
1,063
796
6,183
9,387
4,110
0
869
8,416
68,337
936
L
Medusa
4,319
1,340
0
1,375
7,733
1,373
0
1,811
5,888
0
67,790
L
Surtr
OBXAJ
Surtr
10,235
4,343
0
4,713
20,585
8,745
0
6,420
13,396
1,959
46,450
L
Fenrir
ThèNight
Fenrir
7,189
1,339
0
7,551
13,942
4,749
0
4,406
9,333
0
59,667
W
Scylla
Yukihyra
Scylla
19,729
2,325
0
1,788
6,077
1,898
53
2,277
3,404
100,375
1,422
W
Hercules
maltonex55
Hercules
4,291
1,091
0
4,131
13,881
14,181
0
4,444
9,061
0
18,926
W
Anhur
middy35
Anhur
6,346
3,216
0
4,230
6,833
2,292
1,001
579
6,254
0
83,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,646
Gold Earned
37,687
606
Minions Killed
460
0
Camps Cleared
0
1,669,529
Distance Traveled
1,638,994
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,355
460
103
6
0
299,206
3
L
Artio
7,018
439
56
4
0
332,269
0
W
Amaterasu
9,628
602
151
9
0
288,910
0
W
Baron Samedi
9,202
575
98
6
0
372,016
0
L
Medusa
8,063
504
113
7
0
351,134
8
L
Surtr
7,230
452
74
5
0
273,957
2
L
Fenrir
8,021
501
114
7
0
382,428
1
W
Scylla
10,484
655
185
12
0
340,105
1
W
Hercules
8,373
523
34
2
0
371,516
7
W
Anhur
9,959
622
138
9
0
296,982
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role