Player Matchup

Loki
Loki
AnT0nY T3z0k0
Loki
Level 148
God Stats
3W - 10L
1,337 SR
Queue Stats
211W - 211L
1,484 Elo+
Party 1
Nu Wa
Nu Wa
CrashwarXxX
Nu Wa
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
98W - 96L
1,466 Elo+
Party 1
Kuzenbo
Kuzenbo
HP2K24
Kuzenbo
Level 123
God Stats
6W - 6L
1,491 SR
Queue Stats
153W - 151L
1,453 Elo+
Party 2
Anhur
Anhur
dkelmar13
Anhur
Level 126
God Stats
1W - 3L
1,495 SR
Queue Stats
73W - 89L
1,457 Elo+
Party 2
Surtr
Surtr
morganasaysmeow
Surtr
Level 120
God Stats
360W - 294L
1,610 SR
Queue Stats
425W - 361L
1,570 Elo+
Solo
Team Averages
Level 129
1,487 SR
1,486 Elo+

VS

Team Averages
Level 149
1,590 SR
1,566 Elo+
He Bo
He Bo
FiveFiveVI
He Bo
Level 240
God Stats
3W - 2L
1,537 SR
Queue Stats
310W - 288L
1,578 Elo+
Solo
Cupid
Cupid
ImSoHChill
Cupid
Level 71
God Stats
15W - 8L
1,637 SR
Queue Stats
71W - 58L
1,581 Elo+
Solo
Artio
Artio
JafetGT
Artio
Level 151
God Stats
5W - 2L
1,278 SR
Queue Stats
224W - 208L
1,582 Elo+
Solo
Odin
Odin
SOAPMACTAVICH760
Odin
Level 133
God Stats
1W - 0L
1,765 SR
Queue Stats
74W - 63L
1,539 Elo+
Party 3
Awilix
Awilix
Sebastiaan19_
Awilix
Level 152
God Stats
37W - 16L
1,735 SR
Queue Stats
128W - 110L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,301
530
1,349
8,058
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 4 / 0
5,515
552
4,184
6,601
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
HP2K24
Kuzenbo
9
2 / 4 / 1
6,113
611
2,760
6,812
5,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
dkelmar13
Anhur
8
1 / 6 / 0
4,748
475
1,822
6,767
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 0
6,523
652
9,834
12,307
6,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
2 / 1 / 3
6,511
651
6,614
6,520
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
11
9 / 2 / 2
7,157
716
8,774
4,763
1,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Artio
JafetGT
Artio
10
0 / 2 / 2
5,332
533
5,938
12,845
7,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 1 / 8
6,719
672
3,342
6,907
3,998
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 0 / 3
6,179
618
4,213
5,718
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
6
Kills
18
18
Deaths
6
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
4
0
0.25
W
He Bo
2
1
3
3.5
L
Kuzenbo
HP2K24
Kuzenbo
2
4
1
0.63
W
Cupid
9
2
2
5
W
Artio
JafetGT
Artio
0
2
2
0.5
W
3
1
8
7
W
4
0
3
5.5
L
Anhur
dkelmar13
Anhur
1
6
0
0.17
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,949
Damage
28,881
40,545
Taken
36,753
17,521
Mitigated
15,925
12,368
Healing
15,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,349
131
0
4,589
8,058
2,077
0
1,669
6,291
0
32,613
L
4,184
881
0
1,328
6,601
1,650
0
4,330
1,867
29,044
61
W
He Bo
6,614
205
0
1,565
6,520
1,707
0
2,002
4,252
53,432
1,745
L
Kuzenbo
HP2K24
Kuzenbo
2,760
884
0
1,096
6,812
5,656
0
0
6,812
16,208
0
W
Cupid
8,774
5,989
142
1,396
4,763
1,237
739
1,728
3,023
0
40,591
W
Artio
JafetGT
Artio
5,938
489
73
7,150
12,845
7,222
0
1,081
11,730
32,331
0
W
3,342
1,038
0
1,881
6,907
3,998
174
1,385
5,444
0
17,843
W
4,213
1,564
0
3,648
5,718
1,761
0
1,159
4,456
0
39,100
L
Anhur
dkelmar13
Anhur
1,822
1,032
0
839
6,767
1,460
0
0
6,767
0
22,534
L
9,834
3,641
0
4,516
12,307
6,678
97
5,004
6,369
1,743
53,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,200
Gold Earned
31,898
275
Minions Killed
331
0
Camps Cleared
0
970,254
Distance Traveled
1,043,068
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,301
530
70
7
0
200,992
0
L
Nu Wa
5,515
552
55
6
0
189,019
0
W
He Bo
6,511
651
111
11
0
187,486
0
L
Kuzenbo
6,113
611
33
3
0
210,596
0
W
Cupid
7,157
716
70
7
0
182,633
0
W
Artio
5,332
533
55
6
0
190,738
0
W
Odin
6,719
672
21
2
0
213,562
2
W
Awilix
6,179
618
74
7
0
268,649
0
L
Anhur
4,748
475
36
4
0
176,990
0
L
Surtr
6,523
652
81
8
0
192,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role