Player Matchup

Tsukuyomi
Tsukuyomi
D0M94
Tsukuyomi
Level 19
God Stats
20W - 16L
1,579 SR
Queue Stats
37W - 26L
1,589 Elo+
Party 1
Ra
Ra
Flųr
Ra
Level 128
God Stats
3W - 1L
1,561 SR
Queue Stats
150W - 114L
1,595 Elo+
Party 1
Horus
Horus
Hans_SnowLo69
Horus
Level 149
God Stats
2W - 2L
1,181 SR
Queue Stats
92W - 94L
1,485 Elo+
Solo
Artio
Artio
MorbidJose
Artio
Level 69
God Stats
1W - 0L
1,348 SR
Queue Stats
130W - 82L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
Reqrent
Danzaburou
Level 75
God Stats
3W - 0L
1,768 SR
Queue Stats
22W - 13L
1,650 Elo+
Party 1
Team Averages
Level 88
1,488 SR
1,584 Elo+

VS

Team Averages
Level 116
1,486 SR
1,509 Elo+
Cu Chulainn
Cu Chulainn
AWES0MEGRANDPA
Cu Chulainn
Level 88
God Stats
6W - 8L
1,327 SR
Queue Stats
227W - 232L
1,524 Elo+
Solo
Nemesis
Nemesis
DBLDBL07
Nemesis
Level 144
God Stats
38W - 39L
1,507 SR
Queue Stats
177W - 188L
1,472 Elo+
Party 2
Medusa
Medusa
Ls KIRA UCHIHA
Medusa
Level 156
God Stats
9W - 6L
1,668 SR
Queue Stats
523W - 534L
1,492 Elo+
Solo
Chronos
Chronos
OIREEHC
Chronos
Level 147
God Stats
0W - 2L
1,317 SR
Queue Stats
239W - 266L
1,482 Elo+
Party 2
Ares
Ares
TheYeetMeista
Ares
Level 46
God Stats
2W - 3L
1,613 SR
Queue Stats
13W - 11L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
D0M94
Tsukuyomi
12
3 / 0 / 2
6,239
624
2,113
6,285
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
12
6 / 0 / 1
7,451
745
3,696
5,131
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 1
5,156
516
1,183
7,775
4,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Artio
11
5 / 0 / 3
6,648
665
7,525
8,274
5,902
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Reqrent
Danzaburou
9
1 / 1 / 0
5,047
505
6,358
5,475
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AWES0MEGRANDPA
Cu Chulainn
5
0 / 6 / 0
4,005
401
1,461
8,971
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
DBLDBL07
Nemesis
7
0 / 3 / 0
4,272
427
1,447
6,543
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 0
5,148
515
5,811
4,618
1,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
OIREEHC
Chronos
6
0 / 4 / 0
4,006
401
1,566
4,148
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 2 / 2
4,869
487
2,210
8,310
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
15
Kills
2
2
Deaths
15
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AWES0MEGRANDPA
Cu Chulainn
0
6
0
0
W
Tsukuyomi
D0M94
Tsukuyomi
3
0
2
4
L
Nemesis
DBLDBL07
Nemesis
0
3
0
0
W
Ra
6
0
1
6.5
W
0
1
1
0.5
L
2
0
0
2
W
Artio
5
0
3
6.5
L
Chronos
OIREEHC
Chronos
0
4
0
0
W
Danzaburou
Reqrent
Danzaburou
1
1
0
1
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,875
Damage
12,495
32,940
Taken
32,590
15,663
Mitigated
12,254
19,441
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AWES0MEGRANDPA
Cu Chulainn
1,461
404
0
1,034
8,971
3,765
0
5,275
3,037
0
11,199
W
Tsukuyomi
D0M94
Tsukuyomi
2,113
445
0
4,691
6,285
1,897
0
268
6,017
0
49,135
L
Nemesis
DBLDBL07
Nemesis
1,447
608
0
666
6,543
1,855
0
1,736
4,647
0
18,818
W
Ra
3,696
541
312
2,630
5,131
1,796
0
486
4,645
51,661
2,068
W
1,183
905
3,021
3,140
7,775
4,234
0
1,806
5,969
0
10,749
L
5,811
2,089
0
983
4,618
1,293
0
0
4,618
0
40,863
W
Artio
7,525
1,489
10
4,400
8,274
5,902
0
327
7,947
27,477
2,682
L
Chronos
OIREEHC
Chronos
1,566
424
0
488
4,148
806
0
2,737
1,159
11,475
0
W
Danzaburou
Reqrent
Danzaburou
6,358
3,396
0
1,237
5,475
1,834
0
858
4,617
0
33,701
L
2,210
133
0
2,354
8,310
4,535
0
0
8,310
9,779
1,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,541
Gold Earned
22,300
326
Minions Killed
162
0
Camps Cleared
0
1,058,374
Distance Traveled
912,907
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,005
401
19
2
0
162,933
1
W
Tsukuyomi
6,239
624
100
10
0
260,125
0
L
Nemesis
4,272
427
39
4
0
180,664
2
W
Ra
7,451
745
101
10
0
203,239
0
W
Horus
5,156
516
13
1
0
203,338
2
L
Medusa
5,148
515
75
8
0
180,472
1
W
Artio
6,648
665
56
6
0
194,666
0
L
Chronos
4,006
401
13
1
0
186,423
3
W
Danzaburou
5,047
505
56
6
0
197,006
1
L
Ares
4,869
487
16
2
0
202,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role